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Forum : Question Corner
AuthorTopic : Can catapults attack troops? (closed)
Deadhead
Joined 3/04/2002
Posts : 309

Posted : Thursday, 14 October 2010 - 14:04

I was just checking out the troops and noticed the amount of damage a catapult does. Are they for seige only or can they attack troops. If they can attack troops is their a penalty for damage?

doodoomite
Joined 11/12/2005
Posts : 500

Posted : Thursday, 14 October 2010 - 16:12

No only buildings,because of the damage they bring,it would not be fair to let them attack troops.

Coopels DoC
Joined 29/01/2005
Posts : 1037

Posted : Thursday, 14 October 2010 - 16:20

They can still attack troops, but they have a severe damage reduction. I think the latest I've seen was doing around 20 hp of damage against a HC. So basically they do a little less damage than an archer, but if you have nothing else to shoot then why not.

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Friday, 15 October 2010 - 03:45

Actually they kick the crap out of ballistas, I think that needs to be changed.

titonator
Joined 12/02/2004
Posts : 3278

Posted : Friday, 15 October 2010 - 05:47

I dont think that should be changed Mog, ballistas were after all quite large wooden structures traditionally and cats are designed to deal maximum damage to structures

doodoomite
Joined 11/12/2005
Posts : 500

Posted : Friday, 15 October 2010 - 11:28

I agree with MOG.

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Friday, 15 October 2010 - 18:15

Ballistas weren't as big as a castle! Maybe if catapults only hit small targets 10% of the time it would be fair. That aside, I think using a siege weapon against what was otherwise a powerful anti-personnel weapon makes the game much less playable.

Having a siege weapon that has the very longest range able to knock out what was otherwise a useful ranged troop doesn't seem fair. What use are balistas if they can't be defended? They already can't be in towers. I had a situation recently where catapults in barracks just sat out of range and took out all my ballistas. If an enemy can just hold off everything but a full frontal attack it lessens the defensive stance to the point of uselessness.

In any case, it will have to wait for the return of the game designer to fix the issue. That could be... a long time.

SIMONSAYSDIE
Joined 29/11/2008
Posts : 1072

Posted : Saturday, 16 October 2010 - 21:31

so your decision is the final word mog?

10% seems a bit low... if a cata did hit a bali in real life it would totally destroy it...

Coopels DoC
Joined 29/01/2005
Posts : 1037

Posted : Saturday, 16 October 2010 - 22:32

Doesn't really matter what the final word may be since Req is rarely around and likely wouldn't change anything in Wol if he was.

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Sunday, 17 October 2010 - 00:27

No, my word is not final on anything. I can't actually change that part of the troops with my admin powers, just stats, not stuff like what can hit what. I won't change any troop stats, either, I don't think that is my business, really.

I'm just making a plea as a player, not to allow siege weapons to be used as ranged weapons.

I merely suggested 10%, it could be any percentage, but really, I don't think catapults should be able to do much damage to ballistas just for the sake of gameplay, historical accuracy be damned.

Eventually Req will have some time to spend here and I'd like to see a few long-standing bugs be addressed.

SIMONSAYSDIE
Joined 29/11/2008
Posts : 1072

Posted : Sunday, 17 October 2010 - 20:23

i wasn't trying to bust ya balls mog... i know you do tons to help improve this game... you always have

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Monday, 18 October 2010 - 00:17

I am pretty wonderful.

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