HOME   |   COMMUNITY   |   TRAINING   |   BATTLES   |   DUELS   |   CAMPAIGNS   |   HELP      
Click above links for MAIN menus, mouse-over for sub-menus.7 MAY 2024 09:35  
ShoutBox
PLEASE VOTE at
MPOGD & TWG

WoL Membership

SiteMap



free counters

W
A
R
O
N
L
I
N
E
:

M
E
S
S
A
G
E

B
O
A
R
D

R
E
P
L
I
E
S
Who's Online : 0 (0)
Active : 2 (2)

refresh
Back To Notice Board   |   Return To Forums
Forum : Notice Board
<<   1 2 3   >>
AuthorTopic : Start with TWO Castles
Maloc
Joined 13/10/2003
Posts : 633

Posted : Thursday, 4 March 2004 - 19:50

well u can alwways take it out on ur neighbour

Michyl de Ruyter
Joined 22/10/2003
Posts : 561

Posted : Saturday, 6 March 2004 - 04:40

Right no barbs etc in my game... well that neighbour option sounds great now ill have to find one that is a nice target......

Killerdude
Joined 1/03/2002
Posts : 730

Posted : Saturday, 6 March 2004 - 12:28

i am getting the same problem...the unknowns have seemed to departed from all the maps since double trouble...what is up with this

Peace,
Killerdude

Henry IX
Joined 16/10/2003
Posts : 31

Posted : Sunday, 7 March 2004 - 02:36

Unknowns are more of a headache I think. Maybe Req plans on making it so players can choose between barbs and standard as their forces.

prancer
Joined 14/10/2003
Posts : 493

Posted : Sunday, 7 March 2004 - 15:23

so there are no unkowns in these games...........

Killerdude
Joined 1/03/2002
Posts : 730

Posted : Sunday, 7 March 2004 - 15:55

hmm...its definately looking like it

Maloc
Joined 13/10/2003
Posts : 633

Posted : Sunday, 7 March 2004 - 19:02

i havent seen any what so ever, guess they all ran away
it looks like il have to do some anger management on my neighbours

Floyd-O-Matic
Joined 27/08/2001
Posts : 2517

Posted : Sunday, 7 March 2004 - 19:52

Is it possible to move this discussion to the bugs forum? This is supposed to be for announcements only.

prancer
Joined 14/10/2003
Posts : 493

Posted : Sunday, 7 March 2004 - 21:20

ok he will....

Corflu
Joined 22/08/2003
Posts : 1408

Posted : Thursday, 11 March 2004 - 00:02

Man, this game is going downhill FAST! What a way to ruin what was a good game. Please leave an option to play the OLD way as well.

Cheyenne
Joined 23/01/2002
Posts : 107

Posted : Sunday, 14 March 2004 - 07:47

yeah neighbor, i second an option for back to how it used to be to play. he he he

Stienulv
Joined 19/01/2004
Posts : 5

Posted : Tuesday, 16 March 2004 - 11:51

I belive i liked the old way better as well or if you stick with double trouble mabee be a randome second castle not a mirror map

Galileo Excelsior
Joined 30/03/2003
Posts : 26

Posted : Wednesday, 17 March 2004 - 19:52

definately leave the option open for the old style at least for a while

Raptor
Joined 15/08/2001
Posts : 3742

Posted : Wednesday, 17 March 2004 - 20:00

just join the 12 hr skimish games skimish theres a whole bunch for level 1-41 and for level 41-80 skimish 62 is open and skimish 64 is open for level 61-100 so join those people

ScarySquirrel
Joined 1/09/2002
Posts : 55

Posted : Sunday, 11 April 2004 - 16:42

I'd just like to bump this post,I didnt want to start a thread abut it,Im not sure if it would be negative or not

I dont like the double trouble rules

I find myself trying to build another barracks inside one of my castle,basically trying to recreate the old rules...It just dosnt feel authentic enough either.Call me pedantic.But hey if everyone liked every rules change there'd be no point in having feedback eh!
I was wondering if there was anyone else who agrees with me for whatever reason...

dentsom
Joined 10/05/2004
Posts : 1

Posted : Wednesday, 12 May 2004 - 10:25

How can i use the second castle? I can only see one?

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Wednesday, 12 May 2004 - 10:34

You'll have to move around on the map to see your other, non-"home" castle. Use the zoom feature on the pop-up menu at the bottom of the map. Move around by clicking and dragging, or use the arrow keys on your keyboard after clicking on the map. You'll see it!

cajen53
Joined 22/12/2002
Posts : 7

Posted : Friday, 21 May 2004 - 18:55

I like the two starting castles. This change is fun! for me anyway...

Arnof the Vile
Joined 28/02/2003
Posts : 70

Posted : Sunday, 6 June 2004 - 14:34

A small point, Req:
There was a much earlier post about why maps changed to become more symmetrical instead of realistic - the justification that you gave for the change was, if I remember correctly, that it gave some players better starting positions, thus giving instant bonuses/handicaps and making the game unfair.
Starting out with two random castles does this even more:
If my two castles are close together and I decide to rush someone, he only really has a chance if his castles are close - otherwise, he loses. It also eliminates rushing as a strategy if ones castles are not close together: Why would I send my small army against possibly twice as many men in a castle? What you have done is make the starting positions much more important than before - reinstating exactly what you undid by changing the earlier maps.
In conclusion, I will say that I do not like "double-trouble" mode because, while it does increase the game's pace, it destroys much of the starting balance that you have so far striven to maintain.

Arnof the (Perennially) Vile

Pro
Joined 22/10/2000
Posts : 3021

Posted : Sunday, 6 June 2004 - 16:46

I like both ways, possibly half the normal games could be double troubl, and half be normal rules.

<<   1 2 3   >>
Back To Notice Board   |   Return To Forums


WarOnline.Net is © Copyright 2000-2024 by Requiem. All rights reserved. [ 0.152344 seconds ] Privacy   |   Terms   |   Links   |   Stats   |   SiteMap