Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Saturday, 23 February 2002 - 10:23 Ok, i've edited my previous terrain type list to include the RGB color values. i'd say maps would be 120x120, 200x200, or something else simple.
as for resources, as described in the Suggestions forums some time ago, they work different now. resource piles have nothing to do with resource buildings.
players can only take over resource buildings that are placed on the map (cannot build them). the do not need to be near any resource pile. (as seen in my example) there is no Food anymore.
resource piles are now simply free resources that when moved over or attacked once, ALL the resources are taken and the object disappears (bit like treasure).
so, as a map maker, you need to decide whether to have more resource buildings, so players have a longer term resource income to fight over, or fewer and more resource piles which means a faster immediate resource count, but less steady income there-after. or perhaps a balance of the two.
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pinafore Joined 19/07/2001 Posts : 2307
| Posted : Saturday, 23 February 2002 - 12:25 then we have the problem of adding our surface gifs to the .swf. i have to see the surface to edit... could you give us some kinda converter? Last Edited : Saturday, 23 February 2002 - 12:28 | GTApunk Joined 3/02/2002 Posts : 4
| Posted : Saturday, 23 February 2002 - 14:24 Ok i downloaded it and i was messing with it for awhile and i got the hang of it its really good i like it and i made a map and i was wondering were i send it in?? Its a map just like all out killing : P the castles are kinda near eachother but just check it out plz but i need some info on how i sendx it in | | CTDXXX Joined 19/11/2001 Posts : 5842
| Posted : Saturday, 23 February 2002 - 16:49 I REALLY have to do this thing :-) I've only come back to the game today, but that map editor is SCREAMING out to be used! You really have no idea how many hours I wasted on making Doom maps :-) - all fairly (in professional terms) basic but still... I just HAVE to do this... | | Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Saturday, 23 February 2002 - 17:55 hehe. well, i hope that with a public map editor, we can see some really cool maps in future, and should make the game a bit more interesting.
to send in maps, simply email me the TXT file that you saved your data in. email alex@waronline.net
as for the base terrain (the background image), thats a bit trickier. If you make a good one, you'll have to send it in so I can check it out and convert it. However, we are limited in how many of these we have overall. I'll probably only have about 3-4 of these in each major size group. | | GTApunk Joined 3/02/2002 Posts : 4
| Posted : Saturday, 23 February 2002 - 17:55 Ok i got a really ko map Just were do i send it??? | | Pro Joined 22/10/2000 Posts : 3023
| Posted : Saturday, 23 February 2002 - 18:46 He said in the previous post. | | GTApunk Joined 3/02/2002 Posts : 4
| Posted : Saturday, 23 February 2002 - 19:52 I know i was to lazy to read it all | | pinafore Joined 19/07/2001 Posts : 2307
| Posted : Saturday, 23 February 2002 - 20:02 im working on LOTR: middle-earth... | | Kingmen Joined 23/07/2001 Posts : 2010
| Posted : Sunday, 24 February 2002 - 19:08 im working on one to. and also Req, will ne on these maps b used in clan war and personal games? | | Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Sunday, 24 February 2002 - 20:59 possibly. depends entirely on the map created. | | Pro Joined 22/10/2000 Posts : 3023
| Posted : Sunday, 24 February 2002 - 23:57 Well i am creating a clan war...1 clan vs another for 2-8 players on each team (have 4 on each team at the moment....just adding more resources and stuff. | | GTApunk Joined 3/02/2002 Posts : 4
| Posted : Sunday, 24 February 2002 - 23:58 Ok i just made a good map i think I put time into it well i sent it to ya and i hope ya like it | | Pro Joined 22/10/2000 Posts : 3023
| Posted : Monday, 25 February 2002 - 00:52 Post it here.....But copyright it
Here is mine.... My Map is © Copyright 2002-2003 by Pro. All rights reserved.
(Requiem: Please do not post maps in here. as i said above, email them to me)
Last Edited : Monday, 25 February 2002 - 01:24 | pinafore Joined 19/07/2001 Posts : 2307
| Posted : Monday, 25 February 2002 - 12:27 aehhm... REQ!!!
will players still be able to destroy those mines quarries and wood-mills? would be good to know... | | Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Monday, 25 February 2002 - 14:48 no. destroying will actually just make them inactive for a while and lose ownership. | | Kingmen Joined 23/07/2001 Posts : 2010
| Posted : Monday, 25 February 2002 - 16:37 also how many clan members may we have n it Req? at least 6 but up to 10 clan members or maybe just 5 or 6 members? Last Edited : Monday, 25 February 2002 - 16:37 | Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Monday, 25 February 2002 - 20:09 I'd say clan matches would have no more than 5 players per clan in a single game. Any more than that and it would place a requirement for ALL clans to have 10+ members, which isnt very fair.
Clans are really only meant to be small groups/teams. |
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