HOME   |   COMMUNITY   |   TRAINING   |   BATTLES   |   DUELS   |   CAMPAIGNS   |   HELP      
Click above links for MAIN menus, mouse-over for sub-menus.28 APR 2024 23:21  
ShoutBox
PLEASE VOTE at
MPOGD & TWG

WoL Membership

SiteMap



free counters

W
A
R
O
N
L
I
N
E
:

M
E
S
S
A
G
E

B
O
A
R
D

R
E
P
L
I
E
S
Who's Online : 0 (0)
Active : 2 (2)

refresh
Back To Strategy & Tactics   |   Return To Forums
Forum : Strategy & Tactics
AuthorTopic : ZOC tutorial
Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Friday, 26 January 2007 - 06:32

I hope this is clear enough, I may review it after comments to simplify and better illustrate the ideas, but here's the draft anyway...

web.mac.com/johnoco/iWeb/ZOC/Page%201.html

Bud_Chevy
Joined 2/06/2006
Posts : 450

Posted : Friday, 26 January 2007 - 08:36

Bravo Mog

uk_Ronin
Joined 4/05/2006
Posts : 372

Posted : Friday, 26 January 2007 - 09:48

The presentation's clear and it does a great job of showing some trapping/blocking patterns, but maybe there's an easier 'easy' rule for the first page. It's just that the ZOC blocks for the blue guy on page 1 are actually that he can't move from a 2 to a 2.

Maybe just the normal:
"If you are next to an enemy, you can't move directly to another hex that is next to an enemy; unless both are next to the same enemy and only that one."

You're doing a great service to the community Mog.

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Friday, 26 January 2007 - 19:03

Wasteland pointed out an error on page 2, I'll fix it tonight. It shows a hex as double controlled when it isn't. Thanks, W.

gueritol
Joined 7/02/2003
Posts : 3938

Posted : Friday, 26 January 2007 - 21:29

*takes out the crayons* ... just kidding Mog.

Let me tell you ... no BS.

What you do for this community is more than excellent.

If I or anybody else teases the quality or content of your stuff ... it's first and foremost ... because we like you ... and teasing a friend comes natural, and second ... why not ... your hairy! .

But now sincerily ... thanks ... thanks a lot!

Soljah
Joined 7/01/2006
Posts : 791

Posted : Friday, 26 January 2007 - 22:21

hurray for mog...lol. i think this has something to do with me giving you are a hard time abot making one of these ;-)

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Saturday, 27 January 2007 - 03:24

OK, I fixed some stuff, but I think uk_Ronin is right about the first page, I'll have to go back and mess with it to make it a simple set-up for the first page.

I think TaurusRex's wording is easiest to remember although it doesn't address going from a 2 to a 2.

"You can't move from a 1>2 or 2>1 or 2>2." How's that?

_______________________________________
OK, I think I got a better first page now.

Now, is page 8 correct? I think that's how it works, but I have a doubt for some reason, someone please clarify.

I put a chart on page 9, it is conditional on general agreement on page 8, though.

Last Edited : Saturday, 27 January 2007 - 04:16

darkguy00000
Joined 11/04/2006
Posts : 1009

Posted : Saturday, 27 January 2007 - 04:30

Nope, Page 8 is wrong. Sage'll be stressed if you don't fix it 'coz he keeps REPEATING it over and over:

You CAN move from a 1 to a 1.

In fact the most general law of ZoC is:

You may move to or from any uncontrolled hex, or from a hex controlled by one unit to another controlled by ONLY a SINGLE unit.

Sage taught me all about it

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Saturday, 27 January 2007 - 06:40

Ok, so I changed that and put the chart on page 8 instead. Perhaps I need to illustrate that it is possible to do that, though?

darkguy00000
Joined 11/04/2006
Posts : 1009

Posted : Saturday, 27 January 2007 - 07:01

Probably, apparently thats' where the newbs get lost the most in the whole ZoC thing .

Believe me, if Sage'd saw that he'd have gone off at you .

Soljah
Joined 7/01/2006
Posts : 791

Posted : Saturday, 27 January 2007 - 23:26

u gonna stciky this mog?

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Sunday, 28 January 2007 - 01:49

All the links I put on wol are in the General Chit Chat sticky, a couple of posts down.

kingArtur
Joined 30/08/2006
Posts : 220

Posted : Sunday, 28 January 2007 - 06:41

Mog is da man!

Soljah
Joined 7/01/2006
Posts : 791

Posted : Sunday, 28 January 2007 - 07:06

no mog is the well.. mog hes part dog too, so hes the dawg and the man!

klyph
Joined 30/05/2008
Posts : 421

Posted : Saturday, 20 June 2009 - 21:54

we need to make this a sticky or put it in the manual somewhere new players have to learn it the hard way and i just had to go to page five of the posts in order to find it so i could present the info to a newbie.

Mog DoC
Joined 5/02/2004
Posts : 14303

Posted : Saturday, 20 June 2009 - 23:12

Is that still accurate?

klyph
Joined 30/05/2008
Posts : 421

Posted : Sunday, 21 June 2009 - 01:16

i hope it is i wasn't aware of any changes to the zoc and if there was then i have been using the wrong information

titonator
Joined 12/02/2004
Posts : 3278

Posted : Sunday, 21 June 2009 - 03:27

I believe this is still the system Mog yes

Coopels DoC
Joined 29/01/2005
Posts : 1037

Posted : Monday, 22 June 2009 - 19:42

It's very close, but Req did change zoc slightly a while back.

For example, on the first page the blue troop can move left-down next to the red unit it's not bordering even though it is next to the first red troop.

Pict
Joined 27/10/2007
Posts : 589

Posted : Tuesday, 23 June 2009 - 02:13

I think the essential rule is - unless you have to pass through two hexes under zoc to get where you're going you can basically pass no problem.

To block / slow down a stack you have to create a double thickness of zoc'd hexes (if that makes sense to anyone)!

Back To Strategy & Tactics   |   Return To Forums


WarOnline.Net is © Copyright 2000-2024 by Requiem. All rights reserved. [ 0.164063 seconds ] Privacy   |   Terms   |   Links   |   Stats   |   SiteMap