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Forum : Strategy & Tactics
AuthorTopic : Wk 2, Lec 1 - "Max Damage/Siege"
CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Monday, 17 February 2003 - 17:50

There are two limits here.

1) Any non-siege unit attacking a building can only do a maximum of 250 points per attack.

2) In non-skirmish games, unit attacks can only yield a maximum of 1,000 points plus bonuses for levels.
It should be noted that a retaliating unit has NO max damage.

When a unit attack DOES hit the max damage limit, a 'modifier' is employed. To keep the fight fair, all damage done is reduced using the same ratio until the attack DOES meet the max damage limit.

Example:

I attack a stack, and do 3,000 damage. The defender does 1,500 damage back.
Modifier is used - both sides are divided by 3:

I now do 1,000 damage, the other stack does 500 back.

The modifier:- Every level a unit gets extends it's max damage by 20 points. So a level 11 unit can then do 1,200 damage.

Siege units have no limt on the damage they can do to buildings. If you have a catapult stack that can do 5,000 damage, then that's what it does. Only the normal combat modifers apply, NOT max damage.

Siege = Battering rams, Catapults.
------------------------------------------------------------
Now you know the rules, here's how to exploit them!

Part 1: Bigger-than-normal stacks.

As you should hopefully know, you can attack whenevr your unit has 40% or more battle points (BP).
So, in theory, if you make it so that 40% of your full attack strength just so happens to be the same as your max damage, you'll be able to attack more often at full strength (to get 40% BP only needs 40% of a turn, rather than the full 100%).
The down side is that you end up with less stacks, and you could simply use more stacks instead of logging in more often...! :-)

Part 2: Smaller-than-normal stacks.

There's one VERY good reason to use reduced size stacks. Many of the unit types get bonuses of damage, be it the rock-scissors-paper bonus or the size bonus of the ballista - but the one thing you can be sure of....the bonus is rendered ineffective if you go over the max damage. True - the modifier ensures it's not totally wasted - but that still limits the amount of damage you can do to your opponent in a short space of time. Even worse if it's a 'free shot' like ranged troops and Knights get - there's nothing to modify against, so you lose your bonus completely!
To a lesser extent, you can use small stacks to wreak havoc on structures - but unless you know what you're doing, it's not advised as the stack size needed to do exactly 250 damage will be incredibly small and very easy to kill! :-)

Thus ends the lecture on siege troops and max damage :-)
(unless there's more to add...!)
I've no idea what will be in the next lecture, I'll decide nearer the time :-)

savetuba
Joined 5/11/2001
Posts : 1379

Posted : Monday, 17 February 2003 - 18:24

uh ctd, I thought that a lvl 11 troop could do 1,220 dammage, not 1,200. 11*20=220+1,000=1,220

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Monday, 17 February 2003 - 21:28

That would suggest a level 1 troop could do 1,020 damage, which isn't the case afaik....

savetuba
Joined 5/11/2001
Posts : 1379

Posted : Monday, 17 February 2003 - 21:32

ah I see your point, thanks for the clarification.

logickal
Joined 26/12/2002
Posts : 65

Posted : Tuesday, 18 February 2003 - 16:55

What if the attacker is a ranged unit and the defender is a huge stack? Since there's no damage dealt in retaliation, is the modifier still applied?

CTDXXX
Joined 19/11/2001
Posts : 5842

Posted : Tuesday, 18 February 2003 - 18:35

As above. The modifier is used, but of course the '0' side of the damage equation can't be reduced - so you're the only loser :-)

So 3,000 damage is cut down to 1,000 - and 0 is cut down to 0

tarim
Joined 18/10/2002
Posts : 2727

Posted : Saturday, 9 August 2003 - 22:07

bumped for newbies

gueritol
Joined 7/02/2003
Posts : 3940

Posted : Friday, 31 October 2003 - 09:12

kiching!

pinafore
Joined 19/07/2001
Posts : 2307

Posted : Wednesday, 19 November 2003 - 08:40

you can find CTDs lessons at http:www.waronliner.com

perhaps easier for newbs? i dont know.

tackedlugnut
Joined 6/09/2003
Posts : 397

Posted : Saturday, 24 April 2004 - 01:53

*bump*

kingrichard
Joined 13/11/2002
Posts : 1181

Posted : Friday, 2 July 2004 - 03:43

*Bump* for our Newbies

Genghis Bob
Joined 11/11/2001
Posts : 875

Posted : Wednesday, 23 March 2005 - 18:58

10: BUMP
20: Goto 10

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