HOME   |   COMMUNITY   |   TRAINING   |   BATTLES   |   DUELS   |   CAMPAIGNS   |   HELP      
Click above links for MAIN menus, mouse-over for sub-menus.22 NOV 2024 09:19  
ShoutBox
PLEASE VOTE at
MPOGD & TWG

WoL Membership

SiteMap



free counters

W
A
R
O
N
L
I
N
E
:

M
E
S
S
A
G
E

B
O
A
R
D

R
E
P
L
I
E
S
Who's Online : 3 (7)
Active : 11 (12)

refresh
Back To Strategy & Tactics   |   Return To Forums
Forum : Strategy & Tactics
<<   1 2 3 4 5 6   >>
AuthorTopic : Chapter 1: What troops to start with?
Silva Husky
Joined 13/01/2001
Posts : 1458

Posted : Sunday, 16 November 2003 - 02:58

Scouts are fast, maybe they should be made unable to capture buildings.....and should only be able to hit resource piles....

bustuup
Joined 3/01/2003
Posts : 45

Posted : Friday, 21 November 2003 - 16:23

ever time i join a game i get all scouts because you get two com any way so why waste the room in the barrack , when you could use the room 4 other men so you dont have to waste one round on making the men

Egregius
Joined 11/07/2001
Posts : 3513

Posted : Friday, 21 November 2003 - 18:22

Well there's a point to it, but I can't live without 4 comms stacks.

Arnof the Vile
Joined 28/02/2003
Posts : 70

Posted : Tuesday, 24 February 2004 - 12:55

Boe, I also start with 4 scouts - as was mentioned, they can take over buildings and leave the comms to repair while they go for the resource piles. It also gives me a little bit of a military edge, and if I ever do need more comms, I can assign them to a barracks with no turn penalty. Hooray.

Arnof the Vile

prancer
Joined 14/10/2003
Posts : 493

Posted : Monday, 1 March 2004 - 08:56

well i usually start with 1 of them all then u can train double in your barracks when you want to.. spears are good when they have over 200 troops an in army but they are worthless when they have less than that...swords are worthless unless u train over 250 anything less than that they are worthless...now scouts are good for about everything but of course building buildings when u get alot of scouts in 1 army they can do alot of damage...comms are good for only about 2 things..1..take over buildings..2..building buildings..

gueritol
Joined 7/02/2003
Posts : 3940

Posted : Monday, 1 March 2004 - 14:08

prancer you forgot the other thing comms are also good ... moral support in battle.

When you put a good number of them together behind your forces, theyu do increase the att/def modifiers, and count for significant losses on enemy forces.

prancer
Joined 14/10/2003
Posts : 493

Posted : Monday, 1 March 2004 - 17:16

yes i know but they arent really that good for alot of things

Arnof the Vile
Joined 28/02/2003
Posts : 70

Posted : Monday, 1 March 2004 - 23:16

Yup. Just mundane things like increasing Bp, building things, taking over buildings/castles, repairing...

Arnof the Vile

prancer
Joined 14/10/2003
Posts : 493

Posted : Tuesday, 2 March 2004 - 09:22

ya well thats about it for comms they dont do a whole lot

Michyl de Ruyter
Joined 22/10/2003
Posts : 561

Posted : Tuesday, 2 March 2004 - 10:27

As opposed to the other troops who just kill or destroy....

Floyd-O-Matic
Joined 27/08/2001
Posts : 2517

Posted : Tuesday, 2 March 2004 - 15:25

I think EVERYBODY should not use comms when they are in a war against me.

*on topic*

You really should get a batch of comms when first starting out. They will help you crush your opponents in various ways that I really can't divulge here.

Kyrion
Joined 5/09/2003
Posts : 633

Posted : Wednesday, 3 March 2004 - 02:30

They can build walls on slopes and watch them roll down and crush the infidels...


Kyrion

Floyd-O-Matic
Joined 27/08/2001
Posts : 2517

Posted : Wednesday, 3 March 2004 - 06:41

I was hoping no one would say that one. 80)

gueritol
Joined 7/02/2003
Posts : 3940

Posted : Wednesday, 3 March 2004 - 07:42

I wish I can start with 10 stacks of HC, 5 of mace, 5 of knigths (to balance the thing even). A good dash of marks let's say 15, and 5 comms...to build walls on slopes and have'm rolldown to crush infidels.

prancer
Joined 14/10/2003
Posts : 493

Posted : Wednesday, 3 March 2004 - 15:01

ya me 2 but mace arent that good for everything

Kyrion
Joined 5/09/2003
Posts : 633

Posted : Wednesday, 3 March 2004 - 16:28

Yep, they really suck at building walls to crush infidels...

But up against a few hundred 1 strong scout stacks and there's nothing like 'em , then again, there's nothing like a few hundred 1 strong scout stacks (thankfully), so it all balances, unless it's on a slope, in which case it'd roll down and crush something, like infidels maybe.


* stops talking about infidels *

Start with 4 swords! That's the way to go!


Kyrion

Maloc
Joined 13/10/2003
Posts : 633

Posted : Wednesday, 3 March 2004 - 17:18

now that we have two castles at the beginning and only one barrack in each how will things work now?

prancer
Joined 14/10/2003
Posts : 493

Posted : Wednesday, 3 March 2004 - 21:23

ya i know kryion ur right but if u get like a stack of 250 scouts or more i thinkn they will be unstoppable but then agian they may not be but i could find out tho but i dont want to right now
well later ya'll
prancer

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Wednesday, 3 March 2004 - 23:24

prancer, a stack of 250 scouts is relatively meaningless. A couple of marksmen or ballista stacks will tear through them very quickly.

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Wednesday, 3 March 2004 - 23:53

Depends on timing. If you get it right, the ballista/marks will never see it coming

Get it right, massacre ranged
Get it wrong, massacre AT range

<<   1 2 3 4 5 6   >>
Back To Strategy & Tactics   |   Return To Forums


WarOnline.Net is © Copyright 2000-2024 by Requiem. All rights reserved. [ 0.105469 seconds ] Privacy   |   Terms   |   Links   |   Stats   |   SiteMap