Forum : Question Corner
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Author | Topic : Character Balance of Power |
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Mog DoCJoined 5/02/2004 Posts : 14357
| Posted : Friday, 15 June 2012 - 18:03 Flying troops are neutral, so no RPS advantages or disadvantages there. |
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Funker Joined 17/08/2002 Posts : 864
| Posted : Friday, 15 June 2012 - 18:32 And they have no movement penalties from terrain. |
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Hambone Joined 27/12/2008 Posts : 329
| Posted : Saturday, 16 June 2012 - 00:47 Do they ignore ZOC (zone of control)? |
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Funker Joined 17/08/2002 Posts : 864
| Posted : Saturday, 16 June 2012 - 00:55 I would say yes! But we will see soon, in a few turns! |
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Mog DoCJoined 5/02/2004 Posts : 14357
| Posted : Saturday, 16 June 2012 - 10:37 They most certainly do ignore ZOC. They fly right into your outhouse while you're in there and take all the toilet paper. |
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Funker Joined 17/08/2002 Posts : 864
| Posted : Saturday, 16 June 2012 - 19:34 They are so demonic! |
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Hambone Joined 27/12/2008 Posts : 329
| Posted : Sunday, 17 June 2012 - 00:15 Much more dangerous when you keep em with their summoners |
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TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Sunday, 17 June 2012 - 00:54 It's at least as bad as Mog says ... Hope y'all got the latest heads-up from Trotsky about it.
rex |
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Funker Joined 17/08/2002 Posts : 864
| Posted : Sunday, 17 June 2012 - 02:08 Well, lets say, demonic has no chance in a duel. |
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TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Sunday, 17 June 2012 - 02:35 Well, I'll say this, that the duels I've played are not played with development of advanced troops in mind ... they're usually fast and furious And I recall LOD at my front door once with battering rams and squires.
rex |
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Hambone Joined 27/12/2008 Posts : 329
| Posted : Sunday, 17 June 2012 - 04:16 I'm not sure. The basic troops you start with are definitely worse. But the Demons have the better higher-level troops, I think. Demons have an advantage in the proving grounds because of the open map and lots of resources to grab - the speed boost given by the summoners can help them colonize the map fast. Even in the duel, you were immediately ahead of me because your extra speed enabled you to grab the 4000 gold in the centre and pick up a gold mine on turn 1/2.
In more restricted terrain, I think the demons' flying ability more or less balances out against the ranged units of the medieval and barbarian armies. If summoners could fly, I think demons would rock in restricted terrain. As it is, I think medieval are better, because of the ranged units. But then, I like ranged units. Many medieval players I've met in campaigns and duels only have the 3 archers they started with. So against one of those players, I reckon the speed boost of the demons, the high health & damage of the strongest units and the flying ability make them look very good. |
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Funker Joined 17/08/2002 Posts : 864
| Posted : Sunday, 17 June 2012 - 22:15 Well, when I attack your basic units with my Scorpies or something else flying, except the Neeths, I will it. But you are out of range, so I will get the first hit of your archers. 1 unit of archers kills 1-2 Scorpies. Scorpies cost 5.500. After your first ranged hit, I have to fight me through your guarding units and you get the second hit. After that, there will be no flying units left... |
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Hambone Joined 27/12/2008 Posts : 329
| Posted : Monday, 18 June 2012 - 00:26 But Scorpies fly 8+3 = 11. Whereas archers have a range of 5. So, Scorpies should be able to close without getting hit. |
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Funker Joined 17/08/2002 Posts : 864
| Posted : Monday, 18 June 2012 - 01:46 Scorpies fly 7 + 3. I cant reach you, you are too far away. So you get the first hit that kills surely half of my forces. Then I can hit you and after that, you annihilate the rest of my scorpies. |
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LOD Joined 13/12/2001 Posts : 5703
| Posted : Monday, 18 June 2012 - 02:51 Medi ranged have a lot better action radius than the flyers. They can move up to 9 hex and then fire so a total of 15. For ballista that would be 13, 5 move + 8 range get into a bouilding an it's even longer range. |
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Hambone Joined 27/12/2008 Posts : 329
| Posted : Monday, 18 June 2012 - 03:17 True, but at near max range the ranged units are less effective. Max attack is only possible within 12 (9+3) for archers, 10 (8+2) for arbs and 4 (0+4) for ballis. (Ballis lose half their damage if they move. So, as long as the demons are willing to take some damage in the approach, they can get close enough to hit.
Plus, Wyngerms have blocking, which reduces damage.
In non-flyers, Orpaths are the only level 3 troops with range defence (-50% damage from ranged) and can move 12 with help from summoners. They shouldn't be too bothered by long range hits as they approach. (OK, they only have 800 health per stack, but that's equivalent to 1600 against ranged attack). |
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Hambone Joined 27/12/2008 Posts : 329
| Posted : Monday, 18 June 2012 - 03:30 Scorpies only move 7? Dammit, I've been standing too far back. COMPANY - Fall in. COMPANY - Half step, MARCH! COMPANY - HALT! |
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TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Monday, 18 June 2012 - 04:32 "Posted Monday, 18 June 2012 - 03:17
Plus, Wyngerms have blocking, which reduces damage."-Hambone
So apparently in this view that I posted in another thread where my Grunt was unable to move adjacent to a Demonic, it was not a bug, but the *blocking* feature of Wyngerns in action: "uploadingit.com/file/view/xgh8lngwj3xdhfu3/nogogrunts.JPG"
You can barely see the Wyngern in that shot, but it's there under my name tag.
PS: It looks like fencing one's castle floor to keep flying demons from roosting alongside its occupants may have some merit ... there are 16 demons in this shot apparently awaiting boulder-demons:
"uploadingit.com/file/v22pvemk5pgxbwbq/demons%40bay.JPG"
rex
Last Edited : Monday, 18 June 2012 - 04:57 | Funker Joined 17/08/2002 Posts : 864
| Posted : Monday, 18 June 2012 - 06:33 Ok, first hit. Lets see, what will happen now. | | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Wednesday, 20 June 2012 - 02:48 Again building fences inside your castle and deploying enough ranged, neutral and a few melee units to cover the floor area and towers seems best way to defend against demonic.
Even though I made a few blunders and wasn't quite ready with enough units to over the floor, I'm still able to dance around from one closed area to another and take shots at him, but those Wyngerns don't even get dented it seems.
rex |
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