HOME   |   COMMUNITY   |   TRAINING   |   BATTLES   |   DUELS   |   CAMPAIGNS   |   HELP      
Click above links for MAIN menus, mouse-over for sub-menus.5 MAY 2024 02:44  
ShoutBox
PLEASE VOTE at
MPOGD & TWG

WoL Membership

SiteMap



free counters

W
A
R
O
N
L
I
N
E
:

M
E
S
S
A
G
E

B
O
A
R
D

R
E
P
L
I
E
S
Who's Online : 0 (1)
Active : 2 (2)

refresh
Back To Strategy & Tactics   |   Return To Forums
Forum : Strategy & Tactics
<<   1 2 3   >>
AuthorTopic : How fast can you build a Maceman? (closed)
savetuba
Joined 5/11/2001
Posts : 1379

Posted : Wednesday, 1 September 2004 - 20:59

not enough to stop 200 rushing scouts

DoRW Empirez
Joined 17/09/2001
Posts : 1521

Posted : Wednesday, 1 September 2004 - 21:10

to attack 30 macemen with 200scouts borders on stupidity in my book.

Ultima Bahamut
Joined 1/12/2001
Posts : 2508

Posted : Wednesday, 1 September 2004 - 21:24

well it is noly 30 macemen...it does not really matter a 30 macemen army could make little to no diffrence in such an attack...of course i dont think id risk my scouts

savetuba
Joined 5/11/2001
Posts : 1379

Posted : Wednesday, 1 September 2004 - 21:51

157 scouts----not the total 240 scouts produced from turn 1
4710 health and
an attack of 785-1256

VS

30 macemen
2160 health
an attack of 420-630

Last Edited : Wednesday, 1 September 2004 - 21:53

DoRW Empirez
Joined 17/09/2001
Posts : 1521

Posted : Thursday, 2 September 2004 - 00:07

150% damage, due to Spear vs scouts, + the differance between mace attack + Scout defense. Your looking at 50-60 scout losses, and about 14-15 mace losses,

Ultima Bahamut
Joined 1/12/2001
Posts : 2508

Posted : Thursday, 2 September 2004 - 00:59

half an army compared to 1/3 an army keep going i dont know were it is going

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Thursday, 2 September 2004 - 01:01

No not half an army. This would be assuming 1 barracks producing mace pitted against 2 barracks doing scouts. So the mace guy is also going to have stacks of scouts running around as well.

Ultima Bahamut
Joined 1/12/2001
Posts : 2508

Posted : Thursday, 2 September 2004 - 01:10

very true but chances are that the guy running around with that big scout army wont just have that one army...or am i wrong?

DoRW Empirez
Joined 17/09/2001
Posts : 1521

Posted : Thursday, 2 September 2004 - 01:31

turn for turn... 10 mace will always beat (i think its 36 max scout production right?) 10 mace will always win against 36 scout, so turn for turn scouts will loose.

savetuba
Joined 5/11/2001
Posts : 1379

Posted : Thursday, 2 September 2004 - 02:21

um maces train at a rate of 5 per barrack without the techs while it is 12 scouts per barrack. And maces cost all resources(except gems) while scouts only cost gold.

so if there were 10 maces per turn without a 3rd barrack the guy with maces would lose in the end run.

1/3+1/3=scout loses

VS

1/2+1/2=maces loses

Not to mention the scout player is only using up gold and can sell resources for more gold while the mace needs those resources to keep deploying them.

Ultima Bahamut
Joined 1/12/2001
Posts : 2508

Posted : Thursday, 2 September 2004 - 02:25

yes but im too lazy...actually ill do ALL the math give me a few minutes

Ultima Bahamut
Joined 1/12/2001
Posts : 2508

Posted : Thursday, 2 September 2004 - 02:40

never mind...too lazy too long too many possible ways to come across enough resources...too little info stored in my head right now

savetuba
Joined 5/11/2001
Posts : 1379

Posted : Thursday, 2 September 2004 - 02:43

I beleive I did most of the math in "basic or expert"

Ultima Bahamut
Joined 1/12/2001
Posts : 2508

Posted : Thursday, 2 September 2004 - 05:01

oh goody bring it over

i kinda gave up after this lol

1000 500 2000 2000 2000
Gold Gems Metal Stone Wood

Now if i read correctly you can get Macemen in turn 3 on a game(none-DT)So i think this would be done by

Getting nearby resources
lets add 2 of each resource and i believe these people wont go straight to the resource buildings right?(lets make gold three since im sure when you get gold there are two right next to each other...
3 gold +2000---->13000+2 turns on 1000+gold---->
2 metal +600(minimum=cant remember what it usually gives out when you take out a resource pile)---->2600

2 Stone +600(minimum)---->2600
2 wood +600(minimum---->2600

now we have expenses:
Military...3000 gold of the top

Edit:add the research

Last Edited : Thursday, 2 September 2004 - 05:04

Ultima Bahamut
Joined 1/12/2001
Posts : 2508

Posted : Thursday, 2 September 2004 - 05:05

by the way minimum would be 300...i think thats what i meant...see it was gonna take me a while so i didnt finish

Tyler salyers
Joined 13/05/2003
Posts : 1141

Posted : Wednesday, 8 September 2004 - 21:35

onw big stack of mace thatl do 100 damage will beat any size stack of scouts usualy

ace2alf
Joined 21/10/2003
Posts : 14

Posted : Sunday, 19 September 2004 - 12:45

it takes me ages, sould someone please help me and tell me EXACTLY how to get them out fast and EXACTLY what to do so that i dont muck it up.

PLEASEEEEEEEEEEE

ace2alf
Joined 21/10/2003
Posts : 14

Posted : Sunday, 19 September 2004 - 12:46

***could***

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Monday, 20 September 2004 - 02:40

Get the Military tech upgrade and build a military academy. Upgrade a barracks to expert level. Research macemen in the barracks. Do it all quick!

PS The prefered spelling of the whiny "please" is "Pleeeeeeeeeeease". Otherwise you have a word like "Please eeeeeeeeeeeeeeee". Variants include "Pleeeaaaaase" or "Pleeeeeeeeeeeeeeeez". The last one is local to Madagascar, but use it freely.

Last Edited : Monday, 20 September 2004 - 02:44

ace2alf
Joined 21/10/2003
Posts : 14

Posted : Monday, 20 September 2004 - 02:48

trhanks this helps a lot, do you have any further tips on getting a big army fast pleeeeeeeeeeeeeeez lol :p

it would be helpful if someone could help as i have not played this in a while now and i cant quyite remember much

<<   1 2 3   >>
Back To Strategy & Tactics   |   Return To Forums


WarOnline.Net is © Copyright 2000-2024 by Requiem. All rights reserved. [ 0.161133 seconds ] Privacy   |   Terms   |   Links   |   Stats   |   SiteMap