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Forum : Notice Board
AuthorTopic : Map 2.28 Released! (closed)
Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Monday, 15 July 2002 - 09:20

Yes, another newer version

Ver.2.28 is MUCH faster at generating the map.
It also has better compression meaning the map refreshes use less bandwidth.

Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Monday, 15 July 2002 - 09:24

Just further to this...

I've added a "Load" value on the map next to the Turns. This shows the load time in milliseconds from when the map starts to download the map-data to when the map is completely drawn.

A test I did (thanks to sugarleo's Fast18 game), showed his mapsize go from 19k per refresh down to about 13k. thats some nice bandwidth savings.

and on my crappy P2 350 pc, the Generation time went from about 3 minutes, down to about 40 seconds. much faster.

CrimsonSerpant
Joined 1/06/2002
Posts : 535

Posted : Monday, 15 July 2002 - 12:32

man req ur racking it on the map editor, at this rate ull be at version 10.0 by next week lol

its all great tho 8-)

sugarleo
Joined 4/05/2002
Posts : 3773

Posted : Monday, 15 July 2002 - 15:16

Requiem....THE DIFFERENCE IS AMAZING!!
I was very happy to hear my Fast18 kingdom gave you what you needed to experiment on. Since you've looked...with 17 outposts and the upgrades(when I refreshed, it was almost the entire map)...I can see almost the entire field...only gets dark in the corners!! hehe/haha!!
It's wonderful to be able to see all of the other battles and movements of everyone else!! Of course, I'm raving about the outposts' upgrades...the refresh is awesome!! Before, it seemed like I waited forever....as my boss says, "You've hit a homerun, Requiem"!!!!

pinafore
Joined 19/07/2001
Posts : 2307

Posted : Monday, 15 July 2002 - 16:25

nice! but i missed the 2.27 thread!

unseen lord of his land
Joined 9/06/2002
Posts : 367

Posted : Monday, 15 July 2002 - 16:41

No, that's in the 2.26 thread, 'cuz that wasn't such a big update
I think it was something with the red square appearing.
It was an update on the same day as 2.26, so I think that was one of the reasons req didn't make a new thread about that.

Pro
Joined 22/10/2000
Posts : 3021

Posted : Tuesday, 16 July 2002 - 03:53

Gee req, Nice updates.

savetuba
Joined 5/11/2001
Posts : 1379

Posted : Monday, 22 July 2002 - 15:11

is there a map editor download some where I seem to be missing out on how all these people are making maps of their own...

Pro
Joined 22/10/2000
Posts : 3021

Posted : Monday, 22 July 2002 - 15:20

Go to the "Home" link, Then look for downloads down the left.

Floyd-O-Matic
Joined 27/08/2001
Posts : 2517

Posted : Monday, 22 July 2002 - 20:52

Just so you know, if you make a map, there is no guarantee that you will get to PLAY it. That decision is up to Requiem.

savetuba
Joined 5/11/2001
Posts : 1379

Posted : Tuesday, 23 July 2002 - 16:20

i don't know, most of my maps in other games are sucesses.
Age of empires, starcraft, stronghold...

Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Tuesday, 23 July 2002 - 22:02

well, send some in!

i really need a 200x200 map though (map11 in the map editor). it would be nice to have a game that supports more than 12 players.

pinafore
Joined 19/07/2001
Posts : 2307

Posted : Tuesday, 23 July 2002 - 22:55

well, its hard to make it balanced with more than 12...!

Simsler
Joined 21/11/2002
Posts : 4

Posted : Sunday, 1 December 2002 - 07:31

Great!

I'm sorry (
I've just chacked out, how I can Post massages and what the point "posts"in my player-profil meens!

I'm realy sorry!

Last Edited : Sunday, 1 December 2002 - 08:13

Morbius
Joined 15/07/2001
Posts : 3923

Posted : Sunday, 1 December 2002 - 07:33

im pretty sure that you will receive a warning and then face account deletion if you go on like this, SO STOP IT NOW!

edit: ic -- but just imagine what would happen if every new player would do this ... we'd drown in spam.

Last Edited : Sunday, 1 December 2002 - 08:42

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