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Forum : Strategy & Tactics
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AuthorTopic : archer
darknessbringer
Joined 7/06/2004
Posts : 14

Posted : Wednesday, 20 October 2004 - 18:53

i think this is a good stratigey

1. defense) ok most pepole like to use melee rihgt just fill ur base with archers and and keep a couple melee men on the outside

2.offensene) get ur scouts and invade their base

Sage DoC
Joined 8/11/2002
Posts : 4070

Posted : Wednesday, 20 October 2004 - 18:59

Excuse me...what? You're suggesting that we protect our ranged troops with melee and that we attack our enemy?

Maloc
Joined 13/10/2003
Posts : 633

Posted : Wednesday, 20 October 2004 - 19:44

i think he wants u to do this within the first 20 turns or else u have to face up agaisnt maces and falchs DIE ARCHERS AND SCOUTS DDDDDIIIIIEEEEEEEEEE!!!

tackedlugnut
Joined 6/09/2003
Posts : 397

Posted : Thursday, 21 October 2004 - 23:11

Dark, try and take my castle with scouts. My macemen would love to have someone to play with We cant forget about my ballista. They want to play too I'll send them over to play with your archers My mace are gonna get bored just sitting outside your castle though. They will want to come inside and play While they are playing my troops can redecorate you castle too

TL

MarkK
Joined 28/02/2004
Posts : 666

Posted : Thursday, 21 October 2004 - 23:25

Wow. What a COLD thread. Talk about newb-bashing.

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Friday, 22 October 2004 - 00:49

I thik what the slightly-malicious vets mean to say is, the scout rush is now famous and they usually have spearmen waiting for just such an eventuality

And if yo're leaving it as long as turn 20....pray you do not meet pikes/mace, either one is near-certain death for horsies

Kingmen
Joined 23/07/2001
Posts : 2010

Posted : Friday, 22 October 2004 - 00:56

he will learn that he mite b able to surprise someone like that but in the long run hes going out quick. but he will learn.. we all do and we still do with all the new updates.

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Friday, 22 October 2004 - 00:59

It's not that scouts won't work, and NEVER beat spears...it's just that scouts alone will probably get you killed

Egregius
Joined 11/07/2001
Posts : 3513

Posted : Friday, 22 October 2004 - 05:08

Yo D: this strategy is like a Starcraft strategy. Battlecruisers+bunkers might beat marines, but before you get 12 battlecruisers and enough bunkers, your opponent will have run you over with 4 groups of 12 stimpacked marines.

The idea of having archers in your castle and melee outside is nice, but it requires the opponent to do one thing in specific.

linkasy
Joined 1/08/2004
Posts : 652

Posted : Friday, 22 October 2004 - 16:19

hmmmm....scouts shouldn't they be used to scout out the enemy not destroy them, thats kinda why they're called scouts.

Kingmen
Joined 23/07/2001
Posts : 2010

Posted : Friday, 22 October 2004 - 21:22

have u ever seen a western movie or such. they have scouts to guide u and to report back to there higher ups to report ne enemies. they don't fight unless they have to.

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Saturday, 23 October 2004 - 02:26

Yes, but our scouts are ALSO the light cav

Plus, there are plenty of ways to hammer 12 battlecruisers. Among them being lockdown, defiler plague, or my personal fave, psionic storm
As for the risk of marines...well...that's why you choose your staging ground carefully, isn't it?
But then...WOL isn't so different there

Mog DoC
Joined 5/02/2004
Posts : 14357

Posted : Saturday, 23 October 2004 - 11:37

Say, Dark, if you do try that strategy, make sure the melee troops are in a position where they can't be attacked multiple times. Put them where they can hit twice and the enemy can only hit once, like one hex back from the entrance to your castle. Don't leave them out in the cold. Then start working on some better ranged troops, too. You'll find that archers alone can't stop a determined attack, especially if your opponent has ballistae. They'll kill a few troops but won't wipe them out like you want.

Zander
Joined 12/02/2003
Posts : 335

Posted : Sunday, 24 October 2004 - 22:07

CTDXXX, your missing the easiest way to take down BCs, just use scourge. They are cheap and effective

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Sunday, 24 October 2004 - 22:18

For scourge to work though you need to start with a distracting force to first draw the BC fire - otherwise you lose most of them just trying to get to the BC's. Personally, I always liked the stim'd marines under a dark swarm combo . Also good (though not quite as effective) is a good stack of devourers and mutalisks.

Zander
Joined 12/02/2003
Posts : 335

Posted : Sunday, 24 October 2004 - 22:26

yes well for stim'd marines to work you need medics and I was under the impression we were playing original.

Also if you send enough scourge they will get through. My personal fave though would be using ensare on them and then hitting them with psionic storm

I am thinking a Star Craft game needs to be organized and played once for kicks.

Talon500
Joined 17/10/2004
Posts : 70

Posted : Tuesday, 26 October 2004 - 23:26

WRONG ALL OF YOU ARE WRONG


YOU WILL WANT TO BUILD 10 BALLISTA COVER THEM WITH MARKSMAN AND ATTACK WITH THE MEELEE

Sage DoC
Joined 8/11/2002
Posts : 4070

Posted : Wednesday, 27 October 2004 - 06:09

yes, I too love sterility

Mog DoC
Joined 5/02/2004
Posts : 14357

Posted : Wednesday, 27 October 2004 - 06:15

There isn't a set group of pieces that will ensure victory. One has to research intelligently, capture resources, attack victoriously and change strategy when necessary.

For any setup you want to mention, a person can come up with its natural enemy and crush it. The problem consists in having that particular piece when and where it's needed. Don't bring a spoon to a knife-fight!

Talon500
Joined 17/10/2004
Posts : 70

Posted : Wednesday, 27 October 2004 - 07:15

what about a fork mog?

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