HOME   |   COMMUNITY   |   TRAINING   |   BATTLES   |   DUELS   |   CAMPAIGNS   |   HELP      
Click above links for MAIN menus, mouse-over for sub-menus.7 MAY 2024 08:48  
ShoutBox
PLEASE VOTE at
MPOGD & TWG

WoL Membership

SiteMap



free counters

W
A
R
O
N
L
I
N
E
:

M
E
S
S
A
G
E

B
O
A
R
D

R
E
P
L
I
E
S
Who's Online : 0 (0)
Active : 2 (2)

refresh
Back To Notice Board   |   Return To Forums
Forum : Notice Board
AuthorTopic : November 2003 - Updates (closed)
Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Monday, 17 November 2003 - 18:34

Additions :

- Altered Troop Transfers, so that you cannot end up with an army of less than 5-pop.
- Added Clan based games.
- Changed ZOC system (see thread additions)
- New ZOC has no effect on ClanMembers in Clan games.

Fixes :

- BoulderDemons now act like Catapults and do only 10% damage to normal troops.
- Fixed MarketPlace cheat bug. Max transfers now in place.
- Fixed deployment bugs, so you cannot deploy 1-pop armies under any circumstances.
- Fixed movement bug so you cant move through objects.


Last Edited : Wednesday, 26 November 2003 - 17:51

Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Tuesday, 18 November 2003 - 15:23

ZOC Changes...

ZOC is now a blocking ZOC, that blocks passage between enemy troops, instead of just moving past a troop.


there are 2 types of ZOC hexes now.
1. ZOC1 (Standard) - there is only ONE troop next to the hex.
2. ZOC2 - there is TWO or MORE troops next to the hex.

the rule is, you cant move from a ZOC2 to a ZOC1 at all.

this means, if there are 2 or more troops next to a HEX, you cant move to another HEX that is next to an enemy army.

the only way to move off a ZOC2 hex (there are 2 enemy troops next to you), is by moving onto a hex where no enemy troop is adjacent. this means you can block a passage with 2 troops, and even surround an army and prevent it from escaping...

GamerTK
Joined 15/08/2003
Posts : 447

Posted : Tuesday, 18 November 2003 - 18:06

Can you move from a ZOC1 to a ZOC2?

Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Tuesday, 18 November 2003 - 20:08

yes.

but be careful, as doing so means you cant move back out again until one of the surrounding enemy armies is dead.

tarim
Joined 18/10/2002
Posts : 2727

Posted : Tuesday, 18 November 2003 - 20:10

Does the movement fix also include the roads bug?

Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Tuesday, 18 November 2003 - 20:31

yes.

tarim
Joined 18/10/2002
Posts : 2727

Posted : Tuesday, 18 November 2003 - 21:07

Thanks Req.

wassup2
Joined 18/11/2003
Posts : 1

Posted : Wednesday, 19 November 2003 - 03:32

i'm new @ dis what do i do

Floyd-O-Matic
Joined 27/08/2001
Posts : 2517

Posted : Wednesday, 19 November 2003 - 06:09

wassup, get into a beginner game and just fight other people. There is a FAQ in help that can get you started. Oh, and you didn't know it, but you're not supposed to post questions in the Notice Board. 80)

debt
Joined 1/10/2003
Posts : 14

Posted : Thursday, 27 November 2003 - 00:51

so now boulders onnly do 10% damage. that makes the demon class no longer werth playing, in my opinion. they got to meny weeklings and the stronger demons cost to much to get a fairly good armmy out of them, yet i can understand that boulders shouldnt be able to do so much damage, i still think demons should have some form of ranged units. i think ill just stay away from battles all together, and work more on the campaigns.

Michyl de Ruyter
Joined 22/10/2003
Posts : 561

Posted : Thursday, 27 November 2003 - 08:25

Requiem although I can understand the pressure you were under to make changes to the Boulders, I still think it's a pitty. The demonic class is now completely inferior to the Medival class. Maybe you could introduce a new ranged class of demons into Demonic so that there is something similar to Marksmen? Greetings qith much respect! MdR

Rog Ironfist
Joined 8/04/2003
Posts : 1492

Posted : Thursday, 27 November 2003 - 09:03

I totally agree with the two above.
Req own up! You've created something interesting anf fun and then took it away... Give us ranged or less penalty on flying...

Gutterfly
Joined 19/01/2002
Posts : 1877

Posted : Thursday, 27 November 2003 - 12:13

The point I was making earlier was exactly it!!! The system should NOT be perfect

And now the system isn't perfect for you, and now you're the one complaining...

Silva Husky
Joined 13/01/2001
Posts : 1458

Posted : Thursday, 27 November 2003 - 12:56

YAY no more annoying boulders hehehe....maybe make the weaker demons a little tougher...

Raptor
Joined 15/08/2001
Posts : 3742

Posted : Thursday, 27 November 2003 - 13:09

any more comments put it in chit chat, any suggestion put it in the suggestion thread please stop the spamming of the thread

prancer
Joined 14/10/2003
Posts : 493

Posted : Friday, 28 November 2003 - 21:34

what i dont understand is that when i have a army that is less than 5 i cant transfer them over to another army when i dont want the army with under 5 pop that is weird but it is sorta good...................good idea i guess

Raptor
Joined 15/08/2001
Posts : 3742

Posted : Friday, 28 November 2003 - 23:37

prance do u not understand what i just said if its a question ask it in the question forum or if ur praising req post it in the chit chat or if this is a suggestion post it to that forum but quit the no related post here it had nothing to do with the zoc update and if it did u still should post in the other forums like many have done so stop the spam.. req please close this is ur done with this topic

Back To Notice Board   |   Return To Forums


WarOnline.Net is © Copyright 2000-2024 by Requiem. All rights reserved. [ 0.148438 seconds ] Privacy   |   Terms   |   Links   |   Stats   |   SiteMap