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Forum : Notice Board
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AuthorTopic : Barracks Updated
Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Monday, 9 February 2004 - 04:54

We will now trial the +1 Barracks per Castle system.

Basically, you start with a MAX of 3 Barracks with your first Castle.
Then, every additional Castle you take over will allow you to have ONE more Barracks "active".

Lets try this for a little while and see how it goes...

Please make comments/suggestions in the Suggestions area.

Silva Husky
Joined 13/01/2001
Posts : 1458

Posted : Monday, 9 February 2004 - 05:03

Is this change effective immediately? As of now?

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Monday, 9 February 2004 - 05:17

yes

Fringe
Joined 30/07/2003
Posts : 58

Posted : Monday, 9 February 2004 - 05:47

by 'effective immediately' is this to mean that games in progress should be affected as well..?

i only ask the seemingly rhetorical question because if so then ...um... it doesnt seem to be so

Fulcrum0
Joined 17/04/2003
Posts : 316

Posted : Monday, 9 February 2004 - 06:19

great... I just destroyed 3 barracks, cos I thought I wouldnt need them.... lol.

Crovax
Joined 7/01/2003
Posts : 596

Posted : Monday, 9 February 2004 - 06:50

*shrug*

pinafore
Joined 19/07/2001
Posts : 2307

Posted : Monday, 9 February 2004 - 07:25

[edited!]

Last Edited : Monday, 9 February 2004 - 09:44

sugarleo
Joined 4/05/2002
Posts : 3773

Posted : Monday, 9 February 2004 - 07:55

How's it going to be implemented in 'underway' games? Do we have to build the 3rd barracks? Will the resources needed, be 'charged' to our current inventories of wood/stone ect?
I ask this as I read in the discussion that we would 'start' with the 3rd barracks.

the cat
Joined 10/02/2003
Posts : 404

Posted : Monday, 9 February 2004 - 08:00

I've got the extra barracks in my current game - I just switched them on from the military training menu (they were already in existence) It's worth a try - should make for some large battles as long as it doesn't prove too much of an advantage for those who pick up and early castle for free. My initial thoughts are that it should only work after turn 50 in games.

Zander
Joined 12/02/2003
Posts : 335

Posted : Monday, 9 February 2004 - 08:15

i like this idea alot. It makes sense to me that the more castles you get the more you should get to train troops. Good idea Req!

Hagar the Hun
Joined 6/12/2003
Posts : 86

Posted : Monday, 9 February 2004 - 08:27

I like the basic idea. This change would shorten games, which is not a bad idea at times. However, if it is possiable, the extra barricks should be allowed only if the castle is actually taken from an active player. To the strong come the rewards. If a player quits, it would be unfair for someone to to just walk in and gain the extra active barricks. If this would make it too complicated to track in the programming then I am for the extra active barricks.

the cat
Joined 10/02/2003
Posts : 404

Posted : Monday, 9 February 2004 - 08:54

Hagar, this is why I suggest it only happening after turn 50 - even if you grabbed an extra castle early, things tend to have balanced out by this point. Making it only work for castles which have actually been taken would work too though.

sugarleo
Joined 4/05/2002
Posts : 3773

Posted : Monday, 9 February 2004 - 09:38

Well doesn't seem to be in 'every' game...I've got one game that the 3rd barracks doesn't show on training page.

Req, this could potentially imbalance games if some players are getting the option to activate the 3rd barracks and some are not.

Last Edited : Monday, 9 February 2004 - 09:42

the cat
Joined 10/02/2003
Posts : 404

Posted : Monday, 9 February 2004 - 10:24

Sugar, how about more details. Tell us the name of the game so Req can look into it.
This is probably a daft question for someone with your experience, but do you have more than one castle in the games you're talking about?

Fringe
Joined 30/07/2003
Posts : 58

Posted : Monday, 9 February 2004 - 10:38

i am in two games where the military training page says i should have ...um... 'more than 3' barracks active (secret! ) - but niether game is allowing more than three to actually turn on... slow31 and slow32

Floyd-O-Matic
Joined 27/08/2001
Posts : 2517

Posted : Monday, 9 February 2004 - 11:43

We should move this discussion out of the Notice Board and into General.

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Monday, 9 February 2004 - 15:17

Fringe, (and everyone else), you MUST update your Military Training list to get the extra Barracks working.

They arent automatic.

prancer
Joined 14/10/2003
Posts : 493

Posted : Monday, 9 February 2004 - 17:12

thankx req that is cool now i can have lots of barracks 1 every castle after the first 3 on 1 castle

Fringe
Joined 30/07/2003
Posts : 58

Posted : Tuesday, 10 February 2004 - 19:43

thanks you much... (i had done that, and it had failed, but the next day it worked... i assumed you had fixed it by hand)

-now all those 'spare' resources are going to be fought for tooth and nail...

Cheyenne
Joined 23/01/2002
Posts : 107

Posted : Tuesday, 10 February 2004 - 22:31

yeah fella's, go to military training page, then hit the update button at bottom of page and check it out. i like it, i like it. he he he

only one question though, what happens when i take over one of your castles that u were using to generate troops from, but the barracks isn't in it, rather you were only using the floor for a sorce of income??? will all the barracks shut down or would all the barracks continue to produce as was untill you up date or would the computer just pick one to shut down???

Last Edited : Wednesday, 11 February 2004 - 13:45

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