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Forum : Strategy & Tactics
AuthorTopic : size of army....
indianraja
Joined 26/07/2004
Posts : 179

Posted : Saturday, 28 May 2005 - 03:54

does it matter if the population of our army is small, lik say pop. of 20 attacking a pop. of 50, will the battle be in his favour????

Mog DoC
Joined 5/02/2004
Posts : 14357

Posted : Saturday, 28 May 2005 - 04:07

The size and level of the army is very important. You generally want to attack with as much force as possible, and in multiple attacks on the same target.

The concept of retaliation is that when you strike an army, it strikes back in defense. Your first attack on a piece during a turn receives this retaliation. Consequent attacks during that turn do not receive retaliation, with these exceptions:

Knights NEVER take retaliation. They take none away, however, so the next attack gets it, if by a different melee type.

Macemen ALWAYS give retaliation, except to Knights.

Ranged pieces shooting another ranged piece receive no retaliation if they can't be reached by the target's range. Ballista out of an archer's reach, for example. They do get retaliation if they are within the range of the target, however.

So, hitting a 50 piece stack with a 20 piece stack may end up with your stack being nearly, or entirely killed by massive retaliation. One tactic is to hit a piece with something cheap and small first, then hit with the big stuff for consequent attacks.

Level adds extra room at the top of the maximum range for attacks strength. In normal campaigns, 1000 damage is tops, but higher level pieces get a bonus and the damage can go above 1000. In Skirmishes, there is no upper limit to damage.

Last Edited : Saturday, 28 May 2005 - 04:09

indianraja
Joined 26/07/2004
Posts : 179

Posted : Saturday, 28 May 2005 - 05:16

when i play the game and attack any unit a screen comes in which it is ritten about the army killed and lost, for ex. i killed 10 units of an enemy then 10 units get reduced frm his armies health or his pop.?????????

Mog DoC
Joined 5/02/2004
Posts : 14357

Posted : Saturday, 28 May 2005 - 05:25

From the population, although one can do fractional damage to a piece, weakening it.

indianraja
Joined 26/07/2004
Posts : 179

Posted : Saturday, 28 May 2005 - 05:39

so whts the use of health in the game and how does it get reduced????

Juxtaposer
Joined 27/11/2002
Posts : 355

Posted : Saturday, 28 May 2005 - 05:43

Edit.

Last Edited : Saturday, 28 May 2005 - 05:48

Mog DoC
Joined 5/02/2004
Posts : 14357

Posted : Saturday, 28 May 2005 - 06:24

Each piece in a stack has its own health. When you strike a stack, the attack takes away health. Often, after a number of pieces have been destroyed in that stack, the next one attacked loses part of its health as well.

indianraja
Joined 26/07/2004
Posts : 179

Posted : Saturday, 28 May 2005 - 10:31

i no man u would think im a bit stupid but whts stack???

titonator
Joined 12/02/2004
Posts : 3278

Posted : Saturday, 28 May 2005 - 13:06

each army e.g. 1 "Stack" of swordsmen, spearmen ect...

Got it now :¬)

Remember to vote for us at
www.mpogd.com

Mog DoC
Joined 5/02/2004
Posts : 14357

Posted : Sunday, 29 May 2005 - 00:51

Some terms we use here:

stack: one army with multiple units in one place, in other words, what you see as a piece is a stack of however many are in the population of that stack. For instance, "a stack of 23 Heavy Cavalry attacked a stack of 7 Marksmen". That is one piece attacking another, but it is considered a group since there is more than one unit in the stack.

retal: retaliation of one piece against another.

5 pop: (or any amount) is how big the group in a stack is. For instance, "that 5 pop scout stack got hit by a 56 pop spearman stack."

4/3 hex: This refers to having an advantage in combat where one player has 4 pieces touching another player's 3 pieces and there is no room to get around the enemy to the rear. This could also be a 5/4. 5/3, 7/4, etc. It's a good way to win a battle, too! You get 4 attacks and he gets 3 back, a recipe for disaster.

camp: campaign

battle: a regular battle as opposed to an autobattle
( see my tutorial on the Home page for more on this.) One gets to choose one's pieces in a regular battle.

ID hex: the lowest numbered hex in a castle. Don't try to repair a damaged ID Hex, it ruins your economy due to a bug.

My own ones:
shootout: what happens in a battle when only ranged pieces are left to fight.
slugfest: what happens in a battle when only melee troops are left.

Any others, everybody? We will have a WOL slang dictionary soon!

www.mpogd.com
A vote a day keeps the players to stay!



Last Edited : Sunday, 29 May 2005 - 00:52

Finguld
Joined 29/12/2002
Posts : 483

Posted : Sunday, 29 May 2005 - 10:46

I 20 pop HC will destroy a 50 pop sword. So smaller stacks of advanced level troops can do good against larger stacks of basic troops. You will need to play the game yourself to realize this. Also play around with the battle calculator to get an idea. Also beware of the weapon and armor techs. I think a lot of players early on ignore these when sizing up an opponent.

indianraja
Joined 26/07/2004
Posts : 179

Posted : Monday, 30 May 2005 - 10:22

tell me sumthing does an enemy unit still retaliate after it is first attacked by archer and then attacked by swordsmen(in my case it was swords, but take any unit)???

Hwatta
Joined 11/11/2003
Posts : 1661

Posted : Monday, 30 May 2005 - 10:32

Yes. Unless you are talking about a ranged unit. If your archer fires at another archer, it will shoot back. If you fire at a ground unit, it will be hit, but can't retaliate. The next attack where it can retaliate, it will do so.
Cheers,
H.

indianraja
Joined 26/07/2004
Posts : 179

Posted : Monday, 30 May 2005 - 10:51

k thnx

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