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Forum : Notice Board
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AuthorTopic : Version 2.12 Released
Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Friday, 11 January 2002 - 07:21

Due to some small problems with 2.11, I've released 2.12.

Those using Local Downloads only need to get the Upgrade212.zip file from the Downloads page.

Sorry for any inconvenience.

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Friday, 11 January 2002 - 07:22

This version just tweaks a few small things.
Zooms in closer so everything is a bit bigger.
(2.12) Fixes Zoom/Home feature so they are now centered properly.
Made armies bigger so they are easier to recognise.
Fixed Archers radius display.
Added 2 colors to Army AP% (Red < 40% ; Green 40-90%)
Added 2 small maps, 1v1 and a 1v1v1v1.
Added Commandeer + other new troop names.
Plus a few other small things...
(2.12) Fixed Forest(tree object) from being 1 sqr too high.

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Friday, 11 January 2002 - 13:51

Seems everything is in order. My congratulations.
However, one slight bug remains. For reasons unknown, sometimes AP %ages (on the flash map at least, not sure about the sidebar) are reported like "7%%" or "0%%". It's not permanent, or serious, but I thought it important to report.

Cruiser
Joined 13/09/2001
Posts : 19

Posted : Tuesday, 15 January 2002 - 23:30

Taking over castle is now going to be an inmpossibilty. For now a person needs only 1one (1) trained and ready troop that he can leave undeployed that can't be attacked and won't allow for the castle to be taken over. Also, how long does the 'under attack' thing last?

Overlord
Joined 8/05/2001
Posts : 241

Posted : Tuesday, 15 January 2002 - 23:34

BIG HUGE HORIBLE PROBLEM. I hate to complain Req, but I just got hit with that thing that cruiser just mentioned. I think that you shouldn't be able to take over maybe if troops are deployed. But I am killing Estes and taking his castle. He conseded victory and isn't doing anything anymore just leaving his buildings for me to take. Now I have been taking his castle and am up to 93% but now I can't take it over anymore because he has someone in it. This really bothers me, to win and war, and then have nothing form it. PLEASE help me here.

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Tuesday, 15 January 2002 - 23:42

yes, I've just changed it.

Only Deployed troops count.
So if there are any deployed troops in the building, you cant take it over.

Overlord
Joined 8/05/2001
Posts : 241

Posted : Tuesday, 15 January 2002 - 23:44

ok, thanks req, I agree wit hthe deployed troops idea.

Pro
Joined 22/10/2000
Posts : 3023

Posted : Tuesday, 15 January 2002 - 23:44

Easy just kill the troops =P

Overlord
Joined 8/05/2001
Posts : 241

Posted : Tuesday, 15 January 2002 - 23:50

Might as well post another little tid bit. The idea of not being able to attack when under 40% I think may be ok, although 30% sounds better to me, but the fact that if its under 90% you only do half damage distresses me. It basically means that in every war you'll have to wait til 100% to deal good damage. And in games like tourny and slow even more so it would take 12 hours and 14 hours to get to that point. You would then not really be able to do stuff most of the time if you log in. Which I guess is the point of the game, log in a couple times a day. But I think that there should be some faster games then to go with the new attack % stuff, for those that still want to log in all the time. I don't know what other people think but, I my opinion, as the only "fast" game the skirm games don't last long enough. I almost like the idea of having the games longer and then if one person or a couple allies get rid of everyone else, then the game can end early. There is nothing more annoying to me then to be in the middle of campain and have the game just up and end.

These were my thoughts
Overlord

arslan
Joined 8/11/2001
Posts : 62

Posted : Wednesday, 16 January 2002 - 01:36

I agree with Overlord.
With the half damage stuff, is that mean it cose 40%AP everytime and do only as 20% AP damage? If you really want to do so, 90% isn't a good idea either since you only get buffer for about 1 or 2 hours so won't waste any AP over 100% and that may not match many people's life schedule. 40~70% might better since you at lease have about 4 hours buffer that won't waste too much AP on overflow.
Besides that, now every stack has less unit which mean you need more stacks to hold the same number troops. Since the map isn't so big and the kingdoms are lots in some game. With so many stacks troops make moving harder...
When all units decrease 10 per stack, why doggie decrease 20...it really unset my doggies since they have much less blood and need good number to do anything good and survied...

Regards

El Cid
Joined 26/06/2001
Posts : 1396

Posted : Wednesday, 16 January 2002 - 02:03


Well, I didn't really like this idea at first, and actually suggested a lower % before Req implemented it.

But now, I am enjoying the 40% rule. I actually feel like I can be away from the computer for a few hours at a time. Even during war.

arslan
Joined 8/11/2001
Posts : 62

Posted : Wednesday, 16 January 2002 - 02:10

And with the 40~90 half damage limit, the war may become deadlocked easy since launch attack is much harder for an aggressor to do charge. Let me remain what happen in WW I...can sure that archers will dominate the battlefield again and horses will do nothing good....
How about at least let horses and doggeis free from this rule, even increase their attack ability when charging attack? For the rest troops, 90% is still a too hight threshold.

Regards

Miloch
Joined 24/09/2000
Posts : 80

Posted : Wednesday, 16 January 2002 - 02:20

Ok here's a question. If you do half damage at 40% and full damage at 90% I'd think it'd be better to wait till 40% and attack. Shouldn't full attack be at 80%? Or half attack be at 45%? 2 half attacks equal whole attack? 40% + 40% = 80%? Helping out ones effeciency in attacking?

Pro
Joined 22/10/2000
Posts : 3023

Posted : Wednesday, 16 January 2002 - 02:21

Has the max pop for a cav army been reduced?

kioras
Joined 27/11/2001
Posts : 6

Posted : Wednesday, 16 January 2002 - 02:21

This reducing the unit's max pop caused a MAJOR problem.

I lost over 500(about 16% of my total) of my pop, since i use mostly maxed units, and consolidate my units, into maxed units most of the time.

So when suddendly my units were cut off at the top, all that lost pop just disapeared, potentially causing a major problem in the war I am in.

I would hate to be playing in something like a last man standingwhen this happened.

Kioras

El Cid
Joined 26/06/2001
Posts : 1396

Posted : Wednesday, 16 January 2002 - 02:27


Waronline is intense. I'm not sure which is more intense - preparing for battle or actual war.

The new % rules seem to take the edge off. Now, planning, strategy and tactics seem more important than actual time spent on the game.

Let's remember that MANY veteran players have recently left, or hinted at leaving, simply because the game takes too much time to play. It is a loooong list.

Personally, this new system is working well for me. I don't feel guilty at having the advantage by being on every hour, nor do I think that if I take a few hours off, I'll find my armies gone and castle dusted....

kioras
Joined 27/11/2001
Posts : 6

Posted : Wednesday, 16 January 2002 - 02:29

I have no problem with the change in the way attacks are handled, actually it lets me do other things then check waronline every hour on the hour.

It is just that the one change that nailed me hard, was the change in max unit pops.

My only hope would be that my enemies are hit as hard as i am...

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Wednesday, 16 January 2002 - 02:29

arslan. i think you have misunderstood the system.

a Half attack is simply a 40% AP attack.
not a 20% attack.

So with 40-90% AP, you use 40% per attack and DO 40%. (why would this be any other way?)

When you're 90+% you use only 90%. which still leaves 10% to move.

it just changes the AP allocation a little so that combat does not use all 100% and allows 1/2 strikes, while ensuring users dont go attacking with 1% every 10 minutes.

the idea behind smaller stack sizes is to increase troop value, and enhance player balance.
you dont need 1000 troops to go to battle.
its all relative, as you opponents will have the same number of troops.

arslan
Joined 8/11/2001
Posts : 62

Posted : Wednesday, 16 January 2002 - 02:49

I apolized for my misunderstanding...
So:
"Armies with 40-90% AP do Half-Attacks, using only 40% AP. Armies with 90+% do a Full-Attack using 90% AP." means:

If I have 60% AP and attack, I actually use 40% to attack and left 20% AP is that right?

There still on problem about the high Lv units that you had modify their Dmin or Dmax...you just move ALL units into same Dmin/Dmax without consider their level...
I suggest you consider that or at least reduce all units to Lv1 (lv1 to 2 is much easier than lv3 to 4)

Thanks & Regards

Pro
Joined 22/10/2000
Posts : 3023

Posted : Wednesday, 16 January 2002 - 02:51

yes i have lost several hundred troops to this change 2.

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