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Forum : Notice Board
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AuthorTopic : October 2008 - Updates
Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Thursday, 9 October 2008 - 06:42

Updates

- Barracks now deploy 10 pop armies only.
- Removed old troop production. Barracks now gain points every turn. Each troop costs a number of points to deploy.
- No limit to how many Barracks you can build and use.
- Reduced the Health of all troops.
- New TRIBUTE SCORE system which is based on capturing and holding the old resource buildings and castles (except goldmines). Castles = +50, Gemponds = +20, Mines = +12, Quarries = +10 and Woodmills = +8. You get those TRIBUTE points each turn. Most Tribute at the end Wins!
- Ranking games is as follows : Battles = Elimination, Duels = Elimination or Score if it reaches turn limit, Campaigns = Score or Elimination then Score depending on mode selected.
- Added "Tribute-Per-Turn" info on the game income page
- Remove Gems, Metal, Stone, Wood as a resource.
- Destroying resource piles (except Gold piles) now gives you EXP and TRIBUTE.
- Only GOLD is used as a purchasing resource now.
- Switched to a new combined game/map window that also includes a game-specific chat window.

- All troops have been re-balanced according to the 3 levels (Basic, Advanced, Expert), so that all troops in the same level are equivalent in power/value.
- You can now play with Medieval or Demons (or Barbarians for Members) in the Training Game, Proving Grounds and Duels
- Split Proving Grounds into a 2 groups; Rank 0-50, and 50+. Players will automatically join the game based on their current rank.
- Fixed Proving Ground games so that players will not start in any castle that already has troops in it. If no empty castles exist, a new game will be started.
- Updated some building costs to reflect the Gold-only prices.

- fixed Battles & Duels so you can pick Random as the class, and it will asign the class randomly when game begins.
- fixed Battles & Duels so it now shows the correct opponent.
- split the Attack and Defense Techs into 5 techs, each giving +5 Attack or +5 Defense.
- HeavyCav now have new ChargingAssault ability.
- lowered damage for all ranged troops to be half of their equivalent melee troops.
- Updated Market Places so you can now SELL Tribute for Gold.
- Tribute is now earned for killing troops. You gain 20% of their Points value when killing the entire army (not just individual pops)

Last Edited : Saturday, 18 October 2008 - 05:16

Harold1 DoC
Joined 21/04/2007
Posts : 1977

Posted : Thursday, 9 October 2008 - 06:48

WOO HOO

Last Edited : Thursday, 9 October 2008 - 06:49

laur
Joined 9/01/2008
Posts : 320

Posted : Thursday, 9 October 2008 - 07:31

you made again ballis the best units in the game...hush

Hankyspanky
Joined 3/07/2004
Posts : 1602

Posted : Thursday, 9 October 2008 - 08:06

Thtats good, ballis are my favourites

laur
Joined 9/01/2008
Posts : 320

Posted : Thursday, 9 October 2008 - 12:54

mine too....but I thought the reason for the changes is to make the game more balanced

titonator
Joined 12/02/2004
Posts : 3278

Posted : Thursday, 9 October 2008 - 13:14

Ok you can have a lot of ballis running around ... but will you have the resources to pump them all out at 10 pop stacks

Last Edited : Thursday, 9 October 2008 - 13:15

LOD
Joined 13/12/2001
Posts : 5707

Posted : Thursday, 9 October 2008 - 13:18

Why would you need troops at all with this system?? Lots of comms will do it

laur
Joined 9/01/2008
Posts : 320

Posted : Thursday, 9 October 2008 - 13:57

what's the limit of points that can be stored in a barrack?

tito...if you think ballis are expensive go for marks

titonator
Joined 12/02/2004
Posts : 3278

Posted : Thursday, 9 October 2008 - 14:35

I never have used marks in camps, ballis with +30 and a the comm bonus does the trick just fine

And i believe the barracks limit is 800? at least it was when i tested it in the training game

BloodBaron666
Joined 1/04/2003
Posts : 686

Posted : Thursday, 9 October 2008 - 19:03

Did anyone notice that, since Req lowered the troop heath, the balance between troops has changed? I mean, it used to be spears health was 2/3 of a scouts, not its 3/4...a significant boost. Perhaps this will even things up a bit.

laur
Joined 9/01/2008
Posts : 320

Posted : Friday, 10 October 2008 - 01:28

how about damaged barracks...they produce the same amount of points or not?

titonator
Joined 12/02/2004
Posts : 3278

Posted : Friday, 10 October 2008 - 03:30

The ammount of points generated is lowered with damage to the barracks

laur
Joined 9/01/2008
Posts : 320

Posted : Friday, 10 October 2008 - 03:48


Are you sure? I've just seen this turn 10pop scouts pop upped from a half damaged barrack...after that barrack pop upped 10 spears & 10 scouts in the last 2 turns(when it was 100% healthy)? how is this possible? it shouldn't have more that 40 points this turn, I think.

what's the formula then?

titonator
Joined 12/02/2004
Posts : 3278

Posted : Friday, 10 October 2008 - 03:58

They do not produce the same ammount of points, but remember the barracks store points already collected so you can still pop out fresh troops

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Friday, 10 October 2008 - 04:25

exactly.

the formula is simple.. 50 Points x HEALTH % + any bonuses from techs.

So if the Barracks health is at 80%, it gets 80% of 50 = 40 points per turn, plus any techs.

Padro52
Joined 10/06/2006
Posts : 644

Posted : Friday, 10 October 2008 - 06:11

Laur look at your military page, it lists how many points each barricks is producing.

Padro52
Joined 10/06/2006
Posts : 644

Posted : Friday, 10 October 2008 - 06:12

Hey Req, with all of this time you have spent on the Game the least we expect is to see some current pictures of Queen Heidi!

Lexander
Joined 14/05/2005
Posts : 20

Posted : Saturday, 11 October 2008 - 08:39

Is there no map on turn 0?

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Saturday, 11 October 2008 - 10:04

You should get a map button when your first turn is ready which occurred for me in a 1T/day game at the regular game tick-time at 2am est.

rex

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Sunday, 12 October 2008 - 16:44

- Added "Tribute-Per-Turn" info on the game income page

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