Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Thursday, 9 October 2008 - 06:42 Updates
- Barracks now deploy 10 pop armies only. - Removed old troop production. Barracks now gain points every turn. Each troop costs a number of points to deploy. - No limit to how many Barracks you can build and use. - Reduced the Health of all troops. - New TRIBUTE SCORE system which is based on capturing and holding the old resource buildings and castles (except goldmines). Castles = +50, Gemponds = +20, Mines = +12, Quarries = +10 and Woodmills = +8. You get those TRIBUTE points each turn. Most Tribute at the end Wins! - Ranking games is as follows : Battles = Elimination, Duels = Elimination or Score if it reaches turn limit, Campaigns = Score or Elimination then Score depending on mode selected. - Added "Tribute-Per-Turn" info on the game income page - Remove Gems, Metal, Stone, Wood as a resource. - Destroying resource piles (except Gold piles) now gives you EXP and TRIBUTE. - Only GOLD is used as a purchasing resource now. - Switched to a new combined game/map window that also includes a game-specific chat window.
- All troops have been re-balanced according to the 3 levels (Basic, Advanced, Expert), so that all troops in the same level are equivalent in power/value. - You can now play with Medieval or Demons (or Barbarians for Members) in the Training Game, Proving Grounds and Duels - Split Proving Grounds into a 2 groups; Rank 0-50, and 50+. Players will automatically join the game based on their current rank. - Fixed Proving Ground games so that players will not start in any castle that already has troops in it. If no empty castles exist, a new game will be started. - Updated some building costs to reflect the Gold-only prices.
- fixed Battles & Duels so you can pick Random as the class, and it will asign the class randomly when game begins. - fixed Battles & Duels so it now shows the correct opponent. - split the Attack and Defense Techs into 5 techs, each giving +5 Attack or +5 Defense. - HeavyCav now have new ChargingAssault ability. - lowered damage for all ranged troops to be half of their equivalent melee troops. - Updated Market Places so you can now SELL Tribute for Gold. - Tribute is now earned for killing troops. You gain 20% of their Points value when killing the entire army (not just individual pops) Last Edited : Saturday, 18 October 2008 - 05:16 | Harold1 DoCJoined 21/04/2007 Posts : 1977
| Posted : Thursday, 9 October 2008 - 06:48 WOO HOO
Last Edited : Thursday, 9 October 2008 - 06:49 | laur Joined 9/01/2008 Posts : 320
| Posted : Thursday, 9 October 2008 - 07:31 you made again ballis the best units in the game...hush | | Hankyspanky Joined 3/07/2004 Posts : 1602
| Posted : Thursday, 9 October 2008 - 08:06 Thtats good, ballis are my favourites | | laur Joined 9/01/2008 Posts : 320
| Posted : Thursday, 9 October 2008 - 12:54 mine too....but I thought the reason for the changes is to make the game more balanced | | titonator Joined 12/02/2004 Posts : 3278
| Posted : Thursday, 9 October 2008 - 13:14 Ok you can have a lot of ballis running around ... but will you have the resources to pump them all out at 10 pop stacks Last Edited : Thursday, 9 October 2008 - 13:15 | LOD Joined 13/12/2001 Posts : 5707
| Posted : Thursday, 9 October 2008 - 13:18 Why would you need troops at all with this system?? Lots of comms will do it | | laur Joined 9/01/2008 Posts : 320
| Posted : Thursday, 9 October 2008 - 13:57 what's the limit of points that can be stored in a barrack?
tito...if you think ballis are expensive go for marks | | titonator Joined 12/02/2004 Posts : 3278
| Posted : Thursday, 9 October 2008 - 14:35 I never have used marks in camps, ballis with +30 and a the comm bonus does the trick just fine
And i believe the barracks limit is 800? at least it was when i tested it in the training game | | BloodBaron666 Joined 1/04/2003 Posts : 686
| Posted : Thursday, 9 October 2008 - 19:03 Did anyone notice that, since Req lowered the troop heath, the balance between troops has changed? I mean, it used to be spears health was 2/3 of a scouts, not its 3/4...a significant boost. Perhaps this will even things up a bit. | | laur Joined 9/01/2008 Posts : 320
| Posted : Friday, 10 October 2008 - 01:28 how about damaged barracks...they produce the same amount of points or not?
| | titonator Joined 12/02/2004 Posts : 3278
| Posted : Friday, 10 October 2008 - 03:30 The ammount of points generated is lowered with damage to the barracks | | laur Joined 9/01/2008 Posts : 320
| Posted : Friday, 10 October 2008 - 03:48 Are you sure? I've just seen this turn 10pop scouts pop upped from a half damaged barrack...after that barrack pop upped 10 spears & 10 scouts in the last 2 turns(when it was 100% healthy)? how is this possible? it shouldn't have more that 40 points this turn, I think.
what's the formula then?
| | titonator Joined 12/02/2004 Posts : 3278
| Posted : Friday, 10 October 2008 - 03:58 They do not produce the same ammount of points, but remember the barracks store points already collected so you can still pop out fresh troops | | Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Friday, 10 October 2008 - 04:25 exactly.
the formula is simple.. 50 Points x HEALTH % + any bonuses from techs.
So if the Barracks health is at 80%, it gets 80% of 50 = 40 points per turn, plus any techs. | | Padro52 Joined 10/06/2006 Posts : 644
| Posted : Friday, 10 October 2008 - 06:11 Laur look at your military page, it lists how many points each barricks is producing. | | Padro52 Joined 10/06/2006 Posts : 644
| Posted : Friday, 10 October 2008 - 06:12 Hey Req, with all of this time you have spent on the Game the least we expect is to see some current pictures of Queen Heidi! | | Lexander Joined 14/05/2005 Posts : 20
| Posted : Saturday, 11 October 2008 - 08:39 Is there no map on turn 0? | | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Saturday, 11 October 2008 - 10:04 You should get a map button when your first turn is ready which occurred for me in a 1T/day game at the regular game tick-time at 2am est.
rex | | Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Sunday, 12 October 2008 - 16:44 - Added "Tribute-Per-Turn" info on the game income page |
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