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| W A R O N L I N E : M E S S A G E B O A R D R E P L I E S
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Forum : Strategy & Tactics
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Author | Topic : Using the training game for learning |
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Mog DoCJoined 5/02/2004 Posts : 14357
| Posted : Tuesday, 25 August 2009 - 21:53 Here's a tip for those of you, who, like myself, tend to forget about the training game: you can find out a lot of current game realities by starting a training game and just doing whatever you have a question about.
I recently needed to know how much gold I would get for destroying my marketplace so I made a training game and did it. Want to know where a commandeer can build? Want to know how fast you can get catapults?
Sure, there some things that probably can't be answered this way, but a lot can.
Signed, Your rambling Uncle Mog | | Heat Joined 16/10/2007 Posts : 690
| Posted : Tuesday, 25 August 2009 - 22:33 The trainning game is fun It's like going out to the shooting range.
If the game wasn't already going down, one could suggest more, and larger, maybee campaign sized, trainning maps. It's not really fighting or anything, but it's still fun to try different variations of building up your castle and army. Kinda like "Sim Castle" 8) | | Mog DoCJoined 5/02/2004 Posts : 14357
| Posted : Tuesday, 25 August 2009 - 22:45 Grrrr, I made a real cool single player large map but mean old Requiem wouldn't implement that kind of game. I envisioned it being something you could get multiple high scores for*, a separate page from any others here. Oh well, he can kiss my... ohhhh Hi Req! Lookin' good, babe! Yeah!
*like "most gold collected", "most barbs massacred", "fastest to a given point on the map", etc. The possibilities are limitless! Except that Requiem (sniffff) won't do it**. Hmmpph.
**But amazingly, I'm not bitter about it! | | Mog DoCJoined 5/02/2004 Posts : 14357
| Posted : Tuesday, 27 December 2011 - 22:03 Well, not very bitter. |
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