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Forum : Suggestion Box
AuthorTopic : Repair of Captured Castle Walls
TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Sunday, 30 October 2011 - 00:47

It would be nice if palisades/walls of captured castles slowly auto-repaired themselves because it's quite a task to manually repair them a turn at a time with commandeers
and doubtful if anyone puts forth the effort.

It can even be an on/off option to select with gold and material deduction charge per turn when on is selected, but all units should show repair progress each turn or at least within possibly 3 space radius of a commandeer.

rex

doodoomite
Joined 11/12/2005
Posts : 500

Posted : Tuesday, 1 November 2011 - 06:29

I agree with you,Rex.

RUFF RYDER
Joined 5/08/2008
Posts : 315

Posted : Saturday, 19 November 2011 - 19:36

what about just clicking on the commander and it repairs the whole captured castle

doodoomite
Joined 11/12/2005
Posts : 500

Posted : Thursday, 24 November 2011 - 02:58

That would be better.

Last Edited : Thursday, 12 January 2012 - 03:20

RUFF RYDER
Joined 5/08/2008
Posts : 315

Posted : Wednesday, 11 January 2012 - 11:58

yea for sure it would save alot of time.

doodoomite
Joined 11/12/2005
Posts : 500

Posted : Thursday, 12 January 2012 - 03:30

If the commadeer could take over,repair and build within 3 hexes,he would be on a more level playing field,with the other troops. And if a lone commandeer could build barracks,without the building techs or build a smith,academy and guild,without a castle or barracks,would be nice. Especially if a comm is the only troop he has left,after the castle has been taken over by someone else. that ability should be available only in that situation. I also wish we could build extra resource buildings,to really boost our tribute,which can help out a lot,with your final ranking in a game.

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Thursday, 12 January 2012 - 04:03

That all sounds good Doodoomite and I especially like the last part because in my Camp 2838, I'm ahead of everyone in experience by over 100,000 points but a few of them have only from a few thousand to 15000 tribute lead on me placing me at first for experience, but 6th in tribute and overall third in game ... just don't seem balanced to me.

rex

doodoomite
Joined 11/12/2005
Posts : 500

Posted : Friday, 13 January 2012 - 12:11

It's not balanced,because even a lot of tribute doesn't help you much,when you need to build up troops fast or upgrade to a stronger troop. Each castle should have at least 2 or 3 gold mines around it and at least 3 each of the other resources. Get rid of the resource piles,they are a waste of time chasing after,because you are losing valuable movements,to get into stratigic positions.

doodoomite
Joined 11/12/2005
Posts : 500

Posted : Friday, 13 January 2012 - 12:15

This game also needs to get a lot faster,in order to stay competitive and keep current players,because more than 100 moves in a game,just ain't cutting it anymore.

RUFF RYDER
Joined 5/08/2008
Posts : 315

Posted : Friday, 3 February 2012 - 09:59

i don't see why get rid of the resources because to me it's first in first serve if req just put's gold mines on any map it's just going to make everything easy for the real good player's again.

doodoomite
Joined 11/12/2005
Posts : 500

Posted : Saturday, 4 February 2012 - 10:23

I see your point.

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