TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Saturday, 25 October 2008 - 03:28 Your tech turns accumulate and there is a late turn system also ... see the thread by Pinafore below in this forum where I gave a pretty though explanation of the turn/time system of campaigns.
Late turns do accumulate and there is a way to catchup, but I'm not sure how it comes out at end of game (that is whether you really lose some turns or not).
rex Last Edited : Saturday, 25 October 2008 - 03:29 | Nebuchadnezer DoCJoined 9/06/2005 Posts : 3017
| Posted : Saturday, 25 October 2008 - 07:15 The most you can ever move is once per turn. So if you completely missed a turn, and never moved, you will never get to move for that turn. However, you still receive all your tribute, gold, military points, etc. whether you moved or not. | | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Saturday, 25 October 2008 - 09:22 Well that means you really lose the turn and it shows at the end of the game, but the game turn system is designed to allow you to push turns up by allowing you to take them closer together (catchup) without actually allowing you to take more than the rest of the players during a regular turn interval.
PS: Of course it shows immediately in that you won't ever be able to move a unit to where it could have been moved sooner if you didn't lose the turn.
rex Last Edited : Saturday, 25 October 2008 - 09:37 | Humble One Joined 18/10/2008 Posts : 34
| Posted : Saturday, 25 October 2008 - 09:32 so your turn shrinks to some 9 hours from 12 hours if you missed a turn, for example? | | TaurusRex Joined 14/06/2002 Posts : 9462
| Posted : Saturday, 25 October 2008 - 09:42 Yes until you catchup to the normal turn interval basicly ... it's enough to know that if you want to take advantage of it, check the Military page to see exactly when a unit's turn is due to arrive and you will have to adjust temporarily when you come online to take your turn.
PS: That would be for a 2T/day game though ... for a 1T/day game your turn would shrink to 18 hour intervals until you catchup to the 24 hour interval turns and for a 3T/day game the turns would shrink to 6 hour intervals until you catchup to the regular 8 hour interval turns.
rex Last Edited : Saturday, 25 October 2008 - 09:49 | Nebuchadnezer DoCJoined 9/06/2005 Posts : 3017
| Posted : Saturday, 25 October 2008 - 20:14 If you don't move during a turn, you NEVER get to move for that turn. There is no "catch up" for not moving during a turn.
If you move "later" in a turn than you wanted to, you can get back to your regular schedule, per the 75% times TR wrote about. | | RUFF RYDER Joined 5/08/2008 Posts : 315
| Posted : Sunday, 2 November 2008 - 01:22 ok guys thatnks for the info |
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