Forum : Bug Reports
|
---|
Author | Topic : Pesky allies |
---|
Crimsondawn Joined 12/06/2007 Posts : 1240
| Posted : Sunday, 27 December 2009 - 01:14 Seems one is unable to deconstruct with an allied unit within 5 squares... I think this may hold up for building around allies but i havn't tested it out so if anyone knows please post. |
|
Mog DoCJoined 5/02/2004 Posts : 14358
| Posted : Sunday, 27 December 2009 - 03:36 Are you speaking of a team game? |
|
No da vo Joined 9/12/2009 Posts : 244
| Posted : Sunday, 27 December 2009 - 07:02 6 hexes really, yes in a team game. Can't build or tear down with teammate within 6 hexes. |
|
No da vo Joined 9/12/2009 Posts : 244
| Posted : Sunday, 27 December 2009 - 07:03 can't seem to get my range into an outpost either. |
|
Hambone Joined 27/12/2008 Posts : 329
| Posted : Sunday, 27 December 2009 - 07:44 If the outpost is yours and it has been completed (no spanner symbol) then you should be able to move any missile units in except ballistas ( which are now classed as seige for purposes of movement and defence). Seige units can no longer enter outposts or towers. |
|
Crimsondawn Joined 12/06/2007 Posts : 1240
| Posted : Sunday, 27 December 2009 - 12:35 Yes allied game, RedVsBlue_9961. No it is 5 spaces... MarcouniusQV's spearman_1 coordinates 25,70 sent up this message when the palisade at 20,67 was ordered to deconstruct,
"Sorry, you cannot remove this building as it is too close to an enemy army.".
The palisade behind it 19,67 did deconstruct however.
Marco and I are on the same team (Team Blue).
I'll provide screen shots if anyone wants I'll take one now before Marco moves. |
|
No da vo Joined 9/12/2009 Posts : 244
| Posted : Sunday, 27 December 2009 - 21:11 hmm didn't know seige has been reclassed, guess that explains that much. I'm in the same game with crim and marc, but I'm getting the same msg's at 6 hexes, and not only in that game but duels as well. |
|
No da vo Joined 9/12/2009 Posts : 244
| Posted : Sunday, 27 December 2009 - 21:12 then again if it's an ally, it shouldn't matter if it was 1 hex should it? |
|