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| W A R O N L I N E : M E S S A G E B O A R D R E P L I E S
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Forum : Strategy & Tactics
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Author | Topic : Wk 2, Lec 1 - "Max Damage/Siege" |
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CTDXXX Joined 19/11/2001 Posts : 5842
| Posted : Monday, 17 February 2003 - 17:50 There are two limits here.
1) Any non-siege unit attacking a building can only do a maximum of 250 points per attack.
2) In non-skirmish games, unit attacks can only yield a maximum of 1,000 points plus bonuses for levels. It should be noted that a retaliating unit has NO max damage.
When a unit attack DOES hit the max damage limit, a 'modifier' is employed. To keep the fight fair, all damage done is reduced using the same ratio until the attack DOES meet the max damage limit.
Example:
I attack a stack, and do 3,000 damage. The defender does 1,500 damage back. Modifier is used - both sides are divided by 3:
I now do 1,000 damage, the other stack does 500 back.
The modifier:- Every level a unit gets extends it's max damage by 20 points. So a level 11 unit can then do 1,200 damage.
Siege units have no limt on the damage they can do to buildings. If you have a catapult stack that can do 5,000 damage, then that's what it does. Only the normal combat modifers apply, NOT max damage.
Siege = Battering rams, Catapults. ------------------------------------------------------------ Now you know the rules, here's how to exploit them!
Part 1: Bigger-than-normal stacks.
As you should hopefully know, you can attack whenevr your unit has 40% or more battle points (BP). So, in theory, if you make it so that 40% of your full attack strength just so happens to be the same as your max damage, you'll be able to attack more often at full strength (to get 40% BP only needs 40% of a turn, rather than the full 100%). The down side is that you end up with less stacks, and you could simply use more stacks instead of logging in more often...! :-)
Part 2: Smaller-than-normal stacks.
There's one VERY good reason to use reduced size stacks. Many of the unit types get bonuses of damage, be it the rock-scissors-paper bonus or the size bonus of the ballista - but the one thing you can be sure of....the bonus is rendered ineffective if you go over the max damage. True - the modifier ensures it's not totally wasted - but that still limits the amount of damage you can do to your opponent in a short space of time. Even worse if it's a 'free shot' like ranged troops and Knights get - there's nothing to modify against, so you lose your bonus completely! To a lesser extent, you can use small stacks to wreak havoc on structures - but unless you know what you're doing, it's not advised as the stack size needed to do exactly 250 damage will be incredibly small and very easy to kill! :-)
Thus ends the lecture on siege troops and max damage :-) (unless there's more to add...!) I've no idea what will be in the next lecture, I'll decide nearer the time :-) | | savetuba Joined 5/11/2001 Posts : 1379
| Posted : Monday, 17 February 2003 - 18:24 uh ctd, I thought that a lvl 11 troop could do 1,220 dammage, not 1,200. 11*20=220+1,000=1,220 | | CTDXXX Joined 19/11/2001 Posts : 5842
| Posted : Monday, 17 February 2003 - 21:28 That would suggest a level 1 troop could do 1,020 damage, which isn't the case afaik.... | | savetuba Joined 5/11/2001 Posts : 1379
| Posted : Monday, 17 February 2003 - 21:32 ah I see your point, thanks for the clarification. | | logickal Joined 26/12/2002 Posts : 65
| Posted : Tuesday, 18 February 2003 - 16:55 What if the attacker is a ranged unit and the defender is a huge stack? Since there's no damage dealt in retaliation, is the modifier still applied? | | CTDXXX Joined 19/11/2001 Posts : 5842
| Posted : Tuesday, 18 February 2003 - 18:35 As above. The modifier is used, but of course the '0' side of the damage equation can't be reduced - so you're the only loser :-)
So 3,000 damage is cut down to 1,000 - and 0 is cut down to 0 | | tarim Joined 18/10/2002 Posts : 2727
| Posted : Saturday, 9 August 2003 - 22:07 bumped for newbies | | gueritol Joined 7/02/2003 Posts : 3940
| Posted : Friday, 31 October 2003 - 09:12 kiching! | | pinafore Joined 19/07/2001 Posts : 2307
| Posted : Wednesday, 19 November 2003 - 08:40 you can find CTDs lessons at http:www.waronliner.com
perhaps easier for newbs? i dont know. | | tackedlugnut Joined 6/09/2003 Posts : 397
| Posted : Saturday, 24 April 2004 - 01:53 *bump* | | kingrichard Joined 13/11/2002 Posts : 1181
| Posted : Friday, 2 July 2004 - 03:43 *Bump* for our Newbies | | Genghis Bob Joined 11/11/2001 Posts : 875
| Posted : Wednesday, 23 March 2005 - 18:58 10: BUMP 20: Goto 10
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