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Forum : Suggestion Box
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AuthorTopic : What hath comms wrought?
klyph
Joined 30/05/2008
Posts : 421

Posted : Thursday, 10 September 2009 - 17:10

right now cats have a 33%chance to destroy a barracks in one hit which is nulled after the first building upgrade(to any new barracks, the starting ones are still susceptible) Perhaps we should make it to where cats can take out a barracks in 3 shots(the starting ones) and on the first upgrade make it to where there is the 40-50% chance it will take 4 shots. second upgrade takes 4 shots no matter what 3rd upgrade takes 5. Ideas?

Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Thursday, 10 September 2009 - 17:18

I dont think Barracks should be too strong.

The idea is NOT to use them too close to the front lines, because if you do, you could lose it. If it takes 4 hits from a 10pop Cat, thats 4 turns to destroy it. Thats crazy. By then the Cat army would be destroyed.

If you build your Barracks near enemy troops, thats a risk you take. If you build it in your own defended territories, then it's less likely they will be destroyed.

I dont think a default Barracks should be any higher than 6000, which still takes 2 hits.

Dont forget, a Barracks can be built very early in a game, and in 1 turn. The amount of Cats to destroy it takes waaaay longer, and is also expensive, and takes several turns to even get to the attacking location.

Nebuchadnezer DoC
Joined 9/06/2005
Posts : 3017

Posted : Thursday, 10 September 2009 - 17:22

Barracks cost $10k now! Who the heck is throwing up extra barracks anymore? Your initial barracks are your lifeblood in this game now. Kill them and you have no chance of survival. If there was a way to make starting barracks have more strength, it would make sense. Or a way to upgrade the barracks strength after the start of the game...

Harold1 DoC
Joined 21/04/2007
Posts : 1977

Posted : Thursday, 10 September 2009 - 17:48

Req can you not decrease the points as the amount of barracks are built , Ie first two inside castle are at 8000 with a decrease of say 1000 per xtra one

barrack 1 and 2 @8000
barrack 3 @7000
barrack 4 @6000
barrack 5 @5000

blah blah ect ect

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Thursday, 10 September 2009 - 23:58

My two cents again ...
gotta go along with Req on this because some of you guys do play a little too riske'.

It's just not realistic that a building as expensive and strategic as a barracks would be built so close to the front lines,
unless they're being used for walls which again Req doesn't like.

TenK is pretty steep tho ...
even 6K would have been enough I think to discourage indiscriminant mushrooming, but I'm fine with it as is.

rex

Last Edited : Thursday, 10 September 2009 - 23:59

klyph
Joined 30/05/2008
Posts : 421

Posted : Friday, 11 September 2009 - 03:01

I was just throwing that out there, not saying that is what it should be but whether or not something like that could be considered. If it was 6000, would it take 3 hits to destroy it after the second upgrade? There are many ways this idea can be modified. I haven't checked to see how much it is for all the techs to upgrade the hp in buildings but we could figure out a good ratio for upping the hp and how the upgrades would effect the other buildings.

Zues
Joined 23/11/2004
Posts : 287

Posted : Friday, 11 September 2009 - 09:49

I like it the way it is.

but thats just my two cents. and i lose alot

Hambone
Joined 27/12/2008
Posts : 329

Posted : Friday, 11 September 2009 - 20:35

When did barracks go up to $10k?
Surely such a price leap would be heralded by shock headline on the news page "300% price hike shocker" "Lord Hutton to lead probe into construction industry cartels" etc


Seriously though I think the new price is about right (after all, with building materials a barracks is only 2/3 the cost of a new Maceman/Knight/Cavalry, and only 57% of the cost of a catapult. Bizarrely the price hike makes catapults even more important in this game. Whereas before the most economic damage they could do was $2500, now they lay waste to $10,000 of military investment in a single shot. This compares favourably with Cavalry and Ballis, which can do about $6-7000 in one hit.

Also makes Wooden shielding - Architecture a more useful investment.

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