Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Tuesday, 14 July 2009 - 01:28 Once a Commandeer has built, it can no longer move or attack that turn, but may continue building from that position. It may:
1.Build where it is, as much as possible. Turn ends for that comm. OR 2.Move and then build as much as possible. Turn ends for that comm. OR 3.Move, then move again. Then build. Turn ends for that comm. OR 4.Move, attack, then build. Turn ends for that comm.
Currently it can build/move/build/move. That would no longer be possible. |
TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Thursday, 20 August 2009 - 19:16 Isn't he asking: "why" have there been building changes made to the commandeer?
My answer "Ratboy06" is that Requiem played the game for a while and apparently felt that the commandeer needed a bit more spring in its step
and I couldn't agree more.
PS: Please translate "a bit more spring in its step" as *to be able to do more during a turn*.
rex Last Edited : Thursday, 20 August 2009 - 19:28 | Disturbedyang Joined 27/01/2003 Posts : 566
| Posted : Thursday, 20 August 2009 - 21:36 Define build as much as possible. I thought that it can only build once regardless of the buildings? Or does palisades and walls take a shorter time to build and hence more can be built? | | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Thursday, 20 August 2009 - 21:46 Well admittedly I don't have all of the answers and as a matter of fact due to my absence, I'm quite behind;
but I do believe that the commandeer was quite a waste prior to this change
and has now become quite an asset.
However, I'll agree that it may be argueable as to how much of an asset is too much.
rex Last Edited : Thursday, 20 August 2009 - 21:47 | Mog DoCJoined 5/02/2004 Posts : 14359
| Posted : Thursday, 20 August 2009 - 23:37 The commandeer once was a weak troop that could do one thing a turn, like move, build or repair stuff.
Then a while back he was turned into a reasonable fighter and a prodigious builder, capable of building a number of buildings, then moving and building even more, then moving one more time!
Now the commandeer can build, or move and build, or move and move and build. It is an adjustment to slow down rampant defense building a bit. Comms were able to put up entire great walls of China in one turn as it was. Now they can only put up HALF a great wall!
As soon as they build, they can no longer move that turn. They can build as much as they want from that spot. | | Disturbedyang Joined 27/01/2003 Posts : 566
| Posted : Thursday, 20 August 2009 - 23:58 So repair is considered in the building category i suppose? And what determines how much the commandeer can build? All the spots around him? | | Mog DoCJoined 5/02/2004 Posts : 14359
| Posted : Friday, 21 August 2009 - 00:01 Yes, repair is considered a build action.
Commandeers can build as much as possible within reach. | | Disturbedyang Joined 27/01/2003 Posts : 566
| Posted : Friday, 21 August 2009 - 00:24 Ahhh...mog...you are still the biatch... | | Pict Joined 27/10/2007 Posts : 589
| Posted : Friday, 21 August 2009 - 00:44 From what I have seen (& someone please correct me if I am wrong) a repair uses up all build capabilities so you cannot repair more than on building within reach and you cannot repair then build beside. | | Coopels DoCJoined 29/01/2005 Posts : 1037
| Posted : Friday, 21 August 2009 - 01:50 You're right that you cannot repair more than one building, but you can repair then build still. Basically, if your comm is red you can still build, but you just can't move. | | Disturbedyang Joined 27/01/2003 Posts : 566
| Posted : Friday, 21 August 2009 - 06:41 Yeap, I think i can confirm that. Repair is categorized as end of the "moving" part. | | klyph Joined 30/05/2008 Posts : 421
| Posted : Friday, 21 August 2009 - 07:23 Whats up with all the mandog hating lately, come here mog I bought you a new rawhide bone. That better? | | Lothar Joined 2/08/2009 Posts : 433
| Posted : Friday, 21 August 2009 - 10:59 It does seem that you cannot take over a building and then repair it however. | | Disturbedyang Joined 27/01/2003 Posts : 566
| Posted : Friday, 21 August 2009 - 11:09 because once you start building...you can't move anymore | | Lothar Joined 2/08/2009 Posts : 433
| Posted : Friday, 21 August 2009 - 16:23 Not moving. Take over gold mine and then window pops up to repair while your standing there, but you can't. you have to wait until the next turn. | | Disturbedyang Joined 27/01/2003 Posts : 566
| Posted : Friday, 21 August 2009 - 22:04 I know. That is why i said the "repair" is categorized as "moving" so once you started building or taking-over which is categorized as "building", you can't move or repair anymore. I would assume so...? | | SIMONSAYSDIE Joined 29/11/2008 Posts : 1072
| Posted : Saturday, 22 August 2009 - 23:52 i believe there has been a few circumstances where i built...then moved before refreshing...and my comm moved...doesn't work everytime...could be a bug... try it with a piece away from danger... | | Lons Joined 24/01/2003 Posts : 866
| Posted : Friday, 18 September 2009 - 18:23 Wow... How thing have change since last I was here... |
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