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Forum : Notice Board
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AuthorTopic : May 2008 - Updates
Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Wednesday, 14 May 2008 - 06:27

Made a few updates...

NEW :

- Created "Proving Grounds" games. They are ongoing, join-any-time, non-ranked Campaigns. You can find them under the Training games page.
- Added 3 new Experience techs which each give +5% exp in combat.
- Added a new Poll. Check under Community - Polls

CHANGES :

- Techs now accumulate. You start each game with +4 and gain +1 each turn. Once you buy a tech it drops by -1. Once you have used up all your techs, you have to wait until the next turn.
- Players now start with more Gold/Resources. I also gave the extra gold/resources to all current games.
- Balista, Catapults & Battering Rams are now slower with a move of 5.
- Balista now has lower health (from 30 to 28). Rams have lower health (from 60 to 45). Catapults have higher health (from 60 to 66).
- General News page now shows current turn news of a random game each refresh. Only games with news are chosen.
- Lowered cost of Advanced, Expert & Master Melee/Ranged techs so you can get the higher level units faster.
- Updated Outposts to 18-tiles viewing range from 16.
- Outpost techs give +3 viewing range per tech instead of just 2.
- Taxes, Tax-Reform, Government & Empire techs are now cheaper, live under the Castle (not marketplace) and give +500, +600, +700 & +800 Gold respectively.
- Players start with +1000 Gold base income and +1000 Gold per castle.
- Drawbridges are now accessible by getting Castle Defense, same as Towers.
- Palisades, Walls, Drawbridges and Towers Techs are now a little bit cheaper.
- Seige and Expert Seige techs are now cheaper.
- Battering Rams now have a move of 6, up from 5.
- Basic troops gain +1 movement, Expert/Master troops lose -1 movement.

Last Edited : Thursday, 29 May 2008 - 05:27

Estes
Joined 4/11/2001
Posts : 412

Posted : Wednesday, 14 May 2008 - 13:36

Glad to know it wasn't me hallucinating. I was starting to wonder what looked different..

Sage DoC
Joined 8/11/2002
Posts : 4070

Posted : Wednesday, 14 May 2008 - 14:31

Crazy, man! Crazy! Faster starts might help keep newbies around...

but crazy!

Bravo, Reqqy poo. It'll take me a few games to see how I like the extra resources at start (if it makes piles less important, this will actually slow DOWN starts as people don't need to expand early), but I'm hopeful.

Crazy Li
Joined 4/09/2007
Posts : 1058

Posted : Wednesday, 14 May 2008 - 14:33

I'm LOVING the new tech system...

I hated skipping techs because it felt like wasting opportunity... now I can turn up Expert Weapons in the blink of an eye and crush an enemy >D

vikingo
Joined 5/12/2003
Posts : 84

Posted : Wednesday, 14 May 2008 - 17:18

Nice, tnx Req

Crimsondawn
Joined 12/06/2007
Posts : 1240

Posted : Wednesday, 14 May 2008 - 17:35

awsome req u rock

Choirsinger
Joined 19/12/2007
Posts : 617

Posted : Wednesday, 14 May 2008 - 18:35

oh yeah i saw that i could tech more then once per turn and i thought something was wrong

Zues
Joined 23/11/2004
Posts : 287

Posted : Wednesday, 14 May 2008 - 22:16

All of Olympus hails you mighty Req!

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Thursday, 15 May 2008 - 01:03

That tech accumulation really saved the day for me.
thanks Req,

rex

titonator
Joined 12/02/2004
Posts : 3278

Posted : Thursday, 15 May 2008 - 07:05

Awesome job again Req

Soljah
Joined 7/01/2006
Posts : 785

Posted : Friday, 16 May 2008 - 16:30

sounds interesting, ill have to give a wack at it once i have time

Choirsinger
Joined 19/12/2007
Posts : 617

Posted : Friday, 16 May 2008 - 18:10

now i, almost, don't like the many techs, cause i spend my money so fast and that and have no money to buy another barracks or other buildings...

vikingo
Joined 5/12/2003
Posts : 84

Posted : Friday, 16 May 2008 - 18:16

but selling some pallisades or towers you can get the tax reform on the first turn! I realy like it

Choirsinger
Joined 19/12/2007
Posts : 617

Posted : Friday, 16 May 2008 - 18:42

what? you can sell pallisades?

Mog DoC
Joined 5/02/2004
Posts : 14162

Posted : Friday, 16 May 2008 - 22:45

Note the new stuff in the first post...

Sage DoC
Joined 8/11/2002
Posts : 4070

Posted : Saturday, 17 May 2008 - 13:43

Oh come on! You have to weaken balista when I already have like 300 of them!?

BRAVO 872
Joined 11/10/2007
Posts : 273

Posted : Sunday, 18 May 2008 - 03:19

Wow starts are crazy!

Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Sunday, 18 May 2008 - 07:49

New
- Added 3 new Experience techs which each give +5% exp in combat.
Change
- General News page now shows current turn news of a random game each refresh. Only games with news are chosen.
- Lowered cost of Advanced, Expert & Master Melee/Ranged techs so you can get the higher level units faster.

Crazy Li
Joined 4/09/2007
Posts : 1058

Posted : Sunday, 18 May 2008 - 14:46

so do we just hafta hunt for the experience techs like easter eggs or is that gonna be added under Techs to the manual in the appropriate place so we can see the tree to get there?

Requiem [R]
Joined 3/02/2000
Posts : 4878

Posted : Sunday, 18 May 2008 - 17:54

It's already int the Online Manual. Under Training Guild

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