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Forum : Strategy & Tactics
AuthorTopic : Marksmen
prancer
Joined 14/10/2003
Posts : 493

Posted : Sunday, 27 March 2005 - 10:07

How fast can you get marksmen?

Kingmen
Joined 23/07/2001
Posts : 2010

Posted : Sunday, 27 March 2005 - 12:35

How fast u can build them? or how fast can u be able to train them? cause u can train (with all techs) +10 per turn.

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Sunday, 27 March 2005 - 13:42

I would say that you can get Marksmen as soon as after you can get "master archery",
but seriously I think I have seen them as early as about turn 10 or 12 apparently by just making a total effort just to get them
(i.e. not really worrying to get anything extra other than the income tech and the abilty to sell enough of your "stripped defences" to raise enough gold and resources to buy the upgrade.

PS:
"Galahad"
had several of them quicker than I have ever seen anyone get them and he used them well.

TR

Last Edited : Sunday, 27 March 2005 - 13:46

Hankyspanky
Joined 3/07/2004
Posts : 1602

Posted : Monday, 28 March 2005 - 05:08

usually i never build the marks i like ballistas

Kingmen
Joined 23/07/2001
Posts : 2010

Posted : Tuesday, 29 March 2005 - 01:36

remember this every one... hanky is giving away his secrets. LOL

Mog DoC
Joined 5/02/2004
Posts : 14358

Posted : Tuesday, 29 March 2005 - 04:27

Marks are great but you have to weigh that cost...8000+ resources.....ouch....ballistas are a lot cheaper.

Byron
Joined 24/01/2003
Posts : 819

Posted : Tuesday, 29 March 2005 - 15:45

eh ask the "Marks" brothers the cost and effectiveness of marks...They enjoy them too much sometimes I think...

Kingmen
Joined 23/07/2001
Posts : 2010

Posted : Wednesday, 30 March 2005 - 04:37

well i like my mark...

Marksmen (245)
Cursed Earth

Position : 70,58
Movement : 70%

Marksmen_1
Medieval
Level : 22 Ranged
Attack Defense
89 (+71) 81 (+71)
Damage: Health:
11 - 18 17 / 66
(2695 - 4410) (16121)
Battle Pts: 41%
Move Pts: 4 / 10
Range: 10 (+3)
EXP: 4299

Corflu
Joined 22/08/2003
Posts : 1408

Posted : Wednesday, 30 March 2005 - 12:57

Ask Fanatic, he is the master at it.

prancer
Joined 14/10/2003
Posts : 493

Posted : Wednesday, 30 March 2005 - 15:36

is that a 245 pop mark? dang. you could afford marks if you them in stacks of 45-50 sumwhere in that range then you will be able to afford them. plus marksmen are ALOT more better than ballistas even tho ballistas have more range marksmen are more efficience than ballistas and do more damage just because they are a master troop tho

Prancer

Ultima Bahamut
Joined 1/12/2001
Posts : 2508

Posted : Wednesday, 6 April 2005 - 15:05

hmmm... id suggest asking someone who definitely knows about them...he wont quit bringing them out before turn 20 (Fanatic)

Kingmen
Joined 23/07/2001
Posts : 2010

Posted : Wednesday, 6 April 2005 - 21:24

me? they r out so is all or most of my troops i alos got a ball that has over 700 n it. it all will b on my screen shots when i get them done.

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Wednesday, 6 April 2005 - 23:04

I guess I've ignored this thread long enough...

It is possible to start producing marks on turn 9, though it is better to wait till turn 10. Conceivably in a clan game it could be done as early as turn 6 or 7, though you and one of your clan mates would have to make some big sacrafices to do so - enough that I wouldn't consider it worth the effort.

In my ideal situation I stay out of battle and keep all neighbors out of my territory (this is the imaginary lines that all players draw to claim as their share of resource buildings and piles) through talks/naps/whatever until at least turn 8.

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