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Forum : Question Corner
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AuthorTopic : Fantasy Fliers
TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Sunday, 19 October 2008 - 03:04

There are four fantasy flying characters in Demonics with healths 10, 40, 77 and 180 I believe that have been allowed into Duels and the PG game.

Umm ... where is the balance in the game when you consider that these fantasy flying units can fly over walls and water that medieval and barbarian characters cannot?

PS:
Or am I wrong and by some non-sensical restriction these fantasy fliers cannot fly over walls or am I right and they can even fly over trees and mountains?

Thanks for the great game that it was.

rex

Last Edited : Sunday, 19 October 2008 - 03:20

Mog DoC
Joined 5/02/2004
Posts : 14358

Posted : Sunday, 19 October 2008 - 03:21

Demons are a bit weaker and slower than others, and the troops you mention are advanced or better, and rather costly. You may have to deal with them flying into your castle but you will most likely have them outnumbered.

Balance in the game is still being worked out so I think specific changes are good as suggestions.

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Sunday, 19 October 2008 - 03:25

You can adjust to it because you like dragons and witches ...
I don't ...
I like realism.

Walls in a game like the PG game allow a player to realistically venture a main army quite a distance from his castle leaving just a skelton defence that can be overwelmed by a large enough flying assault.

A player with flying units would be able to keep his opponents with non-flying units off-balance while he picks the map clean of resource piles and probably even castles.

rex

Last Edited : Sunday, 19 October 2008 - 03:36

Mog DoC
Joined 5/02/2004
Posts : 14358

Posted : Sunday, 19 October 2008 - 03:31

Haven't seen any dragons or witches...

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Sunday, 19 October 2008 - 03:39

I forget their names, but a scorpion that flies sure looks like a dragon to me and maybe I should have said warlocks instead of witches for the Summmoner.

rex

Last Edited : Sunday, 19 October 2008 - 03:41

Mog DoC
Joined 5/02/2004
Posts : 14358

Posted : Sunday, 19 October 2008 - 03:45

We've had demons in battles for years. Think of them as democrats and you can have a good time killing them!

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Sunday, 19 October 2008 - 03:49

The PG map is not a battle map, but I can imagine Demonics cause an imbalance on those too.

rex

Mog DoC
Joined 5/02/2004
Posts : 14358

Posted : Sunday, 19 October 2008 - 03:51

Why don't you play them if they are so great? Seems like you'd win if you used demons, since they are so mighty.

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Sunday, 19 October 2008 - 04:10

Because they are fantasy characters ...
I don't need or want fantasy characters to enjoy a game.

Anyway I'm done answering here and I'm sure there are plenty of slam-bangers who don't like dealing with walls who will enjoy using them for awhile, but as far as I'm concerned a game I was really enjoying, I don't think I can anymore So thanks again for the fun I had.

rex

darkguy00000
Joined 11/04/2006
Posts : 1009

Posted : Sunday, 19 October 2008 - 04:12

I'm sure, TR, that if the fliers broke the game in any way they'd be fixed. It's just another game mechanic, like RTS.

titonator
Joined 12/02/2004
Posts : 3278

Posted : Sunday, 19 October 2008 - 04:17

Its all a matter of strategy and tactics when taking medi vs demons in my opinion, ive seen some great battles with medi overcoming demons, so again it will be the same with PG and duels i guess

Last Edited : Sunday, 19 October 2008 - 04:18

LOD
Joined 13/12/2001
Posts : 5703

Posted : Sunday, 19 October 2008 - 04:24

A battle is diffrent thou. The object isn't to take over buildings but to kill all troops. Flying things will most defenitly take a castle and other buildings more easily, I think. TR is probably right.
Battles and camps should kept apart as much as possible, they are not the same kind of game and demand a diffrent set of rules.

Last Edited : Sunday, 19 October 2008 - 04:42

Nebuchadnezer DoC
Joined 9/06/2005
Posts : 3017

Posted : Sunday, 19 October 2008 - 07:35

Sure, Demons have fliers...that is their advantage. It should be used to gain an advantage. But you fail to mention their shortcomings...

1. They have no troop that gives them an attack/defense bonus. Meaning demons will always be weaker in melee combat against medi as long as medi have a comm there. Demons will die quicker.

2. Demons have no ranged attack. Balista in a tower against Demons will absolutely crush demons. Not too mention marks. Heck, even the reworked arbs will have an advantage as they can attack without any retal. Demons will lose troops on every attack...again dying faster.

I'm sure there are more, but I can't think of them now. Like Darkguy says, any noticeable imbalance will surely be taken care of.

It is a shame that some people have lost their sense of imagination/creativity.

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Sunday, 19 October 2008 - 08:40

I really meant to say: *done answering you* because I didn't like the line of reasoning being used, but now that the reasoning has gained some teeth, I'll repeat here that the biggest advantage these fliers have on the PG game map is their short cut ability especially over water which will virtually give them the ability to pick the map clean of resource piles;

and I might add as Lod has mentioned they will also at least be able to gain a huge advantage capturing goldmines and resource facilities again due to their short cut advantage which will allow them to produce more advanced units much more quickly in the PG game when other folks are still struggling just producing scouts, not to mention the tribute lead advantage they will gain.

PS:
My imagination is fine, it doesn't need embellishments.

rex

titonator
Joined 12/02/2004
Posts : 3278

Posted : Sunday, 19 October 2008 - 08:47

Ah, i see your point more clearly now Rex, good point

darkguy00000
Joined 11/04/2006
Posts : 1009

Posted : Sunday, 19 October 2008 - 15:23

I have to say I always considered the fliers the Demonic's exchange for range.

But TR is 110% correct in that getting piles in the early game is absolutely gamebreaking and that a demon player can crank out the low-level fliers, just spam piles and there is very little an enemy can do about it, because of how disposable they are and how mobile they are.

Thanks, TR. I never would have realised this.

That said, I want the flying mechanic still in the game. I propose that you make fliers like range and make them unable to destroy piles and takeover buildings.

Renno
Joined 23/05/2005
Posts : 1582

Posted : Sunday, 19 October 2008 - 16:13

hey can we get some dragons and witches? well maybe the summoners could be a witch...so can we get some dragons?

Mechdestroyer
Joined 11/04/2003
Posts : 277

Posted : Sunday, 19 October 2008 - 16:47

dragons would be under fantasy , being their ultimate 4th level troop equivalent to 5th level costs 50k gold neutral flyer has a range of 5, unlimited attack backs, 25% ranged defense. hp of 200, atk/def of 30/30 oh yeah oh yeah damage would be like 60 static or something maybe highter oh yeah that would be nice! have it cost like a full barracks of points which would only put it at 32k gold bust still is a lot! that is at least 6 turns fully teched

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Sunday, 19 October 2008 - 16:56

I'm tempted to get back into the game as Demonics just to prove my point, but I'm not familiar with the characters well enough to play efficiently.

I do sense that a strategy of winning on points using evasive tactics with as little direct confrontation as possible might be the way to use them, but unfortunately it's true that I don't even like them in the game.

Speaking of imagination, I can imagine that the weakest of the fliers can reach the four corners of the PG map pilfering piles and resource buildings all the way without ever having to make a confrontation except maybe unknowns to take goldmines, but that would just slow them down.

rex

Mog DoC
Joined 5/02/2004
Posts : 14358

Posted : Sunday, 19 October 2008 - 20:53

Demons can't land on water so they would be stopped by many of the larger bodies of water. As stated, they are weak and would be easy targets for ranged troops as they moved about.

Time will tell who likes demons and who doesn't. All the classes have advantages and disadvantages.

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