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Forum : Strategy & Tactics
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AuthorTopic : Wk 1, Lec 2 - "Ranged Troops"
gueritol
Joined 7/02/2003
Posts : 3938

Posted : Saturday, 6 December 2003 - 14:25

MAtty here it is!

darkmage124
Joined 17/02/2004
Posts : 26

Posted : Wednesday, 3 March 2004 - 17:27

i gota ?. what is the point of a seige troop? they have little movement and dispite there attack pts they never do sufficiant damage.

Floyd-O-Matic
Joined 27/08/2001
Posts : 2517

Posted : Wednesday, 3 March 2004 - 17:42

Seige troops are all about bringing down castle walls and such.

gueritol
Joined 7/02/2003
Posts : 3938

Posted : Thursday, 4 March 2004 - 06:15

Or they can quickly dismantel your enemies barracks inside the castle.

tackedlugnut
Joined 6/09/2003
Posts : 397

Posted : Saturday, 24 April 2004 - 01:54

*bump*

kingrichard
Joined 13/11/2002
Posts : 1181

Posted : Friday, 2 July 2004 - 03:43

*Bump* for our Newbies

DoRWempirez
Joined 28/06/2004
Posts : 256

Posted : Wednesday, 14 July 2004 - 07:50

Siege troops unless they get a serious revamp including faster movement (idunno make em pulled by really good horses) are pretty much useless, simply use your ranged troops to destroy any unit within 3 blocks of the wall, send in a commandeer to take the wall over and then destroy it yourself using the remove command. it turns it to rubble and vualat instahole, now feel free to march troops into the castle at your whim.

gueritol
Joined 7/02/2003
Posts : 3938

Posted : Wednesday, 14 July 2004 - 10:01

Is is still 3 or has is been changed to 5 hexes from a building?

DoRWempirez
Joined 28/06/2004
Posts : 256

Posted : Wednesday, 14 July 2004 - 11:05

3

Fanatic
Joined 12/01/2003
Posts : 1148

Posted : Wednesday, 14 July 2004 - 13:32

Some (most?) times 4.

kingrichard
Joined 13/11/2002
Posts : 1181

Posted : Wednesday, 14 July 2004 - 15:15

I would say always 4.

DoRW Empirez
Joined 17/09/2001
Posts : 1521

Posted : Friday, 16 July 2004 - 21:59

ive done it in 3, never had to move 4 =( but eh i may be wrong

gueritol
Joined 7/02/2003
Posts : 3938

Posted : Saturday, 17 July 2004 - 17:33

Apparently there is no resounding agreement here...which is sad ... but I'm also not sure 3 is all of the time.

Chiron
Joined 19/09/2000
Posts : 1877

Posted : Sunday, 18 July 2004 - 19:12

.

Last Edited : Tuesday, 20 July 2004 - 06:09

BigAmigo
Joined 15/10/2001
Posts : 3716

Posted : Monday, 19 July 2004 - 01:18

Dorw, a option to your scenario.

If there are ballistas in towers, it becomes difficult to do that. In many of my games I end up with 1000+ troops of marks and/or balli and thus you have tower warfare tactics. But A suicide catapult can take down a barrks real quick and thus give the attacker the troops numerical advantage that many times he does not have in a siege.

cardfan_stl
Joined 25/10/2003
Posts : 846

Posted : Monday, 19 July 2004 - 13:42

Well in our clan game against BoS me and ^ector got to do a lot of testing on this, as we were trying to remove walls to make it harder for Negative Creep to take the castle (make sense? yeah, but it might take more explaining than we need to get into).

Anyway, we were never able to remove a wall when the opponent was 4 spaces away. We needed to remove enemies that were 4 away.

Card

DoRW Empirez
Joined 17/09/2001
Posts : 1521

Posted : Tuesday, 20 July 2004 - 13:06

well now that its been disabled so you can not commandeer walls/towers/drawbridges you need to come up with entire strats and NOW you have to have siege weapons for those turn 80 closet guys that wall themselves up nice and tight. making it next to impossible to get into the castle without some kind of siege tool.

gueritol
Joined 7/02/2003
Posts : 3938

Posted : Thursday, 4 November 2004 - 03:23

Bump!

Genghis Bob
Joined 11/11/2001
Posts : 875

Posted : Wednesday, 23 March 2005 - 18:50

*BUMP*

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Sunday, 26 March 2006 - 11:24

Mump

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