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Forum : Strategy & Tactics
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AuthorTopic : Chapter 1: What troops to start with?
Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Thursday, 4 March 2004 - 02:12

Well sure CTD, anyone who is inept enough to let their ranged units get blind-sided like that has already lost though .

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Thursday, 4 March 2004 - 05:01

See, that's where extra scout speed comes in

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Thursday, 4 March 2004 - 10:01

I'm having this strange sense of deja vu.

Well sure CTD, anyone who is inept enough to let their ranged units get blind-sided like that has already lost though.

prancer
Joined 14/10/2003
Posts : 493

Posted : Thursday, 4 March 2004 - 10:29

well yeah........

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Thursday, 4 March 2004 - 19:56

Unless you have an outpost down, then you're gonna have to take extra measures to see the squares the scout is hiding in. MAde all the worse by the fact the scout IS hiding

My point being, YES, it is blindsiding - but with scouts and ballista involved - it's all the more likely to happen

prancer
Joined 14/10/2003
Posts : 493

Posted : Thursday, 4 March 2004 - 22:44

yeah......

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Thursday, 4 March 2004 - 23:05

Good players make it a habit to keep 5 pops scouting out their war zones. So while they can be suprised from time to time, it just doesn't happen very often.

Unless you play a bit differently than that CTD? So while yes more likely to happen with scouts (or ballis at range 9), it doesn't signicantly increase of the odds of pulling it off.

Last Edited : Thursday, 4 March 2004 - 23:07

Lonestorm
Joined 30/01/2003
Posts : 606

Posted : Thursday, 4 March 2004 - 23:29

or they build fences to block the flank of thier balista lol fan!!!

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Thursday, 4 March 2004 - 23:34

There's another issue. Between spending troops on scouting, and what you use for active combat. -THAT- is why I typically rely on outposts, so I don't expend any precious troop production

And if someone keeps poking these little parties out, there's nothing to say you can't pull a prolonged skirmish and perpetually pick them off. Eventually leading to the guy getting cheesed and making some critical mistake that DOES let you charge

Just because your opponent is aware of what you're up to, doesn't make him any more able to stop you

It might make your job a little trickier - certainly - but not impossible

Calling in fences...well, now we're on catapults and siege

I thought this was about early fights? (^^^ at topic)

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Friday, 5 March 2004 - 00:36

Yes Lonestorm - the only reason the fence went up was because I knew what the potential threat was (course I also lost more than 5 pop in covering that scouting expidition ) - and knew I didn't have enough melee to cover all the sides.

"Just because your opponent is aware of what you're up to, doesn't make him any more able to stop you." - CTDXXX

Actually I find that makes all the difference. Sure I'd prefer an outpost over a 5 pop when resources, comms in the area, etc allow. But the hardest attack to counter is the one you never see coming - and as such that attack will do far more damage to you than losing a 5 pop will. I'll sacrafice 200 scouts (in 5 pop stacks) any day to have the necessary information to know where to strike or when to flee. The loss of scouts is more than made up for in dealing damage where your enemy is weak and minimizing damage where your enemy is strong. e.g., in the current topic at hand of getting your ranged blindsided, you get to move your ranged units to a more defensible position before the attack comes (or not move into a vulnerable position to begin with).

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Friday, 5 March 2004 - 02:03

Depends on the tactic. Obviosuly an ambush from all sides is not gonna work if the guy sees you shuffling into position. Then again, this isn't necessarily a simple case of scouting. This is a case of draining your opponent of what he has. And if I killed your 200 scouts, and THEN we had the inevitable crash in the middle...well...just because you know about it - doesn't help does it?

I'm sure you could just as simply say that it's a case of knowing soon enough what the other plan is...

Point being, it's not as cut-and-dried as you make out. I've lost battles on just the sort of expenditures you describe. Other times it matters not a jot

prancer
Joined 14/10/2003
Posts : 493

Posted : Friday, 5 March 2004 - 08:22

ur right ctdxxx............ambushes arent gonna work....

kingrichard
Joined 13/11/2002
Posts : 1181

Posted : Friday, 2 July 2004 - 03:50

*Bump* for our Newbies

Genghis Bob
Joined 11/11/2001
Posts : 875

Posted : Wednesday, 23 March 2005 - 18:53

bump
(I know, I'm on a roll)

lord sirus
Joined 20/10/2005
Posts : 485

Posted : Monday, 21 November 2005 - 20:39

i go all spearmen at first then i go with scouts then coms then militia.

The Dark Place
Joined 21/01/2006
Posts : 11

Posted : Sunday, 22 January 2006 - 12:00

Damn, I gotta change all my barrack commands...

ShadowSerenity
Joined 17/12/2005
Posts : 19

Posted : Sunday, 22 January 2006 - 12:42

What timeframe would you recommend for teching up? Example: getting a barracks up to knights. By the 10th turn? 15th?

Tyler salyers
Joined 13/05/2003
Posts : 1141

Posted : Sunday, 22 January 2006 - 20:07

lol honestly i dont before turn 50

titonator
Joined 12/02/2004
Posts : 3278

Posted : Monday, 23 January 2006 - 05:04

i usually have HC by turn 10 if im in a hurry to fight

lord sirus
Joined 20/10/2005
Posts : 485

Posted : Monday, 23 January 2006 - 11:43

marks asap

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