TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Sunday, 30 October 2011 - 00:47 It would be nice if palisades/walls of captured castles slowly auto-repaired themselves because it's quite a task to manually repair them a turn at a time with commandeers and doubtful if anyone puts forth the effort.
It can even be an on/off option to select with gold and material deduction charge per turn when on is selected, but all units should show repair progress each turn or at least within possibly 3 space radius of a commandeer.
rex |
doodoomite Joined 11/12/2005 Posts : 500
| Posted : Thursday, 24 November 2011 - 02:58 That would be better. Last Edited : Thursday, 12 January 2012 - 03:20 | RUFF RYDER Joined 5/08/2008 Posts : 315
| Posted : Wednesday, 11 January 2012 - 11:58 yea for sure it would save alot of time. | | doodoomite Joined 11/12/2005 Posts : 500
| Posted : Thursday, 12 January 2012 - 03:30 If the commadeer could take over,repair and build within 3 hexes,he would be on a more level playing field,with the other troops. And if a lone commandeer could build barracks,without the building techs or build a smith,academy and guild,without a castle or barracks,would be nice. Especially if a comm is the only troop he has left,after the castle has been taken over by someone else. that ability should be available only in that situation. I also wish we could build extra resource buildings,to really boost our tribute,which can help out a lot,with your final ranking in a game. | | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Thursday, 12 January 2012 - 04:03 That all sounds good Doodoomite and I especially like the last part because in my Camp 2838, I'm ahead of everyone in experience by over 100,000 points but a few of them have only from a few thousand to 15000 tribute lead on me placing me at first for experience, but 6th in tribute and overall third in game ... just don't seem balanced to me.
rex | | doodoomite Joined 11/12/2005 Posts : 500
| Posted : Friday, 13 January 2012 - 12:11 It's not balanced,because even a lot of tribute doesn't help you much,when you need to build up troops fast or upgrade to a stronger troop. Each castle should have at least 2 or 3 gold mines around it and at least 3 each of the other resources. Get rid of the resource piles,they are a waste of time chasing after,because you are losing valuable movements,to get into stratigic positions. | | doodoomite Joined 11/12/2005 Posts : 500
| Posted : Friday, 13 January 2012 - 12:15 This game also needs to get a lot faster,in order to stay competitive and keep current players,because more than 100 moves in a game,just ain't cutting it anymore. | | RUFF RYDER Joined 5/08/2008 Posts : 315
| Posted : Friday, 3 February 2012 - 09:59 i don't see why get rid of the resources because to me it's first in first serve if req just put's gold mines on any map it's just going to make everything easy for the real good player's again. | | doodoomite Joined 11/12/2005 Posts : 500
| Posted : Saturday, 4 February 2012 - 10:23 I see your point. |
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