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Forum : Notice Board
AuthorTopic : Build + Repair + Movement + Map Updates
Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Tuesday, 6 October 2009 - 05:17


Updated the map interface to change a few things.

Combat results window is replaced by showing the damage done floating up the screen, and a message at the top.

Movement hexes now show how many spaces each space costs.

Seige machines cant move into Towers/Outposts.

Towers give less Attack bonus (now +10 instead of +20).

Building and Repairing now take a turn (you will see a yellow/orange spanner), during which time the building cannot be entered or used.

Pict
Joined 27/10/2007
Posts : 589

Posted : Tuesday, 6 October 2009 - 06:00

Req,

I built a Mil Academy at 20,21 in camp 31054 the turn before last yet it still has the spanner. When you click on it it says "ready in 4 ticks"!!!! 8-O

Also, what is the story with associated techs? If the "tick" / turn thing is not working does that mean I will not be able to access those techs either until its sorted?

Hambone
Joined 27/12/2008
Posts : 329

Posted : Tuesday, 6 October 2009 - 10:28

Could you explain how the ready in X ticks thing works?
I.e. does "ready in 1 tick" mean it is ready immediately after the end of turn, or do I have to wait 24 hours (for 1 turn/day game).

When I built the buildings just before the tick it said "ready in 0 ticks" but they weren't ready. After the tick it says "ready in 1 tick".

Also, can siege weapons move through towers and outposts or do they completely block movement?

Last Edited : Tuesday, 6 October 2009 - 16:33

Kingmen
Joined 23/07/2001
Posts : 2010

Posted : Wednesday, 7 October 2009 - 01:33

Looking nice Req...

Requiem [R]
Joined 3/02/2000
Posts : 4882

Posted : Wednesday, 7 October 2009 - 02:05

towers and outposts completely block movement since seige cant enter them.

the "tick" thing counts down every hour

Disturbedyang
Joined 27/01/2003
Posts : 566

Posted : Wednesday, 7 October 2009 - 04:23

My marksmen in PG can't get into an outpost. Will confirm with you again next turn.

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