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Forum : Suggestion Box
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AuthorTopic : Clan memberships
Harold1 DoC
Joined 21/04/2007
Posts : 1977

Posted : Monday, 15 March 2010 - 01:51

My Idea is that as you finish you training game as a new player , you are then automatically added to a clan.

Then clan game would be started by the system and clans can join them, these games would have levels set for them as camps have now ie 0-999 or 200-999 ect .....


discuss

SIMONSAYSDIE
Joined 29/11/2008
Posts : 1072

Posted : Monday, 15 March 2010 - 16:27

auto-appointed clan members? i guess if you are still allowed to quit a clan to join another, then its not a bad idea... especially if the experienced members help tutor the newbs...

No da vo
Joined 9/12/2009
Posts : 244

Posted : Monday, 15 March 2010 - 17:23

Good idea and may generate more clan or team games. The clan still has the ability to dispose an abusive or disruptive player and a player still has the ability to jump to another clan or go solo. In the meantime new players have an advice council to draw from.

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Monday, 15 March 2010 - 19:56

I like it.

Mog DoC
Joined 5/02/2004
Posts : 14357

Posted : Monday, 15 March 2010 - 21:41

The limit of 10 players in a clan would present a problem, that would have to be changed.

Personally, I think players need to get some experience before joining a clan but what the heck, this game needs members and maybe this would inspire new players to hang around.

No da vo
Joined 9/12/2009
Posts : 244

Posted : Tuesday, 16 March 2010 - 01:30

raise the limit to 12 and inspire the birth of new clans.

SIMONSAYSDIE
Joined 29/11/2008
Posts : 1072

Posted : Tuesday, 16 March 2010 - 08:09

i agree mog...experience is needed... otherwise, clans with no experience are just going to get their arses kicked...

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Tuesday, 16 March 2010 - 13:16

I propose that clan limits be raised to 16! If room runs out in a clan the system automatically makes a new clan.
*continues ranting about rediculous things like fish and flight*

Last Edited : Tuesday, 16 March 2010 - 13:17

Harold1 DoC
Joined 21/04/2007
Posts : 1977

Posted : Tuesday, 16 March 2010 - 15:12

A list of names for clans would help Req get this going ...

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Tuesday, 16 March 2010 - 15:20

The Bum Skewers, Queen's Harem
Big Headed Bast-rds, Brand of the Damned
Frumious Swordsmiths, Seething Arrow
Ludicrous Lancers, Fuzzy Go Go Friends
From Hell to You, The Darkest Knight(BAT MAN!)
Sovereign Sword, Winter's Breath
Long Tongue Yellers, Quire of Death
Crimson Road, Snake Tooth Clan
Angels of Sorrow, Thor's Hammer
King's Court, The Crystal Balls
The Rise of Hate, Sirens of the Waists
Strung Out Slayers, Stripped of Honor
House of the Chosen, Stripped of Everything Else
Day of Vengeance, When They Come
Heroing Harpies, Call to the Damned
Fallen From Grace,

Last Edited : Tuesday, 16 March 2010 - 16:12

Harold1 DoC
Joined 21/04/2007
Posts : 1977

Posted : Tuesday, 16 March 2010 - 15:31

trust you.....


LoF ... Lords of Fire,
MoP ....Masters of Pain

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Tuesday, 16 March 2010 - 15:47

So what would happen when players went inactive?

Harold1 DoC
Joined 21/04/2007
Posts : 1977

Posted : Wednesday, 17 March 2010 - 01:59

Thats the same old problem that is always there,hopefully with little more help from being in a clan they might stay around more

No da vo
Joined 9/12/2009
Posts : 244

Posted : Wednesday, 17 March 2010 - 06:51

need a substitute option for team and clan games.

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Wednesday, 17 March 2010 - 12:02

I mean if we're making clans from scratch as well, we're probably randomly assigning leaders.. what if the leader goes missing? Who gets rid of in-actives? Won't the clans fill up pretty quickly?

Maybe if someone is absent for more than a week they get dropped from their clans.. and when they become active again are automatically reassigned a clan... it could get annoying after a while if your on and off a lot so perhaps put a level restriction on it so after u get... 150-200 in all fields (battles, duels etc.) then it'd stop dropping or assigning you.

Lothar
Joined 2/08/2009
Posts : 433

Posted : Thursday, 18 March 2010 - 07:00

Maybe a better way to handle clans would be for their to be incentive for a clan to actively recruit new members. This would require clan members to seek out new players and invite them into their clan and train them in the ways of WoL. Maybe the incentive could be something like free membership for clans of at least 10 active members.

SIMONSAYSDIE
Joined 29/11/2008
Posts : 1072

Posted : Thursday, 18 March 2010 - 17:06

if you just make up clan names and auto-assign newbies to different clans, they will have no clue what the hell is going on! if they don't understand the game yet, what kind of a chance would they have in a clan campaign?
clans need some sort of organization... either a leader or a veteran player is needed, or the clan will not have much of a chance against other experienced clans...
a leader is not always needed imo... (such as with the mercenaries... all our major decision making is made by a majority vote... we all have an equal say/voice...we all have an equal vote...)
imho...newbie clans won't even know where to look to find/create a clan war... and if they join one, it will probably turn out to be a massacre...
now, if you have newbs auto-assigned to current clans, than the amount allowed in each clan should definately be raised... and maybe after thirty days of inactivity...the leader/clan creator can boot the inactive...

Lothar
Joined 2/08/2009
Posts : 433

Posted : Thursday, 18 March 2010 - 21:54

I think most clans are a little more selective about who they allow to join. Not sure we would just want random newbies assigned to our clan. <8?()

No da vo
Joined 9/12/2009
Posts : 244

Posted : Friday, 19 March 2010 - 01:13

but with that kind of thinking (and it has always been so here), then clans become stagnate, people come and go and not always active. Clan games don't happen often, kinda like the superbowl, happens once a year.

What would make the most sense is for any clan to have a base of 5 experienced players(at least), and increase the player base per clan. Now we could generate more clan games, any clan could have multiple games going, and the new players have experience to learn from. After their first clan game the new player now has enough experience to fly from the nest and spread his/her wings.

To keep it smooth things would need to be set up like the player base, auto-sign new members to clans, and something I think very important is the ability to substitute for a player who quits or goes inactive.

Harold1 DoC
Joined 21/04/2007
Posts : 1977

Posted : Friday, 19 March 2010 - 02:00

I once asked Req if I could run two clans,for Hell^Rising, one main one and one training/feeder clan , but to no avail

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