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Forum : Notice Board
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AuthorTopic : March 2003 - Updates - (closed)
Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Friday, 28 February 2003 - 21:10

Additions :

- Statistics page now has Country links to see players from same country.
- Added Last 10 winners list for the Player Of The Month.
- Added rotating Waronline promoter to left menu.
- Added AVG EXP value to Spy Report to show enemy army quality.
- Changed INACTIVE timeout for games to only 5 turns instead of 12.
- Monsters now grow slower than before.
- Buildings in "Disappearing" mode are reset back to 5 turn countdown when they are under attack or being taken over.
- At TURN 5, in any Campaign game, all un-owned Castles & Barracks will be DELETED from the map.
- When games begin (TURN-1) a system message will be sent to all players notifying them of the games comencement.
- Games are now closed after TURN 5. You cannot join after then.
- Campaign Games list only shows 1 game of each speed/type/level, even if there are more than 1 available (similar to coming Queue mode)
- Attacks and Defends(retaliations) now use a MINIMUM of 10% instead of 40%. Both still need 40% to be able to attack/defend.
- Switched to Blocking ZOC. Cannot move from one ZOC square to another ZOC square. no other movement penalty.
- Updated Games page to show the speeds of Campaigns vs Battle games.
- Updated Terms&Conditions page (at bottom) to outline what to do incase of abuse.
- Added DELETE option for forums so that I can delete SPAM posts, and keep track of who spammed.
- Added Sent messages to message list.
- Cannot take over ANY building if there is an enemy army nearby (within 3 sqrs).
- Any army can now take over "un-owned" buildings, but they are 2.5x slower than Comms, and cannot Repair either.
- BATTLE GAMES are now being Ranked (as a test).
- Battle games are sorted by winner, eliminated, quit/inactive, and then by how many turns the player survived.
- Added Scoreboards top100s. Click on a title link from the scoreboards page.
- Smaller attacks (less than full attacks), now only removes that % in MovementPoints as well. eg 20%BP attack takes off 20% movement only.

Fixes :

- Fixed MyGames page so Population only shows deployed troops.
- Fixed Castle Disappearing bug. Castles should now switch to the "Disappearing" mode for 5 turns after any Quit or Inactive.
- Fixed movement bug that counted undeployed troops in ZOC.
- Fixed some armies giving errors when viewed on some maps (should also fix attacking same army bug)
- Fixed inactive days details on Games Details pages.
- Fixed quiting on Day0, so it doesnt count towards your total quit count.

Last Edited : Monday, 31 March 2003 - 08:04

Ishtar
Joined 13/11/2002
Posts : 20

Posted : Saturday, 1 March 2003 - 19:57

Hi Requiem! Please, where's this statistics page?
Ishtar.

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Saturday, 1 March 2003 - 20:36

At the bottom of the screenIsh there is a link that says "Stats". Left click it and all the countries with related statistics will be displayed.

Left click the name of the country that interests you and all the active players from that country will be displayed.

TR

dby
Joined 30/03/2002
Posts : 1441

Posted : Monday, 3 March 2003 - 14:15

Unless some of the 123 listed as Unknown are Bulgarian.

Mal Kavian
Joined 5/09/2001
Posts : 2053

Posted : Tuesday, 4 March 2003 - 00:12

It's scary..
Over 200 people don't know what sex they are.
And 123 don't know where they live =P

hehe

What a doped out community
hehehehehe

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Tuesday, 4 March 2003 - 21:56

ok. lets stop the general chat now.

keep posts strictly relating to the Updates/Fixes made.

Raptor
Joined 15/08/2001
Posts : 3742

Posted : Tuesday, 4 March 2003 - 22:42

u should make the people who are under unknown fill out their info make it so people who has anything unknown only allowed to play 1 game

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Wednesday, 5 March 2003 - 01:15

interesting suggestion Raptor, but better put in the Suggestions forums rather than here.

pinafore
Joined 19/07/2001
Posts : 2307

Posted : Wednesday, 5 March 2003 - 10:05

random announcements are rellay cool IMO!! well done!

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Monday, 10 March 2003 - 06:30

what is that Boris??? please dont SPAM these forums.

tarim
Joined 18/10/2002
Posts : 2727

Posted : Monday, 10 March 2003 - 12:29

Best to post in 'Question Corner',*boris.
Crusaders are not in the game.Is just day-off for 'troop-of-the-day'.

pinafore
Joined 19/07/2001
Posts : 2307

Posted : Tuesday, 11 March 2003 - 09:21

I only have shady rights to say this but:

This is the Notice Board. This is in no way a spam forum! You are allowed and welcome to make topic related replies.

Please do not use these threads as a chit chat platform. This has several reasons:

- threads become confusing!
- important facts could be overseen!
- you are breaking essential forum rules!
- ...

Thank you!

Last Edited : Tuesday, 11 March 2003 - 09:23

gueritol
Joined 7/02/2003
Posts : 3940

Posted : Wednesday, 12 March 2003 - 11:24

Req. could you explian this a little:
"- Buildings in "Disappearing" mode are reset back to 5 turn countdown when they are under attack or being taken over."
Regards

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Wednesday, 12 March 2003 - 15:51

when a player leaves, their buildings go into "Disappearing" mode for 5 turns (seen by the pick-axe).

So it counts down, 5-4-3-2-1, and then the building disappears from the map.

BUT, if you attack or attempt take-over BEFORE it disappears, the countdown resets back to 5.
So if it says "Disappearing in 2 turns", and you attack it, it will go back to "Disappearing in 5 turns".

This means those buildings will not disappear if someone attacks or attempts takeover. And it gives you 5 turns to do what you want to do.

sugarleo
Joined 4/05/2002
Posts : 3773

Posted : Wednesday, 12 March 2003 - 16:21

REQ, Thanks for your post. I thought I was imagining that a couple pallisades had reset to the 'Disappearing in 5 turns'. I almost posted a bug report. I strongly agree with this change as it contributes to lessen the loss of experiencing a quitting enemy(more of his remaining buildings can be taken...at least some reward for defeating him).

firstknight
Joined 3/09/2001
Posts : 273

Posted : Wednesday, 12 March 2003 - 17:21

yep a great update

castle disappaering in 5 turn and not 12 is the best if u ask me

sugarleo
Joined 4/05/2002
Posts : 3773

Posted : Wednesday, 12 March 2003 - 21:12

Gentlemen, I'm not sure that Req's statement(concerning bldgs), included the acual castle. We'll need to hear from him on that unless one of you have spoken to him personally concerning this.

Last Edited : Wednesday, 12 March 2003 - 21:13

Raptor
Joined 15/08/2001
Posts : 3742

Posted : Wednesday, 12 March 2003 - 21:22

yeah includes all so u better have tried to take over the floor or it will dissapear the idea is to cut down on innactive castles

BigAmigo
Joined 15/10/2001
Posts : 3716

Posted : Thursday, 13 March 2003 - 07:28

ok take this discussion to general stuff or questions. Not notices.

troll
Joined 4/02/2003
Posts : 87

Posted : Friday, 14 March 2003 - 14:09

to the change that in 5 turns the player becomes inactive........( It may present some problems for some people....There was a thread about this and how it affects Ultra games in the suggestion box thread..................
.....For example, in my case i use a public library computer and can't get to the game at night till early morning...(5 pm to 10 am the next morning) ............
.....Thats a total of 17 hours or 8 turns.....If its all the same to you can you extend the minimum turns for being declared inactive from 5 to maybe 15.....................
.....It shouldn't affect those people who can get to a computer quickly but to those people who use a public library computer, those could use the extra hours to remain in the game...............................................
.....If it puts me at a disadvantage, it doesn't matter because i can then still play the game.....................
......In summary, can you extend the hours before being declared inactive so that some people can remain in the game........thank you....

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