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| W A R O N L I N E : M E S S A G E B O A R D R E P L I E S
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Forum : Bug Reports
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Author | Topic : Wrong Commandeer Builds Too Far |
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TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Thursday, 29 December 2011 - 01:00 In Camp 2838 I had assumed without looking that my commandeer 1 which was at (96,171) would build my tower at (97,171), but instead my commandeer which I had wanted to move to safety, but is now immobilized at (98,173) did an illegal build of the tower at (97,171) unexpectedly.
rex | | Mog DoCJoined 5/02/2004 Posts : 14358
| Posted : Thursday, 29 December 2011 - 09:30 I tend to check which comm is doing the building, anymore. I've had the wrong one build before and screw up movement and so on. | | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Thursday, 29 December 2011 - 10:39 Yes, me too, but this is the second time the wrong comm did the building of a 1x1 building 2 spaces + one space up away.
rex | | bestia Joined 30/04/2007 Posts : 96
| Posted : Sunday, 22 January 2012 - 23:03 Dude, if the second comm is in proximity to that hex and could also build a building, in the menu u'll see both of them. Just like when you can attack a building and have several troops next to it. Just choose a correct one :-) | | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Monday, 23 January 2012 - 15:40 Bestia, you miss my point which is that I didn't look to see if my comm that I wanted to move were listed as being able to build because it was too far from the hex where I built a 1x1 building (i.e. it normally would not have been able to build in that hex);
However, if there is some sort of *assist* by adjacent comms of which I'm not aware, then that is another matter.
rex |
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