Last Edited : Sunday, 27 March 2005 - 13:46 |
Hankyspanky Joined 3/07/2004 Posts : 1602
| Posted : Monday, 28 March 2005 - 05:08 usually i never build the marks i like ballistas |
|
Kingmen Joined 23/07/2001 Posts : 2010
| Posted : Tuesday, 29 March 2005 - 01:36 remember this every one... hanky is giving away his secrets. LOL |
|
Mog DoCJoined 5/02/2004 Posts : 14358
| Posted : Tuesday, 29 March 2005 - 04:27 Marks are great but you have to weigh that cost...8000+ resources.....ouch....ballistas are a lot cheaper. |
|
Byron Joined 24/01/2003 Posts : 819
| Posted : Tuesday, 29 March 2005 - 15:45 eh ask the "Marks" brothers the cost and effectiveness of marks...They enjoy them too much sometimes I think... |
|
Kingmen Joined 23/07/2001 Posts : 2010
| Posted : Wednesday, 30 March 2005 - 04:37 well i like my mark... Marksmen (245) Cursed Earth
Position : 70,58 Movement : 70%
Marksmen_1 Medieval Level : 22 Ranged Attack Defense 89 (+71) 81 (+71) Damage: Health: 11 - 18 17 / 66 (2695 - 4410) (16121) Battle Pts: 41% Move Pts: 4 / 10 Range: 10 (+3) EXP: 4299
|
|
Corflu Joined 22/08/2003 Posts : 1408
| Posted : Wednesday, 30 March 2005 - 12:57 Ask Fanatic, he is the master at it. |
|
prancer Joined 14/10/2003 Posts : 493
| Posted : Wednesday, 30 March 2005 - 15:36 is that a 245 pop mark? dang. you could afford marks if you them in stacks of 45-50 sumwhere in that range then you will be able to afford them. plus marksmen are ALOT more better than ballistas even tho ballistas have more range marksmen are more efficience than ballistas and do more damage just because they are a master troop tho
Prancer |
|
Ultima Bahamut Joined 1/12/2001 Posts : 2508
| Posted : Wednesday, 6 April 2005 - 15:05 hmmm... id suggest asking someone who definitely knows about them...he wont quit bringing them out before turn 20 (Fanatic) |
|
Kingmen Joined 23/07/2001 Posts : 2010
| Posted : Wednesday, 6 April 2005 - 21:24 me? they r out so is all or most of my troops i alos got a ball that has over 700 n it. it all will b on my screen shots when i get them done. |
|
Fanatic Joined 12/01/2003 Posts : 1148
| Posted : Wednesday, 6 April 2005 - 23:04 I guess I've ignored this thread long enough...
It is possible to start producing marks on turn 9, though it is better to wait till turn 10. Conceivably in a clan game it could be done as early as turn 6 or 7, though you and one of your clan mates would have to make some big sacrafices to do so - enough that I wouldn't consider it worth the effort.
In my ideal situation I stay out of battle and keep all neighbors out of my territory (this is the imaginary lines that all players draw to claim as their share of resource buildings and piles) through talks/naps/whatever until at least turn 8. |
|