Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Sunday, 14 October 2007 - 00:32 Changes :
- Campaigns now have their turns Automatically update at 12am, (8am & 4pm for 8hr games), (12pm for 12hr games).
- Campaign armies have their own timers now. So you can move/attack with any troop (when ready), and it will not be ready again until X hours later. (where X = 75% of turn speed or beginning of next turn if that is greater). Can still only move/attack with each army once per turn period.
- Added 2 decimal places to troop production page.
- Added a few more duel & campaign maps (images still to come)
- Fixed Campaigns so non-members can only be active in 3 games. If in a queue while active in 3 camps, they will not be included.
- Fog Of War is now OPTIONAL for Battles & Duels. Default is for FoW to be off, which means both players can see everything (much like a boardgame).
- Added Map Stats to each Map & gameType. Reload the website and you will see a Maps link under each gameType. Last Edited : Thursday, 1 November 2007 - 10:57 | ichmodt Joined 8/02/2007 Posts : 147
| Posted : Sunday, 14 October 2007 - 03:11 plus how many turns extra unit production?!?! i''m using mine. excellent changes all of them anyway, thank you! | | BLOODAXE Joined 14/07/2001 Posts : 549
| Posted : Sunday, 14 October 2007 - 19:49 after bieng around for the umpteenth upgrade this 1 brings about another change of tactics.while older players view this as a new challange are you making it to hard for the new kids ? a backview of my games see''s a rough 50% inactive rate.is it getting to hard for them to get the rules,tactics and strategys? | | Gaiyamato Joined 14/08/2007 Posts : 521
| Posted : Sunday, 14 October 2007 - 20:02 Possibly Bloodaxe. But it does say one the front page that this game is in beta mode. I think the changes will be fine for the long run.
| | Ice Joined 10/03/2005 Posts : 1068
| Posted : Sunday, 14 October 2007 - 23:42 Nice to see that darn end turn button go...
| | gala Joined 1/09/2005 Posts : 496
| Posted : Sunday, 14 October 2007 - 23:47 Req, thanks for this great update | | ichmodt Joined 8/02/2007 Posts : 147
| Posted : Sunday, 14 October 2007 - 23:48 bloodaxe, i''m looking forward to the queue changes (where are they in the list of updates?) making my next camp much more challenging :-) | | ichmodt Joined 8/02/2007 Posts : 147
| Posted : Monday, 15 October 2007 - 00:33 and if i''m not mistaken, this seems to have fixed the bug/feature where if you assign a new unit type to your barracks when your turn is still active, you wouldn''t actually not produce any new units. how many negatives was that?? used to get free troop assigns, not anymore. it''s a good thing, even though i''ll admit to taking advantage of the way it was. | | Rustbucket Joined 3/10/2006 Posts : 19
| Posted : Monday, 15 October 2007 - 20:35 This changes the emphesis to resources and away from production.
| | lilithgroom Joined 12/08/2007 Posts : 7
| Posted : Thursday, 18 October 2007 - 09:19 i am all for improvements but i have noticed one thing that i wish hadnt changed...the ready now status never goes away on "my games" | | Harold1 DoCJoined 21/04/2007 Posts : 1977
| Posted : Thursday, 18 October 2007 - 19:36 yes it would be nice if all moves are made then the `ready` went Last Edited : Thursday, 18 October 2007 - 19:37 | Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Friday, 19 October 2007 - 01:11 what happens if you always play half your troops at one time then the other half half a turn later... it would always stay ready?
maybe the whole ready thing should go, and it just show how long till the next turn update (for resources/production), as the troop times are so flexible now. | | West Joined 27/06/2005 Posts : 232
| Posted : Friday, 19 October 2007 - 01:57 agreed Req, the Ready Now feature is useless now I think and I would rather know when the next resource/production time is. | | Tubthumper Joined 31/12/2005 Posts : 859
| Posted : Friday, 19 October 2007 - 09:26 Better idea, Req just show us how long until the next resource production. Like the new system so far! | | Gaiyamato Joined 14/08/2007 Posts : 521
| Posted : Saturday, 20 October 2007 - 06:14 Yeah show time until the next resource/troop production tick. and show how many ticks your behind on the "My Games" page too.
So it might look like: Campaign_x y/101 zT/day 0 - 999 a b c d 12:01 +1
Where the time on the end when the next tick happens and the number is how many you have missed thus far. | | Crimsondawn Joined 12/06/2007 Posts : 1240
| Posted : Saturday, 20 October 2007 - 13:00 u cann''t be behind on troop production or resources anymore.. what i''m wondering is how people go inactive now | | lilithgroom Joined 12/08/2007 Posts : 7
| Posted : Saturday, 20 October 2007 - 13:05 its no problem to go into your camp''s to see if your ready, but as the above homies have staed, a timer for "next cycle" would save alot of clicks...as it is i just go down my list but it''s hard to keep track of cuz i go to certain ones from my messages and it messes up my system...this is a great game | | Gaiyamato Joined 14/08/2007 Posts : 521
| Posted : Saturday, 20 October 2007 - 13:41 Yeah your not actually behind. But it would be nice to track how many you have missed since you lasted opened the game window.
| | Requiem [R]Joined 3/02/2000 Posts : 4882
| Posted : Thursday, 1 November 2007 - 01:47 - Fog Of War is now OPTIONAL for Battles & Duels. Default is for FoW to be off, which means both players can see everything (much like a boardgame).
| | Corflu Joined 22/08/2003 Posts : 1408
| Posted : Thursday, 1 November 2007 - 07:06 Thanks for keeping it as part of an option and the option is to not have this change. Obviously anyone paying for Awareness or Eagle Eye as a tech and liking it would not want this option! |
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