Forum : Bug Reports
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Author | Topic : Can't buld Marketplace or Barracks |
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Lothar Joined 2/08/2009 Posts : 433
| Posted : Thursday, 20 August 2009 - 13:14 Playing in Duel_22020. I can't build a marketplace or barracks. I have the commerce tech, blacksmith, military academy, and training guild. My protector has 3 spaces open in every direction and can't build either. Afraid we may have to restart the duel, and I was doing so good. |
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Lothar Joined 2/08/2009 Posts : 433
| Posted : Thursday, 20 August 2009 - 14:01 I was finally able to build in my castle. Couldn't build on the grass for some reason. |
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Lothar Joined 2/08/2009 Posts : 433
| Posted : Friday, 21 August 2009 - 16:26 Still having difficulty building barracks. I can't seem to figure out what is preventing me from building. I have all techs, in fact have already built other barracks. I seem to run into this in other camps too. Just randomly can't build even with the 2x2 open beside me. |
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klyph Joined 30/05/2008 Posts : 421
| Posted : Friday, 21 August 2009 - 22:17 if it shows that barracks in red it should have a number next to it. At the bottom of the pop up for building it tells you why you can't build the barracks, hope this helps |
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Lothar Joined 2/08/2009 Posts : 433
| Posted : Friday, 21 August 2009 - 23:40 Yeah, its usually the 12 code which I assume means 1 & 2. Both refer to being too close to another unit or building which neither is true. It has to do with the terain. |
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TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Saturday, 22 August 2009 - 05:55 Make sure that the hex you are selecting will allow the four empty hexes necessary to build a barracks.
For example if your commandeer is an *O* below:
OXB OXX
the *B* would be the hex to select as the build point that would allow a barracks at:
*XB* *XX*
rex |
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TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Saturday, 22 August 2009 - 06:08 In other words the build hex for a four space structure is in the upper right corner of where you wish to place that structure
an so the three other spaces to the left and below the upper right build hex must be clear.
rex |
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Lothar Joined 2/08/2009 Posts : 433
| Posted : Saturday, 22 August 2009 - 07:30 I think this may have been my problem. I may have been trying to build from the bottom right corner and therefore my commandeer was in the way. It seems like it should build in any direction away from him. Gesh! |
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klyph Joined 30/05/2008 Posts : 421
| Posted : Saturday, 22 August 2009 - 08:06 you can also select a space two spaces away from your comm to build, allowing you to build more than one barracks on a turn with the same commander, four if i am not mistaken. |
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Lothar Joined 2/08/2009 Posts : 433
| Posted : Saturday, 22 August 2009 - 21:55 now that is very interesting. I assumed that you had to be adjacent to a space to build. |
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TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Saturday, 22 August 2009 - 22:34 Lothar, don't let Klyph confuse you because from what you are saying, you only need to know that the upper right corner hex is the build point for a four space structure.
If you look again at the diagram, the build point IS two spaces from the *O*
and to further illustrate:
www.geocities.com/marsgranite/build.JPG
I've tried to show the diagram on the diagonal as it sorta is on the game map and I've used a *C* for commandeer instead of an *O*;
but you can see that the *B*(build point) remains the same for all of those locations of the *C* (commandeer).
rex Last Edited : Sunday, 23 August 2009 - 05:47 | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Saturday, 22 August 2009 - 22:48 PS: As far as: "It seems like it should build in any direction away from him", all of the building needs of the game are met, So why burden it with unnecessary programming that might only serve to slow down the execution?
rex | | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Saturday, 22 August 2009 - 23:53 I've replaced my last diagram with a freehand drawing within the link that is more accurate.
rex Last Edited : Sunday, 23 August 2009 - 05:50 | klyph Joined 30/05/2008 Posts : 421
| Posted : Sunday, 23 August 2009 - 04:07 don't let klyph confuse you? you need two days of research and three days to allow your brain recoup to understand just about anything you post. the first diagram you put up wasn't exactly helpful and neither was the second whether they were wrong or not. | | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Sunday, 23 August 2009 - 04:40 Well Klyph if you re-read you will see that Lothar caught on right away that my explanation explained the mistake he was making until you started to confuse him.
It's not easy to understand ... it took me a good month to realise on my own that the upper right corner of a four hex structure is the build point for a specific location one space left of it and two spaces below and below left of it.
Once you understand that, you will be able to locate your commandeer to build exactly where you want to build including to build multiple structures from the same location.
PS: I'll try to provide a better illustration soon.
rex Last Edited : Sunday, 23 August 2009 - 06:10 | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Sunday, 23 August 2009 - 05:56 Here's a link with a better illustration:
www.geocities.com/marsgranite/build.JPG
Again the hex with the *B* is the build point, the *X*s show where else the four-hex structure will be located
and the *C*s show all the hexes where the commandeer can be located to build at build point *B*.
PS: One should also be able to determine that the commandeer can now also be able to build in other available locations around itself without having to be moved.
rex Last Edited : Sunday, 23 August 2009 - 06:00 | klyph Joined 30/05/2008 Posts : 421
| Posted : Sunday, 23 August 2009 - 08:22 1. it is not the upper right corner, there isn't one. It is the upper hex.
2. you can't use text to show a hexagonal pictorial, square of coarse, hex no.
All you had to say to get that point across is when you build it builds the top hex of the building and if anything is in the hexes down to the left or right, adjacent to the top hex or the one below them then you cannot build.
Instead you wrote a book on it, wrong information no less. | | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Sunday, 23 August 2009 - 08:45 Yeah, it's so bad that I'm going to put it in "Strategy and Tactics".
Please be my guest to call attention to it there.
PS: BTW Klyph, you are wrong ... in relation to the other three hexes of the structure, the the build-point *B* hex is most definitely the the one that is to the *"upper right"*.
rex Last Edited : Sunday, 23 August 2009 - 08:57 | Lothar Joined 2/08/2009 Posts : 433
| Posted : Sunday, 23 August 2009 - 12:39 You guys.... Thanks for your efforts to explain, I think I've got it now. | | klyph Joined 30/05/2008 Posts : 421
| Posted : Sunday, 23 August 2009 - 16:54 god you make me feel smart
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