Forum : Question Corner
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Author | Topic : How close can you build to an enemy? (closed) |
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Hambone Joined 27/12/2008 Posts : 329
| Posted : Tuesday, 5 June 2012 - 04:33 I'm sure it used to be you couldn't build within 6 hexes of a unit. But I tried building a barracks 7 hexes away (closest hex of the barracks to the unit) and it said I was too close. Yet, in same campaign I've built smaller buildings 7 hexes away fine. |
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TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Tuesday, 5 June 2012 - 23:35 Best I can determine is that 6 still works for me and I'm inclined to think that you're either counting wrong or missing an obstacle or encounterring a bad hex or some other bug ... lots of the latter I've come to realise in these Mog made maps.
rex |
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Hambone Joined 27/12/2008 Posts : 329
| Posted : Wednesday, 6 June 2012 - 00:55 It is only units that matter, right? I can build close than 6 to enemy buildings? |
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TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Wednesday, 6 June 2012 - 03:48 You should be able to build right next to buildings, but there used to be (not sure if it's still an issue) at/from/between 7:00 to 10:00 a questionable distance (i.e. one can count 6 hexes from the builder in 6 directions hexagonally (i.e. where hexes are not clearly within the hexagon in those vicinities used to be a problem)).
rex |
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sugarleo Joined 4/05/2002 Posts : 3773
| Posted : Wednesday, 6 June 2012 - 11:13 Not sure what the rule is (been gone too long)...I was thinking 5 space clear between...BUT, one interesting change I've noticed, the unknowns or random units have no zoc effect for building. |
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TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Thursday, 7 June 2012 - 00:49 Might as well mention this while I'm at it, that is, I suspect that with non-medieval characters (because I'm using Barbarians second time), bugs may be more rampant (i.e. e.g. I busted a tribute pile in the PG game as a Barbarian and was still able to move the unit afterward).
rex |
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TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Friday, 8 June 2012 - 00:48 Here's an example of where for some reason my Barbarian grunt unit can't move adjacent to the scumbag Demonic unit and I can only refer to the reason as some sort of map bug or character bug: uploadingit.com/file/view/xgh8lngwj3xdhfu3/nogogrunts.JPG
Also in this same scene, I did get fooled thinking I had 6 spaces to allow me to build a palisade, but forgot that it's 6 spaces from the space where the building will be placed (i.e. not including it).
rex |
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sugarleo Joined 4/05/2002 Posts : 3773
| Posted : Friday, 8 June 2012 - 11:58 ?%<#@<deleted>*&@#!!!
Last Edited : Friday, 8 June 2012 - 12:07 | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Saturday, 9 June 2012 - 03:21 There was no *apostrophe s* after *"scumbag"*, but I do understand and appreciate how you read it that way.
rex | | sugarleo Joined 4/05/2002 Posts : 3773
| Posted : Sunday, 10 June 2012 - 00:58 |
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