Mog DoC Joined 5/02/2004 Posts : 14422
| Posted : Friday, 22 November 2024 - 16:03 It's been an issue for ever, but we need to try to get some new members. No offense, but the same players over and over isn't quite as thrilling as playing against new players, showing them the ropes by (hopefully) beating the tar out of them until they improve!
I myself have one player, Slow Ox, who I know IRL. He is the only one who has stuck around, so I know it's a rare way to get new players. Still, you should think about asking likely candidates to join. You can tell them that they will get to see and experience a Mog, a once in a lifetime (hopefully) thrill.
Remember to vote at TWG daily if you remember. The link is in the Who's Online page.
If you can think of some other ways to advertise WOL, please tell us here.
https://www.facebook.com/groups/18391908327 is the link to a Waronline site on Facebook which you can publish images of battles and get in touch with others.
Mog treats for all who join in! Last Edited : Friday, 22 November 2024 - 16:05 | Mog DoC Joined 5/02/2004 Posts : 14422
| Posted : Tuesday, 24 June 2025 - 11:35 We do have an excellent new player: Doodlez.
Attendance is lagging though. Tell your pals! Tell your enemies! Tell SOMEbody about WOL! | | Mog DoC Joined 5/02/2004 Posts : 14422
| Posted : Tuesday, 1 July 2025 - 06:30 We have no new members except one. Older players have quit playing. Is WOL dead and we should just forget it and leave? Req has no ideas about how to increase membership and never really has, he doesn't understand marketing, I guess. A very sad time for me, seeing this game eat it and die like this, but I have seen this happen a few times. I am tired of being the last player here, so ask me to stay or leave me alone to just go off and forget a twenty year relationship. A real shame since we lost WOL and got it back due to Req's nearly superhuman porting it to HTML from a Flash based game. Oh well, all things must pass, as Mister G. Harrison of Liddypool said.
| | LOD Joined 13/12/2001 Posts : 5729
| Posted : Tuesday, 1 July 2025 - 06:55 I belive the biggest problem is that it takes too long to get into a game. Noobs most likely want to play as soon as they join. It would take some AI that could really play well, maybe diffrent levels of skilled. Like in Civ and similar games. Don't think Req wants to take the time to program a such though. | | LOD Joined 13/12/2001 Posts : 5729
| Posted : Tuesday, 1 July 2025 - 08:52 When I was new there were ongoing games you could join big maps, many castles no bigger thanb todays barracks if I remember correctly. You had some time before you could be attacked. Making it possible to build up some before the bad guys came for you. However there was usually some seasoned player controling the area you ended up in and usually that one would offer protection. I belive Big Amigo was the one tutoring me. We could use such games, noone knew when they ended too it was ongoing. Dont think there waer mines oinly piles that you could harvest until they ran out of the resource.Those were scattered around the map, you needed to go look for them. | | Doodlez Joined 31/05/2020 Posts : 9
| Posted : Tuesday, 1 July 2025 - 09:04 I think if the active player base becomes a little more active and if we were somehow able to pull back in a few of the players who haven’t been here in a while then it would really help the cause. With today’s social media and various platforms such as Reddit it's possible to revive it. However as previously said it would take games being actively available to be joined etc | | Mog DoC Joined 5/02/2004 Posts : 14422
| Posted : Tuesday, 1 July 2025 - 10:01 Any REAL solutions? Those suggestions are just lame at this point. I don't mean to be mean, but snap out of it! None of those ideas have ever worked. | | Doodlez Joined 31/05/2020 Posts : 9
| Posted : Tuesday, 1 July 2025 - 12:28 I get what you’re saying but I don’t think that there’s any one solution that solves the problem. It’s going to take a few things happening at the same time to make it work. The community can make or break a game, my previous post highlights what I mean. Looking through previous posts and history of this site there’s literally hundreds if not thousands of players that have been regulars here at one point or another. Reigniting the old guard would be a good start. Additionally since I’ve been here I have consistently been the only one posting games. I have a duel open to be joined 100% of the time. I often post battles. However I seem to be virtually the only person doing that. I understand others may not have the time to post games consistently, however there has to be some time or another that they can start games up. My previous point about veterans on hiatus are people who are familiar with the game and can contribute via activity | | Braquemart Joined 9/09/2002 Posts : 447
| Posted : Tuesday, 1 July 2025 - 14:10 We should have more campaigns with 4 players. So these games will start in short times. As we have at maximum 10 active players, how could we expect to see campaigns with players to start ? | | Mog DoC Joined 5/02/2004 Posts : 14422
| Posted : Tuesday, 1 July 2025 - 19:57 As far as having a running game people can join right away, we used to have that, like 100 player games that went on forever. It was ok, although the empires some players built got pretty onerous!
I had designed a one player map with various quests one could perform, allowing people to compete one score against another. It was built on a spiral and got tougher the farther in one went. WOL fell apart before I could convince Req to try it. It would have been fun trying to get the most gold, kill the most foes, get to the center fastest, etc. | | Mog DoC Joined 5/02/2004 Posts : 14422
| Posted : Tuesday, 1 July 2025 - 19:58 The problem with 4 player games is their predictability. Two players square off and whoever wins get to pummel the winner of the other fight.
| | LOD Joined 13/12/2001 Posts : 5729
| Posted : Tuesday, 1 July 2025 - 20:05 When the 100 castle map was used I seem to remember one got a castle in the arwe where others were already. New players could join at any time. No fixed end to the game. It restarted randomly. Meanwhile those who joined several turns after it started could win the game if they were skilled enough. Isn't that map still available somewhere in Reqs cache? | | Mog DoC Joined 5/02/2004 Posts : 14422
| Posted : Tuesday, 1 July 2025 - 20:56 I'm sure that map still exists. It was the one with 100 round "islands" connected at edges in four places, or less if on a wall. | | Braquemart Joined 9/09/2002 Posts : 447
| Posted : Wednesday, 2 July 2025 - 23:42 That mao could really work to allow people to join and play without any delay. | | Mog DoC Joined 5/02/2004 Posts : 14422
| Posted : Thursday, 3 July 2025 - 11:01 I'll ask Req to re-use it. He may want to alter how it works, like limiting amount of turns anyone could play without starting over. Maybe 100 turns? 50?
Sent. Waiting for a reply. Last Edited : Thursday, 3 July 2025 - 11:05 | Julian The Emperor Joined 9/02/2004 Posts : 63
| Posted : Thursday, 3 July 2025 - 12:06 Let's see how it works | | Mog DoC Joined 5/02/2004 Posts : 14422
| Posted : Friday, 11 July 2025 - 17:59 After some thought I have come up with a few operating ideas for the 100 player map ongoing game.
Limit how many turns a player gets to play without starting over.
Let players get some amount of invulnerable turns before anyone can attack them. (10? 15?)
If possible, start players with only one neighbor.
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