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Forum : Notice Board
AuthorTopic : Updates - April 2010
Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Thursday, 8 April 2010 - 18:13

Changes
- Removed Campaign/Clan game limits. You can join and play as many as you like.
- Draws no longer give both players full ranking points. Equal players get 0 points each, and better player drop a small amount, and lower player gains a few points.

Fixes
- Games that didnt start due to above limit, or players inactive will now start via daily check if enough players are active.
- Building a new building on the top left corner of your Castle no longer sets the Castle into building mode.
- Clicking a player name in the Clan Details page now takes you to the correct player info page.
- Fixed the exploit that allowed deploying troops you didnt have access to
- Removed unavailable classes from Campaign join page
- Fixed Campaign rankings page

Last Edited : Wednesday, 14 April 2010 - 20:20

titonator
Joined 12/02/2004
Posts : 3278

Posted : Friday, 9 April 2010 - 07:14

One of the benefits of being a member removed

but i do like it more camps will play now hopefully

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Friday, 9 April 2010 - 16:35

Since you could already be a daily member by voting this has little current effect. Having less than a hundred regular players calls for some drastic actions.

Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Tuesday, 13 April 2010 - 06:28

Draws no longer give both players full ranking points.
Equal ranked players get 0 points each, and better player drop a small amount, and lower player gains a few points.

This is the same method used in Chess ranking systems.

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Tuesday, 13 April 2010 - 17:08

Bravo! Bravo Magnifico!

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Sunday, 2 January 2011 - 19:33

(Note the dates on this thread)

Req has changed ballistas from siege to ranged, thus making catapults far less dangerous to them, at my request. Now, ballistas take 10% damage from siege weapons.

SIMONSAYSDIE
Joined 29/11/2008
Posts : 1072

Posted : Tuesday, 4 January 2011 - 13:15

once again the rules change...
if a catapult hit a ballista in real life... there wouldn't be much left to it...

questions... will bali now take more damage from marks?... and do bali still do less damage if they are moved before firing?

Last Edited : Tuesday, 4 January 2011 - 13:18

Genghis Bob
Joined 11/11/2001
Posts : 875

Posted : Tuesday, 4 January 2011 - 15:00

So now ballistas are able to enter towers, correct?

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Tuesday, 4 January 2011 - 17:56

I don't know the answers to those questions.

Since ballistas are now ranged troops, I expect they can move into towers, easy enough to check on. Make a training game and see.

Catapults were not meant to hit small targets like a ballista, it is unlikely they were ever used for such a purpose, now they have a chance of doing damage, just not an overwhelming one like it has been. Cats had superior range so they could wipe out lots of ballistas. It was not very realistic, in my opinion. Cats are for walls and buildings, like in the real historical usage of them, LOTR notwithstanding. Ballistas are entirely anti-personnel weapons. Shooting a spear at a wall, well, it is pointless.

The rules didn't change, just one unit's stats. This is an adjustment.



Coopels DoC
Joined 29/01/2005
Posts : 1037

Posted : Tuesday, 4 January 2011 - 20:34

I just checked and ballista can enter towers again.

doodoomite
Joined 11/12/2005
Posts : 500

Posted : Wednesday, 5 January 2011 - 10:18

Make rock units a little more powerful against catapults and battering rams.

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