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Forum : Strategy & Tactics
AuthorTopic : Castle attack with stone walls
Talamanthalon
Joined 30/03/2007
Posts : 12

Posted : Wednesday, 25 April 2007 - 15:57

This has happened to me repeatedly, is there sound strat or best troop to storm a castle that is protected with both entrances being walled off and troops are inside.

Big Balla Big Pimp
Joined 19/07/2005
Posts : 508

Posted : Wednesday, 25 April 2007 - 16:40

mass ranged using archers, arbs, balistas, marks, whatever you have... catapults would work too but if you can't get inside very easily shoot em down

Last Edited : Wednesday, 25 April 2007 - 16:41

Mog DoC
Joined 5/02/2004
Posts : 14357

Posted : Wednesday, 25 April 2007 - 19:33

You''re speaking of a castle held by an inactive, the walls and troops are still there. Since it is probably early in the game, you won''t have catapults, so move some melee troops up and bang away at the wall. It will take 2 X 250 = 500 damage per turn, so 4000 strength walls take 8 turns to breach. You can be shooting all the guys inside for points and for clearing the castle out while you bash away. Once inside, a single comm should get the castle in one turn.

TaurusRex
Joined 14/06/2002
Posts : 9462

Posted : Wednesday, 25 April 2007 - 22:06

Eight turns?
I keep forgetting how long it is before a castle of an inactive disappears. Will that be factor here?

rex

Padro52
Joined 10/06/2006
Posts : 644

Posted : Friday, 27 April 2007 - 13:41

rex I do not think they disapear anymore.

Jmacattack
Joined 12/02/2007
Posts : 658

Posted : Friday, 27 April 2007 - 15:56

No, Inactive castles do not disappear. They become static and await another warlord coming in and taking them over. You CAN get battering rams relatively early in a camp - I have found them to be very helpful in knocking down the wall. If I DO have the opp for battering rams, I try to knock the wall down right at the entrance - for quicker run-outs of deployed troops along the walk-ways if and when I use that extra castle for that purpose.

Blast away at the troops closest to the breach location so that you can rush troops in and surround them with more than one attacker. I played this just right in a recent camp and was able to eliminate the troop stacks within 2 turns.

One final note, the comm will NOT be able to conduct a takeover if there is an enemy troop within 6 hexes (as usual), so don''t go in with the comm and think you''ll be able to gather the castle unless the enemy is killed off to at least 6 hexes from that comm. stack.

Jmacattack D~S

Last Edited : Friday, 27 April 2007 - 15:59

Hwatta
Joined 11/11/2003
Posts : 1661

Posted : Friday, 27 April 2007 - 20:57

On the final note issue:

The comms cannot take over resource buildings, towers or barracks, etc. if there is an enemy within 5 hexes. The comms will be able to take over the castle as soon as all enemy units inside are eliminated, even if there is an enemy unit right outside the wall.

Sahareth
Joined 19/04/2007
Posts : 14

Posted : Friday, 27 April 2007 - 22:51

Wait,

Jmac, you said that you can''t take the castle if there are troops within 6 hexes of the comm stack. Does this mean you can take the castle if there are troops farther away that are still in the castle? I was under the impression that you could only take the castle if there were no enemy troops inside, and that was the only limiting factor.

Jmacattack
Joined 12/02/2007
Posts : 658

Posted : Saturday, 28 April 2007 - 01:38

sorry for the confusion, Sahar''eth - the latter is the case - no enemy troops within the walls *(on the pad) of the castle. In the other cases (resource mines, etc), you cannot take-over, rebuild or build within 5 hexes of an enemy (they must be at least 6 hexes away). (I see more of my lack of clarity, sorry).

That is the full story.

Jmacattack D~S

Mog DoC
Joined 5/02/2004
Posts : 14357

Posted : Saturday, 28 April 2007 - 03:39

It''s 5 hexes. Was 6 hexes for awhile, no longer.

Jmacattack
Joined 12/02/2007
Posts : 658

Posted : Monday, 30 April 2007 - 17:03

Yes, 5 empty hexes between the comm and the enemy troop stack, 6 hexes to the enemy.

Jmac D~S

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