Requirements Building : Castle Tech : Recon |
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An OutPost is a small control building that expands your field of vision throughout the land. It can also be used to hold ranged troops to gain a bonus range advantage. |
Requirements Building : Castle Tech : Commerce |
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Cannot move into or through. A MarketPlace is the center of trade in your empire. Here you can trade excess resources, as well as grant access to advanced economic technologies. |
Requirements Building : Military Academy Tech : Military |
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Only owner can move into but not through. Barracks is a military building that allow you to purchase and deploy all of your troops. Although you can only have 3 active barracks at any time, they can be managed to train many different types of troops. |
Requirements Building : Castle |
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Cannot move into or through. A Blacksmith is able to provide advanced military and building technologies. |
Requirements Building : Castle Tech : Military |
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Only owner can move into but not through. A Military Academy provides new Military technologies and also some new Military buildings. |
Requirements Building : Military Academy |
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Only owner can move into but not through. The Training Guild is a place of learning and skills enhancement. |
Requirements Building : Blacksmith Tech : Towers |
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Only owner can move through. A Tower is a defensive structure designed to house a small army aimed at protecting your empire. Towers automatically attack any enemy army within range at their standing position. |
Requirements Building : Blacksmith Tech : Palisades |
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Cannot move into or through. A small wooden wall, Palisades are a cheap and effective way to slow down your opponents. |
Requirements Building : Blacksmith Tech : Stone Walls |
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Cannot move into or through. A Wall is a simple structure designed to keep enemies away. |
Requirements Building : Blacksmith Tech : Drawbridges |
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Anyone can move into but not through. Can be taken over. A DrawBridge is a specialised Wall that allows only your armies to pass through.
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