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Forum : Bug Reports
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AuthorTopic : List of Bugs
Mog DoC
Joined 5/02/2004
Posts : 14358

Posted : Sunday, 21 March 2010 - 19:14

Please put any bugs you know about in this thread, if they have been reported before add the title of the thread they appeared in. Thank you.

zazyay
Joined 14/05/2009
Posts : 12

Posted : Monday, 22 March 2010 - 07:32

In RedVsBlue (or TeamTrile) can't build or remove building near team buddy. Can't take ower the building if team mate is near.

No da vo
Joined 9/12/2009
Posts : 244

Posted : Monday, 22 March 2010 - 10:11

-sometimes I can't build 6 hexes from an enemy and occasionally even 7, but I've seen an opp recently build palisades next to an unknown unit.

-because resources take up 4 hexes, it is possible for a com to take over any building(barracks included) 6 hexes away even though part of the building is 5 hexes from enemy.

Harold1 DoC
Joined 21/04/2007
Posts : 1977

Posted : Monday, 22 March 2010 - 13:03

Tribute rankings in games dont start from `1`, not sure if it ment to or not ...

No da vo
Joined 9/12/2009
Posts : 244

Posted : Monday, 22 March 2010 - 15:12

Tribute rankings in games dont start from `1`, not sure if it ment to or not ...

-you claim the resource this turn, it doesn't count until the next turn which means it won't show until the end of next turn. It's as it should be. Same with repairing resource or gold mine, when it is under repair it will not score gold or points that turn.


Collecting resources on the ground does not add to your tribute.

-you sure about this? it won't count until next turn. I'll have to check it out myself now, to think of all that time I've wasted lol.

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Tuesday, 23 March 2010 - 14:40

1. Vote to end game doesn't work; link is inactive.
2. Blood spots do no disappear in duels; they are always at 5 turns.
3. Player bios can not be reached from their clan page. When a member is clicked it brings up an window with an error message in it.
4. Clan_3744 has not started and has been full for several days.
5.In duels a player can creat units during the other player's turn and can move the following turn. (Crazy Falch:Crimsondawn)

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Tuesday, 23 March 2010 - 14:41

1.Vote to end game doesn't work; link is inactive. (Vote to end not working: No da vo)
2.Blood spots do no disappear in duels; they are always at 5 turns. (Blood Spots: Pict)
3.Player bios can not be reached from their clan page. When a member is clicked it brings up an window with an error message in it. (Clan Link: Crimsondawn)
4.Clan_3744 has not started and has been full for several days.
5.In duels a player can create units during the other player's turn and can move/attack the following turn. (Crazy Falch: Crimsondawn)
6.In campaigns all units have +10 attack. (attack defense bonus: Crimsondawn)
7.Several useless techs exist on the tech list.

Seems a lot of my posts are disappearing lately... may be another bug? or maybe I’m just not being popular with my syntax.... Unsure why I have another post of this above I guess that should see the abyss.

Last Edited : Tuesday, 23 March 2010 - 15:04

No da vo
Joined 9/12/2009
Posts : 244

Posted : Wednesday, 24 March 2010 - 12:39

Campaign ranking page is messed

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Tuesday, 30 March 2010 - 02:06

bloodspots still aren't counting down in duels... i know someone posted they were but they aren't in my duels at least..

No da vo
Joined 9/12/2009
Posts : 244

Posted : Tuesday, 30 March 2010 - 02:11

bloodspots are still a permanent fixture yes

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Tuesday, 30 March 2010 - 12:49

+10 attack in duels is fixed

Last Edited : Tuesday, 30 March 2010 - 17:07

No da vo
Joined 9/12/2009
Posts : 244

Posted : Wednesday, 31 March 2010 - 02:01

not in Duel_13247

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Wednesday, 31 March 2010 - 10:19

double check the numbers on your own units and put up a screen shot of a unit of yours. Sorta weird that one game wouldn't change @.@

No da vo
Joined 9/12/2009
Posts : 244

Posted : Wednesday, 31 March 2010 - 11:16

it's a new duel, barbs, no techs yet by either side but all units on the board have +10 att.

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Wednesday, 31 March 2010 - 11:32

thats probably the key then, i've noticed neutral barbs have +10 attack as well, req must have only removed it from medieval units

No da vo
Joined 9/12/2009
Posts : 244

Posted : Wednesday, 31 March 2010 - 13:13

still have +10 in Campaign_13274, new game on turn 5, medieval.

Mog DoC
Joined 5/02/2004
Posts : 14358

Posted : Wednesday, 31 March 2010 - 18:03

Please don't discuss bugs here, use the single bug threads that are about your topic, just list obvious unfixed bugs here, not ones in dispute, thanks.

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Thursday, 1 April 2010 - 01:32

+10 attack is still a problem... it went away for a few days only to return i guess. I suppose if we're cluttering u can delete the posts with discrepancies... not sure if i'm just terribly inaccurate or if it really did change then go back..

Mog DoC
Joined 5/02/2004
Posts : 14358

Posted : Thursday, 1 April 2010 - 02:13

Unfortunately, when I delete posts lately (!) other ones disappear as well, I'm kinda scared to delete or edit stuff until Req gets back to fix this mess!

Sigh.

zazyay
Joined 14/05/2009
Posts : 12

Posted : Tuesday, 6 April 2010 - 01:08

HC_4 have Mace ability of mutli retaliation !!?

TeamTrial_18550

...Heavy Cavalry_4, attacked chunky50 : Heavy Cavalry_8
Heavy Cavalry_4(199,381)=Wounds : 122.7, Killed : 1, ...
Heavy Cavalry_8(200,381)=Wounds : 325.5, Killed : 3, ...

..., Squires_10, attacked chunky50 : Heavy Cavalry_8
Squires_10(199,380)=Wounds : 198.6, Killed : 4, ...
Heavy Cavalry_8(200,381)=Wounds : 60.5, Killed : 1, ...

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