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| W A R O N L I N E : M E S S A G E B O A R D R E P L I E S
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Forum : Strategy & Tactics
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Author | Topic : Chapter 5A: Intelligence |
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BigAmigo Joined 15/10/2001 Posts : 3716
| Posted : Sunday, 15 September 2002 - 23:52 Knowledge is king in any war. Here are a few of my intelligence gathering secrets. Besides the covert stuff mentioned in the previous Chapter 5 thread, here are a few others. Outpost, are your eyes. Surround your territory with outpost. This accomplishes several things, first you can see the bad guys long before they can get to you, You can spy on their operations and you can scare many of them away. If you have established a reputation as a dangerous player then just the mear sight of your outpost can strike fear in lesser players and cause them to stay back from your area. Use your scouts like scouts. Make stacks of 1 each and place them every where. Move every scout every turn 1/2 of their remaining mp, refresh the map, look around and then move them back if you dont see anything important. Others will see you as just being stationary, they are not aware of your "patroling".
And if all else fails, ask you neighbors about their neighbors. I find in many games your neighbors want to avoid early battles and are willing to show acts of "good will". | | Genming Joined 22/04/2001 Posts : 885
| Posted : Monday, 16 September 2002 - 00:01 Yea, outpost is one of the most important structure in the game. I like to use it for defensive means and together with ballista, it makes an impressive ambush combo for unsuspected invading troops. Given the fact that ballista can hit 9 range (troops can only see 8 range away), together with the help of outpost, you can normally killed off enemy troops without them seeing where you are hitting from. | | CoD Joined 3/08/2002 Posts : 76
| Posted : Monday, 16 September 2002 - 03:43 It's true that outposts have bigger range but troops can move. I use 2-4 groups of 1 single scout to "scan" the terrain and nobody will kill them because they are no threat. ...only some angry private messages ))
In that way is easy to find inactive players in first turns and take their castles before others. I've played only in 1-29 level games and suppose in higher level games will not be so many inactive players but you can see how strong they are. Last Edited : Monday, 30 September 2002 - 07:48 | Silva Husky Joined 13/01/2001 Posts : 1458
| Posted : Wednesday, 9 October 2002 - 07:25 heheh Did I give you an angry message?
Well, I still believe that outputs still have more of a vital usage than does single scouts, but they are SOOOO much more expensive....
Knowing a lot is good.....this thread kind of reminds me of the essay and presentation I'm suppose to be writing right now....about electronic battlefields and Geographic Information Systems..........oh wells......I don't think that such things are relavent to this game..... | | CTDXXX Joined 19/11/2001 Posts : 5842
| Posted : Wednesday, 9 October 2002 - 19:24 "Knowing a lot" also counts in terms of experience. I always check out my potential opponents beforehand - not so much for exact ranking so much as where they roughly stand in the big scheme of things...
And if ALL of the potential competitors are top 100...oh dear :-) | | Bones222 Joined 16/07/2003 Posts : 54
| Posted : Saturday, 9 August 2003 - 18:42 chapter 5 is closed on page 4 for further reference, please dont post here. | | Lt. Pain Joined 27/04/2003 Posts : 1513
| Posted : Saturday, 9 August 2003 - 21:48 5 | | Killerdude Joined 1/03/2002 Posts : 730
| Posted : Friday, 30 April 2004 - 10:48 *bump | | kingrichard Joined 13/11/2002 Posts : 1181
| Posted : Friday, 2 July 2004 - 03:49 *Bump* for our Newbies | | Genghis Bob Joined 11/11/2001 Posts : 875
| Posted : Wednesday, 23 March 2005 - 19:03 BUMP |
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