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Forum : Suggestion Box
AuthorTopic : Advance Training...boost it up a bit?
Sage DoC
Joined 8/11/2002
Posts : 4070

Posted : Saturday, 11 June 2011 - 04:01

I've never bought it because the text says "an extra 5 per turn." Is that accurate?

If that's the case, it would take 10 turns to produce an extra basic troop...and almost half the game for an extra advanced troop?

I feel it should be boosted to make it a more conceivable option.

Zandorr
Joined 4/03/2009
Posts : 40

Posted : Monday, 4 July 2011 - 22:21

If you get all the techs and upgrades it goes from 50 to 75
an extra troop for every 2 built

Sage DoC
Joined 8/11/2002
Posts : 4070

Posted : Tuesday, 5 July 2011 - 05:16

But can you afford to deploy those troops after you just spent $20,000 on the techs?

Zandorr
Joined 4/03/2009
Posts : 40

Posted : Thursday, 7 July 2011 - 06:17

I always liked a larger map with more armies,
and having more ways to to increase production.
If your army is 6 turns move or more from the nearest barracks, then builing new barracks may be justified.
If you have a commander far from the nearest barracks, then you would be building barracks with advanced training which would allow faster and greater prodction,just where you need it

Last Edited : Thursday, 7 July 2011 - 06:36

doodoomite
Joined 11/12/2005
Posts : 500

Posted : Tuesday, 12 July 2011 - 04:48

I agree with Zandorr on his last reply,we should use bigger maps with 12 to 20 players more often,some extra castles on the map and a higher production rate from barracks,resource buildings or a little reduction in the cost of troops. But like Mog said before,Req probably will not tweek this game any more.

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