HOME   |   COMMUNITY   |   TRAINING   |   BATTLES   |   DUELS   |   CAMPAIGNS   |   HELP      
Click above links for MAIN menus, mouse-over for sub-menus.5 MAY 2024 19:20  
ShoutBox
PLEASE VOTE at
MPOGD & TWG

WoL Membership

SiteMap



free counters

W
A
R
O
N
L
I
N
E
:

M
E
S
S
A
G
E

B
O
A
R
D

R
E
P
L
I
E
S
Who's Online : 0 (1)
Active : 1 (2)

refresh
Back To Notice Board   |   Return To Forums
Forum : Notice Board
<<   1 2 3 4 5   >>
AuthorTopic : January 2005 - Updated
Gutterfly
Joined 19/01/2002
Posts : 1877

Posted : Friday, 7 January 2005 - 17:48

The castle design will be completely different in the new version. I'm sure Req has a pic of this new design also somewhere. I can't quite remember where the towers were located in the new design though, they very well could have been behind walls.

docent
Joined 4/11/2004
Posts : 188

Posted : Friday, 7 January 2005 - 19:28

hmm someone try to take over castle tower?
they are staying on castle ground, as i remember in my prev campaign i can't just take over a castles barrack without taking over a castle, so with tower should be same thing.

Ultima Bahamut
Joined 1/12/2001
Posts : 2508

Posted : Friday, 7 January 2005 - 22:08

wait a minute...i didnt complain about people being able to go nto your castle? ok so like yes agree with fanatic and overlord and whoever else added to it...but lets make sure that in clan games all this stuff is different.i wouldnt mind having LOD's troops in my towers on the defensive you know? also i know it has nothing to do but i did just talk inside topic...we need to make sure ALL clan rules are different im tired of screens! i want to see what my clanmates see no problem.i could go on about clan games and all but ill chill.

Fulcrum0
Joined 17/04/2003
Posts : 316

Posted : Saturday, 8 January 2005 - 13:47

It seems as though the new changes to towers has also removed the ability of the attacker to destroy them with cats etc..... not good....

st2me
Joined 3/07/2001
Posts : 354

Posted : Saturday, 8 January 2005 - 21:47

seem like alot of changes, and techs need to get back playing. not showing up on development news

Henry IX
Joined 16/10/2003
Posts : 31

Posted : Sunday, 9 January 2005 - 01:01

In my opinion the tower change is a bad idea, towers are supposed to be a defense position for your castle, they should not be a doorway into the castle.

SNOWMAN42
Joined 19/01/2002
Posts : 197

Posted : Sunday, 9 January 2005 - 07:45

Anyone can get into your castles via the towers - MY GOD

Last Edited : Sunday, 9 January 2005 - 07:46

Braquemart
Joined 9/09/2002
Posts : 436

Posted : Sunday, 9 January 2005 - 09:07

I dont agree that anyone could enter the towers, at least not the towers inside the castle.

Wasteland
Joined 10/12/2004
Posts : 738

Posted : Sunday, 9 January 2005 - 09:41

If towers are not supposed to be "owned" anymore, then why do they still have the strength/color bar over them of the person that built them?
Shouldn't they have no indicator over them like walls now?

linkasy
Joined 1/08/2004
Posts : 652

Posted : Sunday, 9 January 2005 - 11:19

you do have a point

Kingmen
Joined 23/07/2001
Posts : 2010

Posted : Sunday, 9 January 2005 - 12:13

Braquemart, SNOWMAN42 and Bloody_Wasteland has a pt. put all 3 together and u mite have something.

Rog Ironfist
Joined 8/04/2003
Posts : 1492

Posted : Sunday, 9 January 2005 - 12:37

Ahhh... kingmen, where would we be without your praise and assessment of our performance?!

true_geordie
Joined 30/05/2004
Posts : 30

Posted : Sunday, 9 January 2005 - 17:23

how do you repair towers with the rule change or are you not supposed to?

Dr.Molotow
Joined 28/06/2003
Posts : 5

Posted : Monday, 10 January 2005 - 01:45

the new ability of tower is great
thank to this I'm winning a big battle
but I agree that castle tower should not have this ability

and master training is also great

Kingmen
Joined 23/07/2001
Posts : 2010

Posted : Monday, 10 January 2005 - 01:58

u will b lost Gog

have Req make it so u have to buy Techs to make it stronger(harder to take over) or buy more tech upgrades to make it like it was.

Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Monday, 10 January 2005 - 03:43

how about making the Castle Towers a seperate building (not buildable).

so the castle starts with 4 "Castle Towers" which are owned by the Player, and only the Player can enter them.

every "Tower" you build will be normal towers that are not owned (like walls) and can be entered by anyone.

??

Kingmen
Joined 23/07/2001
Posts : 2010

Posted : Monday, 10 January 2005 - 04:07

i like it

but also can u make it so ur doors will have a drawbridge already built(or leave it)and where the 4 towers r now. have Higher walls there instead. and put the 4 towers n the 4 corners?

Last Edited : Monday, 10 January 2005 - 04:12

Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Monday, 10 January 2005 - 04:48

PS...

I changed Resource & Troop production to be TICK based instead of TURN based. So you now get a % of your troops/resources every hour(tick) instead of 100% once per turn.

Kagemusha
Joined 16/10/2002
Posts : 89

Posted : Monday, 10 January 2005 - 06:39

Req,

It appears to be building all troop types instead just the ones in the military training page. Or do you have to refresh that page to reset it back to nominated troop type?

Rog Ironfist
Joined 8/04/2003
Posts : 1492

Posted : Monday, 10 January 2005 - 08:00

That is the most fun wrench Req has ever thrown in the wheels of WOL

Partial movement rates
Creeping resource production
All out troop production

Next thing you know everyone's levels are gonna get zeroed Nah!

<<   1 2 3 4 5   >>
Back To Notice Board   |   Return To Forums


WarOnline.Net is © Copyright 2000-2024 by Requiem. All rights reserved. [ 0.148438 seconds ] Privacy   |   Terms   |   Links   |   Stats   |   SiteMap