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Forum : Notice Board
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AuthorTopic : Map 2.32 Released! (closed)
Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Saturday, 2 November 2002 - 22:36

This new map version is basically a Graphics update.

New buildings, forest, mountain and resource graphics all generously designed by a fellow player.

Remember, you can flatten buildings using the ? symbol on the map control panel. So you can see behing tall buildings like Towers.

Last Edited : Saturday, 2 November 2002 - 22:51

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Saturday, 2 November 2002 - 22:56

We noticed first and beat you to announcing it

monkees_hangin
Joined 6/09/2001
Posts : 165

Posted : Saturday, 2 November 2002 - 22:58

Hehe, now units dont match buildings though.

BigAmigo
Joined 15/10/2001
Posts : 3716

Posted : Saturday, 2 November 2002 - 23:06

WOW!!! That's GREAT!!!!!

I was like, big time shocked, to see the new graphics. This was quite the surprise.!!!

monkees_hangin
Joined 6/09/2001
Posts : 165

Posted : Saturday, 2 November 2002 - 23:09

Graphics are great and much, much more realistic, but a little to big in my opinion.

chinalake
Joined 14/09/2002
Posts : 271

Posted : Saturday, 2 November 2002 - 23:29

Fantastic! Really adds to the whole feel of the game, but I am having a bit more trouble keeping track of my armies now... maybe a little smaller??

RedTony
Joined 16/11/2001
Posts : 212

Posted : Saturday, 2 November 2002 - 23:49

In two words, gor-geous

Overlord
Joined 8/05/2001
Posts : 241

Posted : Sunday, 3 November 2002 - 03:07

Excellence Req. Hats off to the "artist". I think that the new graphics are MUCH nicer than the ones before, just a little getting used to as to what is what. But overall, great stuff!

-Overlord

Zhangfei
Joined 7/10/2002
Posts : 1

Posted : Sunday, 3 November 2002 - 04:45

An Excellent Job Sir! One minor suggestion though.. I wonder if it would be possible to make the Gems, Ores, etc slightly more clear as it is currently quite easy to miss the piles. On the other hand, greater challenge to spot them though.. LOL.

woody85
Joined 29/08/2002
Posts : 1

Posted : Sunday, 3 November 2002 - 05:05

Impressed req, very nice job

Klavert500
Joined 3/10/2001
Posts : 555

Posted : Sunday, 3 November 2002 - 06:01

I love it!

pinafore
Joined 19/07/2001
Posts : 2307

Posted : Sunday, 3 November 2002 - 07:42

nice. but i want the trading bug to be fixed!

chinalake
Joined 14/09/2002
Posts : 271

Posted : Sunday, 3 November 2002 - 07:50

dby, nice job!

Moody
Joined 12/04/2002
Posts : 12

Posted : Sunday, 3 November 2002 - 08:13

Real nice!

dby
Joined 30/03/2002
Posts : 1441

Posted : Sunday, 3 November 2002 - 08:22

Thank's. The resource buildings look a bit flattened though. Didn't they fit?

chinalake
Joined 14/09/2002
Posts : 271

Posted : Sunday, 3 November 2002 - 08:25

They don't look flattened to me. They look richly textured... ;-)

Morbius
Joined 15/07/2001
Posts : 3923

Posted : Sunday, 3 November 2002 - 09:34

yeah, the new graphics are beautiful, thx dby.
thx for implementing all the new stuff, req.

Gutterfly
Joined 19/01/2002
Posts : 1877

Posted : Sunday, 3 November 2002 - 09:55

Awesome!!! I love it!! One of the best improvements in my time here!

Kingmen
Joined 23/07/2001
Posts : 2010

Posted : Sunday, 3 November 2002 - 13:34

Hey Req, U need to stop this all this up grade stuff. LOL u r out doing ur self... LOL!!! it's lokking real great. i like it...

CrimsonSerpant
Joined 1/06/2002
Posts : 535

Posted : Sunday, 3 November 2002 - 18:24

hey i luv the new graphics, maybe a bit smaller and i dono how other feel bout this cuz i havent read everythign here (lol too lazy) but the resource piles are bit harder to recognize

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