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| W A R O N L I N E : M E S S A G E B O A R D R E P L I E S
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Forum : Notice Board
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Author | Topic : Build + Repair + Movement + Map Updates |
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Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Tuesday, 6 October 2009 - 05:17 Updated the map interface to change a few things.
Combat results window is replaced by showing the damage done floating up the screen, and a message at the top.
Movement hexes now show how many spaces each space costs.
Seige machines cant move into Towers/Outposts.
Towers give less Attack bonus (now +10 instead of +20).
Building and Repairing now take a turn (you will see a yellow/orange spanner), during which time the building cannot be entered or used.
| | Pict Joined 27/10/2007 Posts : 589
| Posted : Tuesday, 6 October 2009 - 06:00 Req,
I built a Mil Academy at 20,21 in camp 31054 the turn before last yet it still has the spanner. When you click on it it says "ready in 4 ticks"!!!! 8-O
Also, what is the story with associated techs? If the "tick" / turn thing is not working does that mean I will not be able to access those techs either until its sorted?
| | Hambone Joined 27/12/2008 Posts : 329
| Posted : Tuesday, 6 October 2009 - 10:28 Could you explain how the ready in X ticks thing works? I.e. does "ready in 1 tick" mean it is ready immediately after the end of turn, or do I have to wait 24 hours (for 1 turn/day game).
When I built the buildings just before the tick it said "ready in 0 ticks" but they weren't ready. After the tick it says "ready in 1 tick".
Also, can siege weapons move through towers and outposts or do they completely block movement? Last Edited : Tuesday, 6 October 2009 - 16:33 | Kingmen Joined 23/07/2001 Posts : 2010
| Posted : Wednesday, 7 October 2009 - 01:33 Looking nice Req... | | Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Wednesday, 7 October 2009 - 02:05 towers and outposts completely block movement since seige cant enter them.
the "tick" thing counts down every hour | | Disturbedyang Joined 27/01/2003 Posts : 566
| Posted : Wednesday, 7 October 2009 - 04:23 My marksmen in PG can't get into an outpost. Will confirm with you again next turn. |
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