
var unit = new Array();
//unit[x][0] = unit name
//unit[x][1] = unit cost
//unit[x][2] = unit range or melee
//unit[x][3] = unit unique or common
//unit[x][4] = units with synergy to this unit
//unit[x][5] = number of army cards available in draft (default is 1)
//unit[x][6][y] = x indexes of other units with synergy bonuses
//unit[x][7] = field name from hs2.htm;
//unit[x][8] = wave name

var uc = 0;

unit[uc] = new Array();
unit[uc].unitname = "Agent Carr";
unit[uc].unitcost = 100;
unit[uc].range = 6;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "carr";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Vydar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Agent";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 4;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Ghost Walk";
unit[uc].specials[0].description = "Agent Carr can move through all figures.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Sword of Reckoning 4";
unit[uc].specials[1].description = "If Agent Carr is attacking an adjacent figure, add 4 dice to Agent Carr's attack.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Disengage";
unit[uc].specials[2].description = "Agent Carr is never attacked when leaving an engagement.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Airborne Elite";
unit[uc].unitcost = 110;
unit[uc].range = 8;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "airborne";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Soldier";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 4;
unit[uc].attack = 3;
unit[uc].defense = 2;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Grenade Special Attack";
unit[uc].specials[0].description = "Range 5. Lob 12. Attack 2. Use this power once per game. Start the game with a grenade marker on this card. Remove the grenade marker to throw grenades. One at a time do the following with each Airborne Elite: Choose a figure to attack. No clear line of sight is needed. Any figures adjacent to the chosen figure are also affected by the Grenade Special Attack. Roll 2 attack dice once for all affected figures. Each figure rolls defense dice separately.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "The Drop";
unit[uc].specials[1].description = "Airborne Elite do not start the game on the battlefield. At the start of each round, before you place Order Markers, roll the 20-sided die. If you roll a 13 or higher you may place all 4 Airborne Elite figures on any empty spaces. You cannot place them adjacent to each other or other figures, or on glyphs.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Deathwalker 9000";
unit[uc].unitcost = 140;
unit[uc].range = 7;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "dw9000";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Utgar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Deathwalker";
unit[uc].personality = "Precise";
unit[uc].size = "Large";
unit[uc].height = 7;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 9;
unit[uc].basepoints = 140;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Explosion Special Attack";
unit[uc].specials[0].description = "Range 7. Attack 3. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by the Explosion Special Attack. Deathwalker only needs a clear sight shot at the chosen figure. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately. Deathwalker can be affected by his own Explosion Special Attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Range Enhancement";
unit[uc].specials[1].description = "Any Soulborg Guards adjacent to Deathwalker add 2 spaces to their range.";
unit[uc].specials[1].synergies = new Array("Zettian Guards","Blastatrons");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Finn the Viking Champion";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "finn";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Champion";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 4;
unit[uc].basepoints = 80;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Attack Aura 1";
unit[uc].specials[0].description = "All friendly figures adjacent to Finn with a range of 1 add 1 die to their normal attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Warrior's Attack Spirit 1";
unit[uc].specials[1].description = "When Finn is destroyed, place this figure on any unique Army Card. Finn's Spirit adds 1 to the normal attack number on that card.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Grimnak";
unit[uc].unitcost = 120;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "grimnak";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Utgar";
unit[uc].home = "Grut";
unit[uc].species = "Orc";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Champion";
unit[uc].personality = "Ferocious";
unit[uc].size = "Huge";
unit[uc].height = 11;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 4;
unit[uc].basepoints = 120;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Chomp";
unit[uc].specials[0].description = "Before attacking, choose one medium or small figure adjacent to Grimnak. If the chosen figure is a Squad figure, destroy it. If the chosen figure is a Hero figure, roll the 20-sided die. If you roll a 16 or higher, destroy the chosen Hero.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Orc Warrior Enhancement";
unit[uc].specials[1].description = "All friendly Orc warriors adjacent to Grimnak roll an additional attack die and an additional defense die.";
unit[uc].specials[1].synergies = new Array("Blade Gruts", "Heavy Gruts", "Dark Orc Clan","Blade Brothers");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Izumi Samurai";
unit[uc].unitcost = 60;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "izumi";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Samurai";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 2;
unit[uc].defense = 5;
unit[uc].basepoints = 60;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Counter Strike";
unit[uc].specials[0].description = "When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Krav Maga Agents";
unit[uc].unitcost = 100;
unit[uc].range = 7;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "kravmaga";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Vydar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Agent";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Stealth Dodge";
unit[uc].specials[0].description = "When a Krav Maga Agent rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Marro Warriors";
unit[uc].unitcost = 50;
unit[uc].range = 6;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "marrowarriors";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Warrior";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 2;
unit[uc].defense = 3;
unit[uc].basepoints = 60;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Water Clone";
unit[uc].specials[0].description = "Instead of attacking with all of the Marro Warriors, one at a time, roll the 20-sided die for each Marro Warrior in play. If you roll a 15 or higher, place a previously destroyed Marro Warrior on a same-level space adjacent to that Marro Warrior. Any Marro Warrior on a water space needs a 10 or higher to Water Clone. You may only Water Clone after you move.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Mimring";
unit[uc].unitcost = 150;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "mimring";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Utgar";
unit[uc].home = "Icaria";
unit[uc].species = "Dragon";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Beast";
unit[uc].personality = "Ferocious";
unit[uc].size = "Huge";
unit[uc].height = 9;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 3;
unit[uc].basepoints = 150;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Fire Line Special Attack";
unit[uc].specials[0].description = "Range Special. Attack 4. Choose 8 spaces in a straight line from Mimring. All figures on those spaces who are in line of sight are affected by Mimring's Fire Line Special Attack. Roll 4 attack dice once for all affected figures. Affected figures roll defense dice separately.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Mimring's movement, ignore elevations. Mimring may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Mimring starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Ne-Gok-Sa";
unit[uc].unitcost = 90;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "negoksa";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warlord";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 6;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Mind Shackle 20";
unit[uc].specials[0].description = "After moving and before attacking, you may choose any unique figure adjacent to Ne-Gok-Sa. Roll the 20-sided die. If you roll a 20, take control of the chosen figure and that figure's Army Card. You now control that Army Card and all figures on it. Remove any Order Markers on this card. If Ne-Gok-Sa is destroyed, you retain control of any previously Mind Shackled Army Cards.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Raelin the Kyrie Warrior";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "raelin";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Jandar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warrior";
unit[uc].personality = "Merciful";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Defensive Aura";
unit[uc].specials[0].description = "All figures you control within 4 clear sight spaces of Raelin add 2 to their defense dice. Raelin's Defensive Aura does not affect Raelin.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Raelin's movement, ignore elevations. Raelin may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Raelin starts to fly, if she is engaged she will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Sgt. Drake Alexander";
unit[uc].unitcost = 110;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "drake";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Soldier";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 6;
unit[uc].defense = 3;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Thorian Speed";
unit[uc].specials[0].description = "Opponents' figures must be adjacent to Sgt. Drake Alexander to attack him with a normal attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Grapple Gun 25";
unit[uc].specials[1].description = "Instead of Sgt. Drake Alexander's normal move, he may move only one space. This space may be up to 25 levels higher. When using the Grapple Gun, all engagement rules still aplly.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Syvarris";
unit[uc].unitcost = 100;
unit[uc].range = 9;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "syvarris";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Archer";
unit[uc].personality = "Precise";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 2;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Double Attack";
unit[uc].specials[0].description = "When Syvarris attacks, he may attack one additional time.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Tarn Viking Warriors";
unit[uc].unitcost = 50;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "tarnvikings";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Warrior";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 4;
unit[uc].attack = 3;
unit[uc].defense = 4;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Berserker Charge";
unit[uc].specials[0].description = "After moving and before attacking, roll the 20-sided die. If you roll a 15 or higher, you may move all Tarn Viking Warriors again.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Thorgrim the Viking Champion";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "thorgrim";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Champion";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 4;
unit[uc].basepoints = 80;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Defensive Aura 1";
unit[uc].specials[0].description = "All friendly figures adjacent to Thorgrim add 1 die to their defense.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Warrior's Armor Spirit 1";
unit[uc].specials[1].description = "When Thorgrim is destroyed, place this figure on any unique Army Card. Thorgrim's Spirit adds 1 to the defense number on that card.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Zettian Guards";
unit[uc].unitcost = 75;
unit[uc].range = 7;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "zettian";
unit[uc].wave = "Rise of the Valkyrie";
unit[uc].general = "Utgar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Guard";
unit[uc].personality = "Precise";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 2;
unit[uc].life = 1;
unit[uc].move = 4;
unit[uc].attack = 2;
unit[uc].defense = 7;
unit[uc].basepoints = 75;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Zettian Targeting";
unit[uc].specials[0].description = "When attacking, if your second Zettian Guard attacks the same figure as the first Zettian Guard, add one attack die to the second Zettian Guard's attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Deathwalker Bonding";
unit[uc].specials[1].description = "Before taking a turn with Zettian Guards you may first take a turn with any Deathwalker you control.";
unit[uc].specials[0].synergies = new Array("Deathwalker 9000", "Deathwalker 8000", "Deathwalker 7000", "Deathwalker 9200");
uc++;




/////////////////////
//Mallidon's Prophecy
/////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Arrow Gruts";
unit[uc].unitcost = 40;
unit[uc].range = 6;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "arrowgruts";
unit[uc].wave = "Mallidon's Prophecy";
unit[uc].general = "Utgar";
unit[uc].home = "Grut";
unit[uc].species = "Orc";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Archer";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 1;
unit[uc].defense = 1;
unit[uc].basepoints = 40;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Beast Bonding";
unit[uc].specials[0].description = "Before taking a turn with Arrow Gruts, you may take a turn with any Beast you control.";
unit[uc].specials[0].synergies = new Array("Mimring", "Krug", "Swog Rider","Miradon","Gorak");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Disengage";
unit[uc].specials[1].description = "Arrow Gruts are never attacked when leaving an engagement.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Blade Gruts";
unit[uc].unitcost = 40;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "bladegruts";
unit[uc].wave = "Mallidon's Prophecy";
unit[uc].general = "Utgar";
unit[uc].home = "Grut";
unit[uc].species = "Orc";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Warrior";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 40;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Orc Champion Bonding";
unit[uc].specials[0].description = "Before taking a turn with Blade Gruts, you may first take a turn with any Orc Champion you control.";
unit[uc].specials[0].synergies = new Array("Grimnak", "Tornak", "Nerak the Glacian Swog Rider", "Ornak", "Galfor The Half-Orc Champion");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Disengage";
unit[uc].specials[1].description = "Blade Gruts are never attacked when leaving an engagement.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Marcus Decimus Gallus";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "marcus";
unit[uc].wave = "Mallidon's Prophecy";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warlord";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Soldier Leadership";
unit[uc].specials[0].description = "All Soldiers you control move one additional space.";
unit[uc].specials[0].synergies = new Array("Roman Legionnaires", "Airborne Elite", "Sgt. Drake Alexander", "4th Massachusetts Line", "Sacred Band", "Einar Imperium","Captain America","Sgt. Drake Alexander-SOTM","Elite Infantry","Kirathi Swarm","10th Mountain Division","10th Regiment of Foot");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Soldier Attack Enhancement";
unit[uc].specials[1].description = "All friendly Soldiers adjacent to Marcus Decimus Gallus receive an additional attack die.";
unit[uc].specials[1].synergies = new Array("Roman Legionnaires", "Airborne Elite", "Sgt. Drake Alexander", "4th Massachusetts Line", "Sacred Band", "Einar Imperium","Captain America","Sgt. Drake Alexander-SOTM","Kirathi Swarm","10th Mountain Division","10th Regiment of Foot");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Kelda the Kyrie Warrior";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "kelda";
unit[uc].wave = "Mallidon's Prophecy";
unit[uc].general = "Jandar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warrior";
unit[uc].personality = "Merciful";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 6;
unit[uc].attack = 2;
unit[uc].defense = 3;
unit[uc].basepoints = 80;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Healing Touch";
unit[uc].specials[0].description = "After moving and before attacking, choose a wounded hero figure within 3 clear sight spaces to Kelda. Then roll the 20-sided die to add or remove wound markers from the chosen figure's card. If you roll 1, add 2 markers. If you roll 2-5, remove 1 marker. If you roll 6-17, remove up to 2 markers. If you roll 18-20, remove all markers.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Kelda's movement, ignore elevations. Kelda may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Kelda starts to fly, if she is engaged she will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Omnicron Snipers";
unit[uc].unitcost = 100;
unit[uc].range = 7;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "omnicron";
unit[uc].wave = "Mallidon's Prophecy";
unit[uc].general = "Jandar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Sniper";
unit[uc].personality = "Precise";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 1;
unit[uc].defense = 3;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Deadly Shot";
unit[uc].specials[0].description = "When attacking with Omnicron Snipers, all skulls rolled count for one additional hit.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Roman Archers";
unit[uc].unitcost = 55;
unit[uc].range = 6;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "romanarchers";
unit[uc].wave = "Mallidon's Prophecy";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Archer";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 4;
unit[uc].attack = 2;
unit[uc].defense = 1;
unit[uc].basepoints = 55;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Arrow Volley";
unit[uc].specials[0].description = "Special Attack. Range 6. Attack 6. Three unengaged adjacent Roman Archers on the same level may combine their attacks and roll their attack dice as one attack. All Roman Archers in the arrow volley must have a clear line of sight on the one target.";
unit[uc].specials[0].synergies = new Array("Roman Archers");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Roman Legionnaires";
unit[uc].unitcost = 50;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "legionnaires";
unit[uc].wave = "Mallidon's Prophecy";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Soldier";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 4;
unit[uc].attack = 3;
unit[uc].defense = 2;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Warlord Bonding";
unit[uc].specials[0].description = "Before taking a turn with the Roman Legionnaries, you may first take a turn with any Warlord you control.";
unit[uc].specials[0].synergies = new Array("Venoc Warlord", "Marcus Decimus Gallus", "Ne-Gok-Sa", "Me-Burq-Sa","Valguard","Parmenio","Se-Gok-Su","Se-Qu-Ba","Elite Onyx Warlord");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Shield Wall";
unit[uc].specials[1].description = "When defending with a Roman Legionnaire, add 1 defense die for each other adjacent Roman Legionnaire up to a maximum of +2 dice, for the Shield Wall power.";
unit[uc].specials[1].synergies = new Array("Roman Legionnaires");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Taelord the Kyrie Warrior";
unit[uc].unitcost = 180;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "taelord";
unit[uc].wave = "Mallidon's Prophecy";
unit[uc].general = "Utgar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warrior";
unit[uc].personality = "Relentless";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 180;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Attack Aura";
unit[uc].specials[0].description = "All figures you control within 4 clear sight spaces of Taelord get +1 to attack. Taelord's Attack Aura does not affect Taelord.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Taelord's movement, ignore elevations. Taelord may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Deadly Strike";
unit[uc].specials[2].description = "When attacking with Taelord, all skulls rolled count as one additional hit.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Tornak";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "tornak";
unit[uc].wave = "Mallidon's Prophecy";
unit[uc].general = "Utgar";
unit[uc].home = "Grut";
unit[uc].species = "Orc";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Champion";
unit[uc].personality = "Tricky";
unit[uc].size = "Large";
unit[uc].height = 6;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 7;
unit[uc].attack = 4;
unit[uc].defense = 5;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Disengage";
unit[uc].specials[0].description = "Tornak is never attacked when leaving an engagement.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Orc Warrior Enhancement";
unit[uc].specials[1].description = "All friendly Orc Warriors adjacent to Tornak receive an additional attack die and an additional defense die.";
unit[uc].specials[1].synergies = new Array("Blade Gruts", "Heavy Gruts","Blade Brothers","Dark Orc Clan");
//unit[uc].specials[1].synergy = "species=Orc+type=Warrior";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Venoc Vipers";
unit[uc].unitcost = 40;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "venocvipers";
unit[uc].wave = "Mallidon's Prophecy";
unit[uc].general = "Ullar";
unit[uc].home = "Marr";
unit[uc].species = "Viper";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Scout";
unit[uc].personality = "Relentless";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 7;
unit[uc].attack = 3;
unit[uc].defense = 0;
unit[uc].basepoints = 40;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Slither";
unit[uc].specials[0].description = "Venoc Vipers do not have to stop their movement when entering water spaces.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Frenzy";
unit[uc].specials[1].description = "After you take a turn with Venoc Vipers, roll the 20-sided die. If you roll a 16 or higher you may take another turn with Venoc Vipers.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Venoc Warlord";
unit[uc].unitcost = 120;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "venocwarlord";
unit[uc].wave = "Mallidon's Prophecy";
unit[uc].general = "Ullar";
unit[uc].home = "Marr";
unit[uc].species = "Viper";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warlord";
unit[uc].personality = "Relentless";
unit[uc].size = "Medium";
unit[uc].height = 6;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 7;
unit[uc].attack = 4;
unit[uc].defense = 3;
unit[uc].basepoints = 120;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Scout Leadership";
unit[uc].specials[0].description = "All scouts you control can move an additional 2 spaces.";
unit[uc].specials[0].synergies = new Array("Venoc Vipers", "Elite Onyx Vipers", "Theracus","Zetacron","Fyorlag Spiders","Mohican River Tribe");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Frenzy Enhancement";
unit[uc].specials[1].description = "Add 1 to your die roll when you roll for the Frenzy power on any Army Card.";
unit[uc].specials[1].synergies = new Array("Venoc Vipers", "Elite Onyx Vipers","Aubrien Archers","White Wolves of Korash");
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Slither";
unit[uc].specials[2].description = "Venoc Warlord does not have to stop his movement when entering water spaces.";
uc++;

///////////////
//Utgar's Rage
///////////////

unit[uc] = new Array();
unit[uc].unitname = "4th Massachusetts Line";
unit[uc].unitcost = 70;
unit[uc].range = 6;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc][5] = 1;
unit[uc].fieldname = "fourthmass";
unit[uc].wave = "Utgar's Rage";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Soldier";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 70;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Wait Then Fire";
unit[uc].specials[0].description = "If none of the 4th Massachusetts Line move this turn, add 1 die to their attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Valiant Army Defense Bonus";
unit[uc].specials[1].description = "If every Army Card you control has a valiant personality, each soldier in the 4th Massachusetts Line receives 1 additional defense die.";
unit[uc].specials[1].synergies = new Array("Knights of Weston", "Sir Denrick", "Finn the Viking Champion", "Thorgrim the Viking Champion", "Charos", "Sentinels of Jandar", "Concan the Kyrie Warrior", "Saylind the Kyrie Warrior", "Alastair MacDirk", "4th Massachusetts Line","Sgt. Drake Alexander","Acorlarh","Sir Gilbert","Eldgrim the Viking Champion","Templar Cavalry","Kyntela Gwyn","Silver Surfer","Captain America","Sgt. Drake Alexander-SOTM","Jorhdawn","Sir Dupuis","10th Mountain Division");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Anubian Wolves";
unit[uc].unitcost = 75;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 3;
unit[uc].fieldname = "wolves";
unit[uc].wave = "Utgar's Rage";
unit[uc].general = "Utgar";
unit[uc].home = "Feylund";
unit[uc].species = "Wolf";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Devourer";
unit[uc].personality = "Relentless";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 1;
unit[uc].defense = 4;
unit[uc].basepoints = 75;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Unleashed Fury";
unit[uc].specials[0].description = "Before moving, roll the 20-sided die. If you roll a 1, choose an Anubian Wolf you control and destroy it. If you roll a 2-6, add 1 to the attack value of this card. If you roll a 7-11, add 2 to the attack value of this card. If you roll a 12-15, add 3 to the attack value of this card. If you roll a 16-19, add 4 to the attack value of this card. If you roll a 20, add 8 to the attack value of this card.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Darklord Bonding";
unit[uc].specials[1].description = "Before taking a turn with Anubian Wolves, you may first take a turn with any Darklord you control.";
unit[uc].specials[1].synergies = new Array("Khosumet the Darklord","Khemutef the Darklord","Fanghor the Furious");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Khosumet the Darklord";
unit[uc].unitcost = 75;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "khosumet";
unit[uc].wave = "Utgar's Rage";
unit[uc].general = "Utgar";
unit[uc].home = "Feylund";
unit[uc].species = "Wolf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Darklord";
unit[uc].personality = "Relentless";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 75;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Relentless Assault";
unit[uc].specials[0].description = "Each friendly figure adjacent to Khosumet with a relentless personality receives an additional attack die.";
unit[uc].specials[0].synergies = new Array("Anubian Wolves", "Krug", "Minions of Utgar", "Taelord the Kyrie Warrior", "Venoc Warlord", "Venoc Vipers", "Dumutef Guard", "Forest Guard", "Armoc Vipers","Sir Hawthorne","Wolves of Badru","Sujoah","Fanghor the Furious","White Wolves of Korash","Krom Viking Warriors","Black Knights of Wessex","Kirathi Swarm","Khemutef the Darklord","Nessian Hellhounds");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Unleashed Fury Enhancement";
unit[uc].specials[1].description = "You may add 1 to your die roll when you roll for the Unleashed Fury power on any army card.";
unit[uc].specials[1].synergies = new Array("Anubian Wolves", "Rygarr");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Knights of Weston";
unit[uc].unitcost = 70;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "knights";
unit[uc].wave = "Utgar's Rage";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Knight";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 4;
unit[uc].attack = 3;
unit[uc].defense = 4;
unit[uc].basepoints = 70;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Human Champion Bonding";
unit[uc].specials[0].description = "Before taking a turn with the Knights of Weston, you may first take a turn with any Human Champion you control.";
unit[uc].specials[0].synergies = new Array("Sir Denrick", "Finn the Viking Champion", "Thorgrim the Viking Champion", "Alastair MacDirk","Sir Hawthorne","Sir Gilbert","Eldgrim the Viking Champion","Galfor The Half-Orc Champion","Magnus the Viking Champion","Uther the Viking Champion");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "A Coward's Reward";
unit[uc].specials[1].description = "Knights of Weston roll one additional die against figures leaving an engagement with them.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Krug";
unit[uc].unitcost = 120;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "krug";
unit[uc].wave = "Utgar's Rage";
unit[uc].general = "Utgar";
unit[uc].home = "Feylund";
unit[uc].species = "Troll";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Beast";
unit[uc].personality = "Relentless";
unit[uc].size = "Huge";
unit[uc].height = 8;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 8;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 3;
unit[uc].basepoints = 120;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Wounded Smash";
unit[uc].specials[0].description = "When Krug attacks, he receives one extra attack die for each wound marker he has.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Double Attack";
unit[uc].specials[1].description = "When Krug attacks, he may attack one additional time.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Marro Drones";
unit[uc].unitcost = 50;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 3;
unit[uc].fieldname = "marrodrones";
unit[uc].wave = "Utgar's Rage";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Drone";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Hive Swarm";
unit[uc].specials[0].description = "Before moving Marro Drones, roll the 20-sided die. If you roll a 1-12, you may move and attack with up to 3 Marro Drones you control. If you roll 13-16, you may move and attack with up to 6 Marro Drones you control. If you roll 17-20, you may move and attack with up to 9 Marro Drones you control.";
unit[uc].specials[0].synergies = new Array("Marro Drones");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Me-Burq-Sa";
unit[uc].unitcost = 50;
unit[uc].range = 6;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "meburqsa";
unit[uc].wave = "Utgar's Rage";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warlord";
unit[uc].personality = "Wild";
unit[uc].size = "Large";
unit[uc].height = 7;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 8;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Paralyzing stare";
unit[uc].specials[0].description = "After moving and before attacking, choose any small or medium figure within 6 clear sight spaces of Me-Burq-Sa. Roll the 20-sided die. If you roll a 16 or higher, the chosen figure cannot roll any defense dice if attacked by Me-Burq-Sa this turn.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Minions of Utgar";
unit[uc].unitcost = 110;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "minions";
unit[uc].wave = "Utgar's Rage";
unit[uc].general = "Utgar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Minion";
unit[uc].personality = "Relentless";
unit[uc].size = "Medium";
unit[uc].height = 6;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 4;
unit[uc].attack = 2;
unit[uc].defense = 6;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Utgar's Orders";
unit[uc].specials[0].description = "Instead of taking a turn with the Minions of Utgar, you may take a turn with any Kyrie Warrior you control who follows Utgar.";
unit[uc].specials[0].synergies = new Array("Taelord the Kyrie Warrior","Runa");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Deadly Strike";
unit[uc].specials[1].description = "When attacking with Minions of Utgar all skulls rolled count for one additional hit.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Flying";
unit[uc].specials[2].description = "When counting spaces for Minions of Utgar's movement, ignore elevations. Minions of Utgar may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Minion of Utgar starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Sir Denrick";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "denrick";
unit[uc].wave = "Utgar's Rage";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Champion";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "A Coward's Reward";
unit[uc].specials[0].description = "Sir Denrick rolls one additional die against each figure leaving an engagement with him.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Giant Killer";
unit[uc].specials[1].description = "When Sir Denrick attacks large or huge figures, add 2 attack dice.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Swog Rider";
unit[uc].unitcost = 25;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 3;
unit[uc].fieldname = "swog";
unit[uc].wave = "Utgar's Rage";
unit[uc].general = "Utgar";
unit[uc].home = "Grut";
unit[uc].species = "Orc";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Beast";
unit[uc].personality = "Wild";
unit[uc].size = "Large";
unit[uc].height = 6;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 1;
unit[uc].move = 8;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 25;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Disengage";
unit[uc].specials[0].description = "Swog Rider is never attacked when leaving an engagement.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Orc Archer Enhancement";
unit[uc].specials[1].description = "All friendly Orc Archers adjacent to a Swog Rider receive an additional attack die and an additional defense die.";
unit[uc].specials[1].synergies = new Array("Arrow Gruts");
uc++;

///////////////////
//Orm's Return
///////////////////

unit[uc] = new Array();
unit[uc].unitname = "Brunak";
unit[uc].unitcost = 110;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "brunak";
unit[uc].wave = "Orm's Return";
unit[uc].general = "Utgar";
unit[uc].home = "Feylund";
unit[uc].species = "Trolticor";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Mount";
unit[uc].personality = "Ferocious";
unit[uc].size = "Huge";
unit[uc].height = 8;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 7;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Carry";
unit[uc].specials[0].description = "Before moving Brunak, choose an unengaged friendly small or medium figure adjacent to Brunak. After you move Brunak, place the chosen figure adjacent to Brunak.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Blood Hungry Special Attack";
unit[uc].specials[1].description = "Range 1. Attack 4. If Brunak's Blood Hungry Special Attack destroys a figure, Brunak may attack again with his Blood Hungry Special Attack. Brunak may continue attacking with his Blood Hungry Special Attack until he does not destroy a figure.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Lava Resistant";
unit[uc].specials[2].description = "Brunak never rolls for molten lava damage or lava field damage and he does not have to stop in molten lava spaces.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Charos";
unit[uc].unitcost = 210;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "charos";
unit[uc].wave = "Orm's Return";
unit[uc].general = "Ullar";
unit[uc].home = "Icaria";
unit[uc].species = "Dragon";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "King";
unit[uc].personality = "Valiant";
unit[uc].size = "Huge";
unit[uc].height = 9;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 9;
unit[uc].move = 5;
unit[uc].attack = 5;
unit[uc].defense = 5;
unit[uc].basepoints = 210;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Counter Strike";
unit[uc].specials[0].description = "When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Charos's movement, ignore elevation. Charos may fly over water without stopping. Charos may pass over figures without becoming engaged. Charos may fly over obstacles such as ruins. When Charos starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Deathwalker 8000";
unit[uc].unitcost = 130;
unit[uc].range = 7;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "dw8000";
unit[uc].wave = "Orm's Return";
unit[uc].general = "Utgar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Deathwalker";
unit[uc].personality = "Precise";
unit[uc].size = "Large";
unit[uc].height = 7;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 8;
unit[uc].basepoints = 130;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Rapid Fire Special Attack";
unit[uc].specials[0].description = "Range 7. Attack 3. If Deathwalker's Rapid Fire Special Attack inflicts a wound, he may attack again with his Rapid Fire Special Attack. Deathwalker may continue attacking with his Rapid Fire Special Attack until he does not inflict a wound.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Dund";
unit[uc].unitcost = 110;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "dund";
unit[uc].wave = "Orm's Return";
unit[uc].general = "Vydar";
unit[uc].home = "Feylund";
unit[uc].species = "Doggin";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Hunter";
unit[uc].personality = "Tricky";
unit[uc].size = "Large";
unit[uc].height = 4;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 5;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Crippling Gaze 15";
unit[uc].specials[0].description = "Before or after moving, you may choose a figure within 5 clear sight spaces of Dund. Roll the 20-sided die. If you roll a 15 or higher remove all order markers on the chosen figure's army card (or cards if your opponent has more than one common card for that figure).";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Su-Bak-Na";
unit[uc].unitcost = 160;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "subakna";
unit[uc].wave = "Orm's Return";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Hivelord";
unit[uc].personality = "Tricky";
unit[uc].size = "Huge";
unit[uc].height = 12;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 6;
unit[uc].attack = 7;
unit[uc].defense = 3;
unit[uc].basepoints = 160;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Hive Supremacy";
unit[uc].specials[0].description = "Anytime you roll the 20-sided die for a Marro or Wulsinu Army card, you may add 1 to your die roll.";
unit[uc].specials[0].synergies = new Array("Me-Burq-Sa", "Ne-Gok-Sa", "Marro Warriors", "Marro Drones", "Marrden Hounds", "Kee-Mo-Shi","Marro Stingers","Tor-Kul-Na","Marro Hive","Se-Qu-Ba","Se-Gok-Su","Marro Dividers");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Su-Bak-Na's movement, ignore elevation. Su-Bak-Na may fly over water without stopping. Su-Bak-Na may pass over figures without becoming engaged. Su-Bak-Na may fly over obstacles such as ruins. When Su-Bak-Na starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Dumutef Guard";
unit[uc].unitcost = 25;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 3;
unit[uc].fieldname = "dumutef";
unit[uc].wave = "Road to the Forgotten Forest";
unit[uc].general = "Utgar";
unit[uc].home = "Feylund";
unit[uc].species = "Fiantooth";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Guard";
unit[uc].personality = "Relentless";
unit[uc].size = "Large";
unit[uc].height = 7;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 25;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Road Strength";
unit[uc].specials[0].description = "Add 1 to Dumutef Guard's attack and defense while on a road space.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Devourer Attack Enhancement";
unit[uc].specials[1].description = "All friendly Devourers adjacent to a Dumutef Guard receive an additional attack die.";
unit[uc].specials[1].synergies = new Array("Anubian Wolves", "Shades of Bleakwoode","Rechets of Bogdan","Marcu Esenwein");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Faintooth Fury";
unit[uc].specials[1].description = "Before moving Dumutef Guard, roll the 20-sided die. If you roll a 1-12, you may move and attack with 1 Dumutef Guard you control. If you roll 13-17, you may move and attack with up to 2 Dumutef Guards you control. If you roll 18-20, you may move and attack with up to 3 Dumutef Guards you control.";
unit[uc].specials[0].synergies = new Array("Dumutef Guard");

uc++;

unit[uc] = new Array();
unit[uc].unitname = "Obsidian Guards";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "obsidian";
unit[uc].wave = "Volcarren Wasteland";
unit[uc].general = "Utgar";
unit[uc].home = "Valhalla";
unit[uc].species = "Moltarn";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Guard";
unit[uc].personality = "Ferocious";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Lava Resistant";
unit[uc].specials[0].description = "Obsidian Guards never roll for molten lava damage or lava field damage and they do not have to stop on molten lava spaces.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Lava Throw";
unit[uc].specials[1].description = "When an Obsidian Guard is on a molten lava space it may add 2 to its range";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Water Weakness";
unit[uc].specials[2].description = "An Obsidian Guard on a water space rolls 2 fewer defense die.";
uc++;

////////////////
//Jandar's Oath
////////////////

unit[uc] = new Array();
unit[uc].unitname = "Alastair MacDirk";
unit[uc].unitcost = 110;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "alastair";
unit[uc].wave = "Jandar's Oath";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Champion";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 5;
unit[uc].attack = 5;
unit[uc].defense = 3;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Overextend Attack";
unit[uc].specials[0].description = "After taking a turn with Alastair MacDirk, you may place a wound marker on Alastair MacDirk and take another turn with him. You may use this power once during a round.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Concan the Kyrie Warrior";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "concan";
unit[uc].wave = "Jandar's Oath";
unit[uc].general = "Jandar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warrior";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 80;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Knight and Sentinel Enhancement";
unit[uc].specials[0].description = "All friendly Knights and Sentinals within 2 clear sight spaces of Concan roll an additional attack die and an additional defense die.";
unit[uc].specials[0].synergies = new Array("Sentinels of Jandar", "Knights of Weston","Templar Cavalry");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Concan's movement, ignore elevations. Concan may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Concan starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Deathwalker 7000";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "dw7000";
unit[uc].wave = "Jandar's Oath";
unit[uc].general = "Utgar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Deathwalker";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 7;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Self-Destruct";
unit[uc].specials[0].description = "After moving and instead of attacking, or when destroyed by taking damage, Deathwalker may choose to self-destruct. Roll the 20-sided die to determine if any other figures are wounded. If you roll a 1-3, all adjacent figures are safe. If you roll a 4-15, each adjacent figure receives 2 wounds. If you roll a 16-19, each adjacent figure receives 4 wounds. If you roll a 20, each adjacent figure receives 8 wounds. After using this power, Deathwalker is always destroyed. If Deathwalker 7000 is destroyed by something other than Self Destruct, he may immediately use Self Destruct";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Stealth Dodge";
unit[uc].specials[1].description = "When Deathwalker 7000 rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Gorillanators";
unit[uc].unitcost = 90;
unit[uc].range = 6;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "gorilla";
unit[uc].wave = "Jandar's Oath";
unit[uc].general = "Vydar";
unit[uc].home = "Marr";
unit[uc].species = "Primadon";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Agent";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 7;
unit[uc].attack = 2;
unit[uc].defense = 1;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Tough";
unit[uc].specials[0].description = "When rolling defense dice, Gorillanators always add one automatic shield to whatever is rolled.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Johnny \"Shotgun\" Sullivan";
unit[uc].unitcost = 65;
unit[uc].range = 7;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "shotgun";
unit[uc].wave = "Jandar's Oath";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Lawman";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 3;
unit[uc].basepoints = 65;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Shotgun Blast Special Attack";
unit[uc].specials[0].description = "Range 5. Attack 3. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by the Shotgun Blast Special Attack. Johnny only needs a clear sight shot at the chosen figure. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Johnny cannot be affected by his own Shotgun Blast Special Attack.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "MacDirk Warriors";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "macdirks";
unit[uc].wave = "Jandar's Oath";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Warrior";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 80;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Highland Fury";
unit[uc].specials[0].description = "At the start of the game, choose a Human Champion you control. While that champion is in play, MacDirk Warriors roll one additional attack die for each wound marker on the chosen hero. There can be only one Human Champion for all the MacDirk Warriors you control. MacDirk Warriors cannot attack their chosen Human Champion.";
unit[uc].specials[0].synergies = new Array("Sir Denrick", "Finn the Viking Champion", "Thorgrim the Viking Champion", "Alastair MacDirk","Sir Hawthorne","Sir Gilbert","Eldgrim the Viking Champion","Galfor The Half-Orc Champion","Magnus the Viking Champion","Uther the Viking Champion" );
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Human Champion Bonding";
unit[uc].specials[1].description = "Before taking a turn with the MacDirk Warriors, you may first take a turn with any Human Champion you control.";
unit[uc].specials[1].synergies = new Array("Sir Denrick", "Finn the Viking Champion", "Thorgrim the Viking Champion", "Alastair MacDirk","Sir Hawthorne","Sir Gilbert","Eldgrim the Viking Champion","Galfor The Half-Orc Champion","Magnus the Viking Champion","Uther the Viking Champion");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Marrden Hounds";
unit[uc].unitcost = 90;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "marrden";
unit[uc].wave = "Jandar's Oath";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Wulsinu";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Hunter";
unit[uc].personality = "Wild";
unit[uc].size = "Large";
unit[uc].height = 4;
unit[uc].base = 2;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 1;
unit[uc].attack = 3;
unit[uc].defense = 5;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Wild Pack Movement";
unit[uc].specials[0].description = "Before moving, roll the 20-sided die. If you roll a 1-3, add 1 to the move value of this card. If you roll a 4-6, add 3 to the move value of this card. If you roll a 7-20, add 7 to the move value of this card.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Marro Plague";
unit[uc].specials[1].description = "After moving and before attacking, you must roll the 20-sided die once for each figure adjacent to any Marrden Hounds you control. If you roll a 16 or higher, that figure receives a wound. Soulborgs and Wulsinu are not affected by this marro plague.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Microcorp Agents";
unit[uc].unitcost = 100;
unit[uc].range = 7;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "microcorp";
unit[uc].wave = "Jandar's Oath";
unit[uc].general = "Vydar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Agent";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 3;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Stealth Armor 15";
unit[uc].specials[0].description = "When a Microcorp Agent receives one or more wounds, before removing that agent, roll the 20-sided die. If you roll a 15 or higher, ignore any wounds.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Water Suits";
unit[uc].specials[1].description = "Microcorp Agents do not have to stop their movement when entering a water space. Add 2 to a Microcorp Agent's defense while he is on a water space.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Sighting";
unit[uc].specials[2].description = "When a Microcorp Agent is attacking with a height advantage, he rolls an additional attack die.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Saylind the Kyrie Warrior";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "saylind";
unit[uc].wave = "Jandar's Oath";
unit[uc].general = "Ullar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warrior";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 80;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Spear of Summoning";
unit[uc].specials[0].description = "After moving and before attacking, choose any figure you control on the battlefield, then roll the 20-sided die. If you roll a 1-8, nothing happens. If you roll a 9-20, move the chosen figure to any space adjacent to Saylind. If the summoned figure is engaged, the figure does not receive any leaving engagement attacks.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Stealth Flying";
unit[uc].specials[1].description = "When counting spaces for Saylind's movement, ignore elevations. Saylind may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Saylind starts to fly, if she is engaged she will not take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Sentinels of Jandar";
unit[uc].unitcost = 110;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "sentinels";
unit[uc].wave = "Jandar's Oath";
unit[uc].general = "Jandar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Sentinel";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 4;
unit[uc].attack = 3;
unit[uc].defense = 4;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Shields of Valor";
unit[uc].specials[0].description = "When defending with Sentinels of Jandar, each shield rolled counts for one additional block.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Sentinels of Jandar's movement, ignore elevations. Sentinels of Jandar may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Sentinel of Jandar starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Shaolin Monks";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "monks";
unit[uc].wave = "Jandar's Oath";
unit[uc].general = "Ullar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Monk";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 80;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Shaolin Assault";
unit[uc].specials[0].description = "A Shaolin Monk may attack any or all the figures adjacent to him. Roll each attack separately.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Stealth Leap";
unit[uc].specials[1].description = "Instead of their normal move, any or all Shaolin Monks may Stealth Leap. Stealth Leap has a move of 4. When counting spaces for a Monk's leaping movement, ignore elevations. A Monk may leap over water without stopping, pass over figures without becoming engaged, and leap over obstacles such as ruins. A Monk may never leap more than 12 levels up or down in a single leap. If a monk is engaged when he starts to leap, he does not take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Nerak the Glacian Swog Rider";
unit[uc].unitcost = 50;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "nerak";
unit[uc].wave = "Nerak's Return";
unit[uc].general = "Utgar";
unit[uc].home = "Grut";
unit[uc].species = "Orc";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Champion";
unit[uc].personality = "Wild";
unit[uc].size = "Large";
unit[uc].height = 6;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 8;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Disengage";
unit[uc].specials[0].description = "Nerak is never attacked when leaving an engagement.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Orc Defensive Aura 1";
unit[uc].specials[1].description = "All Orc figures you control within 4 clear sight spaces of Nerak add 1 to their defense dice. Nerak's Orc Defensive Aura does not affect Nerak.";
unit[uc].specials[1].synergies = new Array("Grimnak", "Blade Gruts", "Arrow Gruts", "Tornak", "Swog Rider", "Ornak","Heavy Gruts","Blade Brothers","Dark Orc Clan","Galfor the Half-Orc Champion");
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Snow Strength";
unit[uc].specials[2].description = "Add 1 to Nerak's attack and defense while on a snow space.";
uc++;


unit[uc] = new Array();
unit[uc].unitname = "Elite Onyx Vipers";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "onyxvipers";
unit[uc].wave = "Viper's Vengeance";
unit[uc].general = "Ullar";
unit[uc].home = "Marr";
unit[uc].species = "Viper";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Scout";
unit[uc].personality = "Precise";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 7;
unit[uc].attack = 3;
unit[uc].defense = 2;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Slither";
unit[uc].specials[0].description = "Elite Onyx Vipers do not have to stop their movement when entering water spaces.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Frenzy";
unit[uc].specials[1].description = "After you take a turn with Elite Onyx Vipers, roll the 20-sided die. If you roll a 16 or higher you may take another turn with Elite Onyx Vipers.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Evasive";
unit[uc].specials[2].description = "When an Elite Onyx Viper rolls defense dice against an attacking figure who is not adjacent, add 8 defense dice to the defending Viper.";
uc++;

/***Zanafor's Discovery***/

unit[uc] = new Array();
unit[uc].unitname = "Armoc Vipers";
unit[uc].unitcost = 65;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "armocvipers";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Ullar";
unit[uc].home = "Marr";
unit[uc].species = "Viper";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Protector";
unit[uc].personality = "Relentless";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 7;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 65;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Ullar Warlord Bonding";
unit[uc].specials[0].description = "Before taking a turn with Armoc Vipers, you may first take a turn with any Warlord you control who follows Ullar.";
unit[uc].specials[0].synergies = new Array("Venoc Warlord","Elite Onyx Warlord");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Slither";
unit[uc].specials[1].description = "Armoc Vipers do not have to stop their movement when entering water spaces.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Aubrien Archers";
unit[uc].unitcost = 70;
unit[uc].range = 7;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "aubrien";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Archer";
unit[uc].personality = "Precise";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 70;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Frenzy";
unit[uc].specials[0].description = "After you take a turn with Aubrien Archers, roll the 20-sided die. If you roll a 16 or higher, you may take another turn with Aubrien Archers.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Deadeye Dan";
unit[uc].unitcost = 60;
unit[uc].range = 10;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "deadeye";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Ullar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Sniper";
unit[uc].personality = "Precise";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 5;
unit[uc].attack = 1;
unit[uc].defense = 2;
unit[uc].basepoints = 60;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Ullar Enhanced Rifle Special Attack";
unit[uc].specials[0].description = "Range 10. Attack 1. Choose a non-adjacent small or medium figure to attack. The chosen figure cannot roll defense dice when attacked by Deadeye Dan's Ulllar Enhanced Rifle Special Attack. Deadeye Dan may not use this special attack if he moved this turn.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Sharpshooter";
unit[uc].specials[1].description = "Instead of attacking, you may choose any non-adjacent figure within 10 clear sight spaces of Deadeye Dan. Roll the 20-sided die. If you roll a 19 or 20, the chosen figure is destroyed. If you roll a 1-18, you missed. Deadeye Dan may not use this special power if he moved this turn.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Gladiatrons";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "gladiatron";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Vydar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Hunter";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 3;
unit[uc].basepoints = 80;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Cyberclaw";
unit[uc].specials[0].description = "All small or medium opponent's figures that enter or occupy a space adjacent to any Gladiatron may not move. Figures affected by the Cyberclaw cannot be moved by any special power on an Army Card or Glyph.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Melee Defense 1";
unit[uc].specials[1].description = "When rolling defense dice against a normal attack from an adjacent figure, a Gladiatron adds 1 die.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Guilty McCreech";
unit[uc].unitcost = 30;
unit[uc].range = 7;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "guilty";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Lawman";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 2;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 30;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Double Attack";
unit[uc].specials[0].description = "When Guilty McCreech attacks, he may attack one additional time.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "James Murphy";
unit[uc].unitcost = 75;
unit[uc].range = 7;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "murphy";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Vydar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Lawman";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 75;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Shotgun Blast Special Attack";
unit[uc].specials[0].description = "Range 5. Attack 3. Choose a figure to attack. Any figures adjacent to the chosen figures are also affected by the Shotgun Blast Special Attack. James only needs a clear sight shot at the chosen figure. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. James cannot be affected by his own Shotgun Blast Special Attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Whip 12";
unit[uc].specials[1].description = "After moving and before attacking, choose a small or medium figure adjacent to James. Roll the 20-sided die. If you roll a 12 or higher, the chosen figure cannot roll any defense dice if attacked by James this turn.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Major X17";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "majorx17";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Vydar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Major";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 3;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Improved Cyberclaw";
unit[uc].specials[0].description = "All small, medium or large opponent's figures that enter or occupy a space adjacent to Major X17 may not move. Figures affected by the Cyberclaw cannot be moved by any special power on an Army Card or glyph.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Melee Defense 4";
unit[uc].specials[1].description = "When rollling defense dice against an adjacent attacking figure, Major X17 adds 4 dice.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Morsbane";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "morsbane";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Ullar";
unit[uc].home = "Ferylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Wizard";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 2;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Rod of Negation";
unit[uc].specials[0].description = "Start the game with 3 brown Negation Markers on this card. At the end of the turn, if you have at least 1 Negation Marker on this card, you may choose any opponent's unique figure within 6 clear sight spaces of Morsbane. Roll the 20-sided die. If you roll a 1-14, nothing happens. If you roll a 15-19, place a Negation Marker on the chosen figure's Army Card. All of that figure's special powers are negated for the entire game. If you roll a 20, destroy the chosen figure.";
uc++;


unit[uc] = new Array();
unit[uc].unitname = "Parmenio";
unit[uc].unitcost = 90;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "parmenio";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warlord";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Disciplined Influence";
unit[uc].specials[0].description = "At the start of the game, you may choose any unique Army Card you control. For this game the chosen card's personality is disciplined, regardless of what is listed on the card.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Sacred Band Defy Death 15";
unit[uc].specials[1].description = "When any Sacred Band figure within 2 clear sight spaces of Parmenio receives one or more wounds, roll the 20-sided die before removing that figure. If you roll a 15 or higher, ignore any wounds.";
unit[uc].specials[1].synergies = new Array("Sacred Band");
uc++;


unit[uc] = new Array();
unit[uc].unitname = "Sacred Band";
unit[uc].unitcost = 50;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "sacredband";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Soldier";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 4;
unit[uc].attack = 3;
unit[uc].defense = 2;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Warlord Bonding";
unit[uc].specials[0].description = "Before taking a turn with Sacred Band, you may first take a turn with any Warlord you control.";
unit[uc].specials[0].synergies = new Array("Venoc Warlord", "Marcus Decimus Gallus", "Ne-Gok-Sa", "Me-Burq-Sa","Valguard","Parmenio","Se-Gok-Su","Se-Qu-Ba");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Disciplined Army Defense Bonus";
unit[uc].specials[1].description = "If every Army Card you control has a disciplined personality, each soldier in the Sacred Band receives 1 additional defense die.";
unit[uc].specials[1].synergies = new Array("Airborne Elite","Izumi Samurai","Roman Legionnaires","Marcus Decimus Gallus","Roman Archers","Shaolin Monks","Gladiatrons","James Murphy","Major X17","Parmenio","Sacred Band","Tagawa Samurai","Kozuke Samurai","Ninjas of the Northern Wind","Blastatrons","Theracus","Hatamoto Taro","Empress Kiova","Einar Imperium","Kaemon Awa","Tagawa Samurai Archers","Ashigaru Yari","Ashigaru Harquebus","Isamu","Master Win Chiu Woo","Kato Katsuro","Moriko","Zelrig","Kung Fu Masters","Hirato Samurai","Master Lin Jong Foo","Yuko the Kyrie Warrior","10th Regiment of Foot");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Sudema";
unit[uc].unitcost = 140;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "sudema";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Vydar";
unit[uc].home = "Feylund";
unit[uc].species = "Undead";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Queen";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 4;
unit[uc].basepoints = 140;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Stare of Stone";
unit[uc].specials[0].description = "Instead of attacking, choose any figure within 4 clear sight spaces of Sudema. Roll the 20-sided die. If the chosen figure is a Squad figure and you roll a 7 or higher, destroy it. If the chosen figure if a Hero figure and you roll a 16 or higher, destroy the chosen Hero.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Tagawa Samurai";
unit[uc].unitcost = 120;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "tagawa";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Samurai";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 5;
unit[uc].basepoints = 120;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Counter Strike";
unit[uc].specials[0].description = "When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Bloodlust";
unit[uc].specials[1].description = "For every opponent's figure a Tagawa Samurai destroys, place a purple Experience Marker on this card. When attacking with Tagawa Samurai, roll one additional attack die for each Experience Marker on this card. A maximum of 3 Experience Markers can be placed on this card.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Valguard";
unit[uc].unitcost = 110;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "valguard";
unit[uc].wave = "Zanafor's Discovery";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warlord";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 7;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 4;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "First Assualt 3";
unit[uc].specials[0].description = "When attacking with Valguard, if the defending figure was not adjacent to Valguard at the start of this turn, Valguard received 3 additional attack dice.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Berserker Charge Enhancement";
unit[uc].specials[1].description = "Add 1 to your die roll when you roll for the Berserker Charge power on any Army Card.";
unit[uc].specials[1].synergies = new Array("Tarn Viking Warriors","Dark Orc Clan","Uther the Viking Champion");
uc++;

////////////////////
//Raknar's Vision
////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Braxas";
unit[uc].unitcost = 210;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "braxas";
unit[uc].wave = "Raknar's Vision";
unit[uc].general = "Vydar";
unit[uc].home = "Icaria";
unit[uc].species = "Dragon";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Queen";
unit[uc].personality = "Wild";
unit[uc].size = "Huge";
unit[uc].height = 13;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 8;
unit[uc].move = 6;
unit[uc].attack = 5;
unit[uc].defense = 3;
unit[uc].basepoints = 210;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Poisonous Acid Breath";
unit[uc].specials[0].description = "Instead of attacking, you may choose up to 3 different small or medium figures within 4 clear sight spaces of Braxas. One at a time, roll the 20-sided die for each chosen figure. If the chosen figure is a Squad figure and you roll an 8 or higher, destroy it. If the chosen figure is a Hero figure and you roll a 17 or higher, destroy the chosen Hero.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When countring spaces for Braxas's movement, ignore elevations. Braxas may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Braxas starts to fly, if she is engaged she will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Jotun";
unit[uc].unitcost = 225;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "jotun";
unit[uc].wave = "Raknar's Vision";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Giant";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warrior";
unit[uc].personality = "Wild";
unit[uc].size = "Huge";
unit[uc].height = 10;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 7;
unit[uc].move = 6;
unit[uc].attack = 8;
unit[uc].defense = 4;
unit[uc].basepoints = 225;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Wild Swing Special Attack";
unit[uc].specials[0].description = "Range 1. Attack 4. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by the Wild Swing Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Jotun cannot be affected by his own Wild Swing Special Attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Throw 14";
unit[uc].specials[1].description = "After moving and before attacking, choose one small or medium non-flying figure adjacent to Jotun. Roll the 20-sided die. if you roll a 14 or higher, you may throw the figure by placing it on any empty space within 4 spaces of Jotun. The figure must land within clear sight of Jotun. After the figure is placed, roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Jotun or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Major Q9";
unit[uc].unitcost = 180;
unit[uc].range = 8;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "majorq9";
unit[uc].wave = "Raknar's Vision";
unit[uc].general = "Vydar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Major";
unit[uc].personality = "Precise";
unit[uc].size = "Large";
unit[uc].height = 7;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 7;
unit[uc].basepoints = 180;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Queglix Gun Special Attack";
unit[uc].specials[0].description = "Range 6. Attack 1, 2 or 3. Major Q9 starts each turn with 9 attack dice. Choose any figure within range and attack by rolling 1, 2 or 3 attack dice.  Major Q9 may keep making special attacks with 1, 2 or 3 attack dice until he has rolled all 9 attack dice. Major Q9 may target the same or different figures with each attack.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "NilfHeim";
unit[uc].unitcost = 185;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "nilfheim";
unit[uc].wave = "Raknar's Vision";
unit[uc].general = "Jandar";
unit[uc].home = "Icaria";
unit[uc].species = "Dragon";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "King";
unit[uc].personality = "Ferocious";
unit[uc].size = "Huge";
unit[uc].height = 12;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 6;
unit[uc].attack = 6;
unit[uc].defense = 4;
unit[uc].basepoints = 185;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Ice Shard Breath Special Attack";
unit[uc].specials[0].description = "Range 5. Attack 4. When Nilfheim attacks with his Ice Shard Breath Special Attack, he may attack 2 additional times. He cannot attack the same figure more than once.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Nilfheim's movement, ignore elevations.  Nilfheim may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Nilfheim starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Theracus";
unit[uc].unitcost = 40;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "theracus";
unit[uc].wave = "Raknar's Vision";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Gryphillin";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Scout";
unit[uc].personality = "Disciplined";
unit[uc].size = "Large";
unit[uc].height = 5;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 7;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 40;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Carry";
unit[uc].specials[0].description = "Before moving Theracus, choose an unengaged friendly small or medium figure adjacent to Theracus. After you move Theracus, place the chosen figure adjacent to Theracus.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Theracus's movement, ignore elevations. Theracus may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Theracus starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

///////////////////////
//Thaelenk Tundra
///////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Dzu-Teh";
unit[uc].unitcost = 75;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "dzuteh";
unit[uc].wave = "Thaelenk Tundra";
unit[uc].general = "Jandar";
unit[uc].home = "Valhalla";
unit[uc].species = "Dzu-Tehs";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Hunter";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 6;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 3;
unit[uc].basepoints = 75;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Glacier Traverse";
unit[uc].specials[0].description = "If a Dzu-Teh is adjacent to a Glacier Mountain, the Dzu-Teh may Glacier Traverse instead of moving normally. You may do this with any or all Dzu-Teh you control each turn. To Glacier Traverse, move to any unoccupied space adjacent to that Glacier Mountain.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Glacier Camouflage";
unit[uc].specials[1].description = "If a Dzu-Teh is adjacent to a Glacier Mountrain, opponents' figures must be adjacent to that Dzu-Teh to attack it with a normal attack.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Snow and Ice Enhanced Movement";
unit[uc].specials[2].description = "Slippery Ice and Heavy Snow only count as 1 space when moving.";
uc++;

///////////////////////
//Thora's Vengeance
///////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Blastatrons";
unit[uc].unitcost = 60;
unit[uc].range = 7;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "blastatrons";
unit[uc].wave = "Thora's Vengeance";
unit[uc].general = "Vydar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Guard";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 1;
unit[uc].defense = 2;
unit[uc].basepoints = 60;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Gladiatron Movement Bonding";
unit[uc].specials[0].description = "Before taking a turn with Blastatrons, you may move 4 Gladiatrons you control up to 5 spaces each.";
unit[uc].specials[0].synergies = new Array("Gladiatrons");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Homing Device";
unit[uc].specials[1].description = "When attacking a non-adjacent figure, add 1 attack die for every Soulborg who follows Vydar that is adjacent to the defending figure.";
unit[uc].specials[1].synergies = new Array("Blastatrons","Major Q9","Gladiatrons","Major X17","Major Q10");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Crixus";
unit[uc].unitcost = 90;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "crixus";
unit[uc].wave = "Thora's Vengeance";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Gladiator";
unit[uc].personality = "Rebellious";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 5;
unit[uc].defense = 3;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "One Shield Defense";
unit[uc].specials[0].description = "When rolling defense dice, if Crixus rolls at least one shield, the most wounds Crixus may take for this attack is one.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Deathreavers";
unit[uc].unitcost = 40;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "deathreavers";
unit[uc].wave = "Thora's Vengeance";
unit[uc].general = "Utgar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Deathreaver";
unit[uc].personality = "Tricky";
unit[uc].size = "Small";
unit[uc].height = 3;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 1;
unit[uc].defense = 4;
unit[uc].basepoints = 40;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Scatter";
unit[uc].specials[0].description = "After a Deathreaver you control rolls a defense dice against a normal attack, you may move any 2 Deathreavers you control up to 4 spaces each.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Disengage";
unit[uc].specials[1].description = "Deathreavers are never attacked when leaving an engagement.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Climb X2";
unit[uc].specials[2].description = "When moving up or down levels of terrain, Deathreavers may double their height.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Deathstalkers";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "deathstalkers";
unit[uc].wave = "Thora's Vengeance";
unit[uc].general = "Utgar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Deathstalker";
unit[uc].personality = "Wild";
unit[uc].size = "Large";
unit[uc].height = 5;
unit[uc].base = 2;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 7;
unit[uc].attack = 3;
unit[uc].defense = 5;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Maul Special Attack";
unit[uc].specials[0].description = "Range 1, Attack 3. When rolling attack dice against a small or medium figure, if a Deathstalker rolls a skull on every die, the defending figure receives a wound for every skull, and cannot roll any defense dice.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Kozuke Samurai";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "kozuke";
unit[uc].wave = "Thora's Vengeance";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Samurai";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 5;
unit[uc].defense = 3;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Charging Assault";
unit[uc].specials[0].description = "Any or all Kozuke Samurai may add 3 to their Move number as long as they are unengaged prior to moving. Kozuke Samurai must be able to move adjacent to an opponent's figure in order to user Charging Assault.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Counter Strike";
unit[uc].specials[1].description = "When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Nakita Agents";
unit[uc].unitcost = 120;
unit[uc].range = 6;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "nakita";
unit[uc].wave = "Thora's Vengeance";
unit[uc].general = "Vydar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Agent";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 120;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Smoke Powder 13";
unit[uc].specials[0].description = "When any Nakita Agent you control, or any figure you control that is adjacent to any Nakita agent you control, is targeted for a normal attack from a non-adjacent opponent, you may roll the 20-sided die. If you roll a 13 or higher, all Nakita Agents you control, and all figures you control that are adjacent to those Nakita Agents, no longer have any visible hit zones for the duration of the targeting figure's turn.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Engagement Strike 15";
unit[uc].specials[1].description = "If an opponent's small or medium figure moves adjacent to a Nakita Agent, roll the 20-sided die. If you roll a 15 or higher, the opponent's figure receives a wound. Figures may be targeted only as they move into engagement with a Nakita Agent.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Primadon Movement Bonding";
unit[uc].specials[2].description = "Before taking a turn with Nakita Agents, you may move 3 Primadons you control up to 7 spaces each.";
unit[uc].specials[2].synergies = new Array("Gorillanators","Primadon Chargers");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Ninjas of the Northern Wind";
unit[uc].unitcost = 110;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "northninjas";
unit[uc].wave = "Thora's Vengeance";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Ninja";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 3;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Disappearing Ninja";
unit[uc].specials[0].description = "If a Ninja of the Northern Wind is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die to disappear. If you roll 1-11, roll defense dice normally. If you roll a 12 or higher, that Ninja of the Northern Wind takes no damage and instead may move up to 4 spaces. Ninjas of the Northern Wind can disappear only if they end their disappearing move not adjacent to any enemy figures.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Ghost Walk";
unit[uc].specials[1].description = "Ninjas of the Northern Wind can move through all figures.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Disengage";
unit[uc].specials[2].description = "Ninjas of the Northern Wind are never attacked when leaving an engagement.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Retiarius";
unit[uc].unitcost = 90;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "retiarius";
unit[uc].wave = "Thora's Vengeance";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Gladiator";
unit[uc].personality = "Rebellious";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 5;
unit[uc].attack = 5;
unit[uc].defense = 3;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Net Trip 14";
unit[uc].specials[0].description = "After moving and before attacking, roll the 20-sided die. If you roll a 14 or higher, any small or medium figure attacked by Retiarius this turn may roll no more than 1 die for defense.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Spartacus";
unit[uc].unitcost = 200;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "spartacus";
unit[uc].wave = "Thora's Vengeance";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Gladiator";
unit[uc].personality = "Rebellious";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 6;
unit[uc].defense = 4;
unit[uc].basepoints = 200;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Gladiator Inspiration";
unit[uc].specials[0].description = "If all Order Markers for a round are placed on Gladiator Army Cards, and at least one Order Marker is placed on Spartacus, then all Gladiators you control (except Spartacus) become inspired. Inspired Gladiators add one to their Move number and add 1 extra attack die and defense die for the rest of the round. When an order marker is revealed on Spartacus, you may take a turn with any Gladiator within 8 clear sight spaces of Spartacus.";
unit[uc].specials[0].synergies = new Array("Xorn","Maximus","Crixus","Retiarius","Capuan Gladiators");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Warriors of Ashra";
unit[uc].unitcost = 50;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "ashrawarriors";
unit[uc].wave = "Thora's Vengeance";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Warrior";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Defensive Agility";
unit[uc].specials[0].description = "When a Warrior or Ashra rolls defense dice against a normal attack from an adajcent figure, one shield will block all damage.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Sir Hawthorne";
unit[uc].unitcost = 90;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "hawthorne";
unit[uc].wave = "Sir Hawthorne's Arrival";
unit[uc].general = "Utgar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Champion";
unit[uc].personality = "Relentless";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Blind Rage Special Attack";
unit[uc].specials[0].description = "Range 1. Attack 3. If Sir Hawthorne rolls at least 2 skulls with his Blind Rage Special Attack, Sir Hawthorne may attack again with his Blind Rage Special Attack. Sir Hawthorne may continue attacking with his Blind Rage Special Attack until he rolls fewer than 2 skulls.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Stab in the Back";
unit[uc].specials[1].description = "After you take a turn with Sir Hawthorne, you must roll the 20-sided die. If you roll a 1, choose an opponent. that opponent now controls Sir Hawthorne. Remove any order markers on this Army Card, then give the card to that opponent.";
uc++;

//Flagbearers

unit[uc] = new Array();
unit[uc].unitname = "Ornak";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "ornak";
unit[uc].wave = "Flagbearers";
unit[uc].general = "Utgar";
unit[uc].home = "Grut";
unit[uc].species = "Orc";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Champion";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Red Flag of Fury Aura";
unit[uc].specials[0].description = "If Order Marker 1 is placed on Ornak, then instead of taking that turn with Ornak, you may take a turn with up to 2 Unique Heroes you control who follow Utgar. Ornak cannot be one of the 2 Unique Heroes. Any Unique Hero that is taking a turn instead of Ornak must be within 8 clear sight spaces of Ornak prior to its movement.";
unit[uc].specials[0].synergies = new Array("Deathwalker 9000","Grimnak","Mimring","Ne-Gok-Sa","Taelord the Kyrie Warrior","Tornak","Khosumet the Darklord","Krug","Me-Burq-Sa","Brunak","Deathwalker 8000","Su-Bak-Na","Deathwalker 7000","Nerak the Glacian Swog Rider","Sir Hawthorne","Runa","Kee-Mo-Shi","Wo-Sa-Ga","Tor-Kul-Na","Warden 816","Sonya Esenwein","Marcu Esenwein","Iskra Esenwein","Cyprien Esenwein","Isamu","Marro Hive","Se-Gok-Su","Se-Qu-Ba","Gorak","Miradon","Fanghor the Furious","Khemtef the Darklord","Cyric the Undead","Dracolich","Tul-Bak-Ra");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Orc Battle Cry Aura";
unit[uc].specials[1].description = "When attacking with any Orc Warrior figures you control within 2 clear sight spaces of Ornak, you may roll Utgar Valkyrie dice. Each Utgar symbol rolled counts for an additional skull.";
unit[uc].specials[1].synergies = new Array("Blade Gruts","Heavy Gruts","Blade Brothers","Dark Orc Clan");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Acorlarh";
unit[uc].unitcost = 110;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "acorlarh";
unit[uc].wave = "Flagbearers";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Wizard";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 2;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Leaf of the Home Tree Aura";
unit[uc].specials[0].description = "When any Elf you control within 8 clear sight spaces of Acolarh receives a wound, you may roll 11 Ullar Valkyrie dice before removing the figure. If you roll at least 3 Ullar symbols, ignore any wounds that figure just received. Acolarh's Leaf of the Home Tree Aura does not affect Acolarh.";
unit[uc].specials[0].synergies = new Array("Syvarris","Aubrien Archers","Morsbane","Warriors of Ashra","Kyntela Gwyn","Sonlen","Arkmer","Chardris","Emirroon","Jorhdawn","Ulginesh","Precian Archers");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Ullar's Amulet";
unit[uc].specials[1].description = "All friendly figures who follow Ullar and start their turn adjacent to Acolarh may move 2 additional spaces.";
unit[uc].specials[1].synergies = new Array("Syvarris","Venoc Vipers","Venoc Warlord","Charos","Saylind the Kyrie Warrior","Shaolin Monks","Elite Onyx Vipers","Armoc Vipers","Aubrien Archers","Deadeye Dan","Morsbane","Jotun","Theracus","Warriors of Ashra","Kyntela Gwyn","Sonlen","Arkmer","Chardris","Emirroon","Jorhdawn","Ulginesh","Kung Fu Masters","Rygarr","Precian Archers","Forest Guard");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Laglor";
unit[uc].unitcost = 110;
unit[uc].range = 7;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "laglor";
unit[uc].wave = "Flagbearers";
unit[uc].general = "Vydar";
unit[uc].home = "Marr";
unit[uc].species = "Primadon";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Alphallon";
unit[uc].personality = "Precise";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Vydar's Range Enhancement Aura";
unit[uc].specials[0].description = "All friendly figures with a Range number of 4 or more who follow Vydar and are within 4 clear sight spaces of Laglor add 2 to their Range number. Vydar's Range Enhancement Aura does not affect Laglor.";
unit[uc].specials[0].synergies = new Array("Agent Carr","Krav Maga Agents","Gorillanators","Microcorp Agents","James Murphy","Major Q9","Blastatrons","Nakita Agents","Major Q10","Agent Ariah");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Autoload Special Attack";
unit[uc].specials[1].description = "Range 7. Attack 3. When attacking with Autoload Special Attack, you may roll Vydar Valkyrie dice. If you roll at least one Vydar symbol, you may attack again using Autoload Special Attack.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Sir Gilbert";
unit[uc].unitcost = 105;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "gilbert";
unit[uc].wave = "Flagbearers";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Champion";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 4;
unit[uc].basepoints = 105;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Jandar's Dispatch";
unit[uc].specials[0].description = "After you take a turn with Sir Gilbert, you may roll 12 Jandar Valkyrie dice. Move up to 4 squad figures you control who follow Jandar up to X spaces. X equals the number of Jandar symbols rolled. Any squad figures moved with Jandar's Dispatch must be within 8 clear sight spaces of Sir Gilbert prior to moving.";
unit[uc].specials[0].synergies = new Array("Airborne Elite","Tarn Viking Warriors","Omnicron Snipers","4th Massachusetts Line","Knights of Weston","MacDirk Warriors","Sentinels of Jandar","Dzu-Teh","Templar Cavalry","Omnicron Protectors","Krom Viking Warriors");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Attack Aura 1";
unit[uc].specials[1].description = "All friendly figures adjacent to Sir Gilbert with a range of 1 add 1 die to their normal attack.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Hatamoto Taro";
unit[uc].unitcost = 130;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "hatamoto";
unit[uc].wave = "Flagbearers";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Samurai";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 130;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Heroic Defense Aura";
unit[uc].specials[0].description = "When defending against any normal attack with any Samurai or Ashigaru figures you control within 8 clear sight spaces of Hatamoto Taro, you may roll Einar Valkyrie dice. Each Einar symbol rolled counts as an additional shield. Heroic Defense Aura does not affect Hatamoto Taro.";
unit[uc].specials[0].synergies = new Array("Izumi Samurai","Tagawa Samurai","Kozuke Samurai","Tagawa Samurai Archers","Kaemon Awa","Ashigaru Harquebus","Ashigaru Yari","Hirato Samurai");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Adjacent Tough 1";
unit[uc].specials[1].description = "When rolling defense dice for Hatamoto Taro, if Hatamoto Taro is adjacent to at least one figure you control who follows Einar, add one automatic shield to the defense roll.";
unit[uc].specials[1].synergies = new Array("Izumi Samurai","Marcus Decimus Gallus","Roman Archers","Roman Legionnaires","Guilty McCreech","Parmenio","Sacred Band","Tagawa Samurai","Valguard","Crixus","Kozuke Samurai","Ninjas of the Northern Wind","Retiarius","Spartacus","Tagawa Samurai Archers","Kaemon Awa","Ashigaru Harquebus","Ashigaru Yari","Shiori","Kato Katsuro","Zelrig","Gurei-Oni","10th Regiment of Foot","Capuan Gladiators","Hirato Samurai","Yuko the Kyrie Warrior");
uc++;    
 
///////////////////////
//Dawn of Darkness
///////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Eldgrim the Viking Champion";
unit[uc].unitcost = 30;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "eldgrim";
unit[uc].wave = "Dawn of Darkness";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Champion";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 30;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Overextend Attack";
unit[uc].specials[0].description = "After taking a turn with Eldgrim, you may place a wound marker on Eldgrim and take another turn with him. You may use this power only once during a round.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Warrior's Swiftness Spirit";
unit[uc].specials[1].description = "When Eldgrim is destroyed, you may place this figure on any Unique Army Card. Eldgrim's Spirit adds 1 to the move number on that card.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Empress Kiova";
unit[uc].unitcost = 90;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "empresskiova";
unit[uc].wave = "Dawn of Darkness";
unit[uc].general = "Einar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warrior";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 6;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 4;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Gift of the Empress Aura";
unit[uc].specials[0].description = "When you roll defense dice for any Kyrie that you control who follows Einar and is within 5 clear sight spaces of Empress Kiova, you may re-roll all defense dice that did not show up shields. Gift of the Empress Aura can be used only once for each defense roll. Empress Kiova's Gift of the Empress Aura does not affect Empress Kiova.";
unit[uc].specials[0].synergies = new Array("Einar Imperium","Atlaga the Kyrie Warrior","Protectors of Ullar");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Stealth Flying";
unit[uc].specials[1].description = "When counting spaces for Empress Kiova's movement, ignore elevations. Empress Kiova may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Empress Kiova starts to fly, if she is engaged she will not take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Kaemon Awa";
unit[uc].unitcost = 120;
unit[uc].range = 7;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "kaemonawa";
unit[uc].wave = "Dawn of Darkness";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Samurai";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 120;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Quick Release Special Attack";
unit[uc].specials[0].description = "Range 4. Attack 4. When Kaemon Awa attacks with his Quick Release Special Attack, he may attack one additional time.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Counter Strike";
unit[uc].specials[1].description = "When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Kee-Mo-Shi";
unit[uc].unitcost = 130;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "keemoshi";
unit[uc].wave = "Dawn of Darkness";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warwitch";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 6;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 130;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Mind Shackle";
unit[uc].specials[0].description = "After moving and before attacking, you may choose any unique figure adjacent to Kee-Mo-Shi. Roll the 20-sided die. If you roll 19 or 20, take control of the chosen figure's Army Card. You now control that Army Card. If Kee-Mo-Shi is destroyed, you retain control of any previously Mind Shackled Army Cards.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Toxic Skin";
unit[uc].specials[1].description = "After attacking, you must roll the 20-sided die once for each figure adjacent to Kee-Mo-Shi. If you roll a 17 or higher, that figure receives one wound. Soulborgs are not affected by Toxic Skin.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Runa";
unit[uc].unitcost = 120;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "runa";
unit[uc].wave = "Dawn of Darkness";
unit[uc].general = "Utgar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warrior";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 120;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Helm of Mitonsoul Aura";
unit[uc].specials[0].description = "After moving and before attacking, Runa may use her Helm of Mitonsoul Aura. When using the Helm of Mitonsoul Aura, you must roll the 20-sided die for all figures within 3 clear sight spaces of Runa, one at a time. If you roll a 18-20 for a squad figure, or a 20 for a hero, destroy the figure. Runa's Helm of Mitonsoul Aura does not affect Runa.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Runa's movement, ignore elevations. Runa may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Runa starts to fly, if she is engaged she will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Einar Imperium";
unit[uc].unitcost = 140;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "imperium";
unit[uc].wave = "Dawn of Darkness";
unit[uc].general = "Einar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Soldier";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 140;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Double Attack";
unit[uc].specials[0].description = "When each member of the Einar Imperium attacks, he may attack one additional time.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Stealth Flying";
unit[uc].specials[1].description = "When counting spaces for the Einar Imperium's movement, ignore elevations. The Einar Imperium may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a member of the Einar Imperium starts to fly, if he is engaged he will not take any leaving engagement attacks.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Einar Kyrie Movement Bonding";
unit[uc].specials[2].description = "Before taking a turn with Einar Imperium, you may first move one Kyrie Hero you control who follows Einar, up to 5 spaces.";
unit[uc].specials[2].synergies = new Array("Empress Kiova","Yuko the Kyrie Warrior","Atlaga the Kyrie Warrior");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Heavy Gruts";
unit[uc].unitcost = 70;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "heavygruts";
unit[uc].wave = "Dawn of Darkness";
unit[uc].general = "Utgar";
unit[uc].home = "Grut";
unit[uc].species = "Orc";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Warrior";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 70;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Orc Champion Bonding";
unit[uc].specials[0].description = "Before taking a turn with Heavy Gruts, you may first take a turn with any Orc Champion you control.";
unit[uc].specials[0].synergies = new Array("Grimnak", "Tornak", "Nerak the Glacian Swog Rider", "Ornak","Galfor The Half-Orc Champion");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Disengage";
unit[uc].specials[1].description = "Heavy Gruts are never attacked when leaving engagements.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Shades of Bleakwoode";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "shades";
unit[uc].wave = "Dawn of Darkness";
unit[uc].general = "Utgar";
unit[uc].home = "???";
unit[uc].species = "Undead";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Devourer";
unit[uc].personality = "Terrifying";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 7;
unit[uc].attack = 2;
unit[uc].defense = 4;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Soul Devour";
unit[uc].specials[0].description = "Before moving, each Shade of Bleakwoode you control may choose an adjacent unique hero. Roll the 20-sided die once for each Shade. If you roll 19 or 20, destroy the Shade of Bleakwoode figure, then take control of the chosen unique hero and remove any Order Marker on its card. You now control that Army Card.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Stealth Flying";
unit[uc].specials[1].description = "When counting spaces for Shades of Bleakwoode's movement, ignore elevations. Shades of Bleakwoode may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Shade of Bleakwoode starts to fly, if it is engaged it will not take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Tagawa Samurai Archers";
unit[uc].unitcost = 65;
unit[uc].range = 6;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "tagawaarchers";
unit[uc].wave = "Dawn of Darkness";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Samurai";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 3;
unit[uc].basepoints = 65;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Counter Strike";
unit[uc].specials[0].description = "When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Zombies of Morindan";
unit[uc].unitcost = 60;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 4;
unit[uc].fieldname = "zombies";
unit[uc].wave = "Dawn of Darkness";
unit[uc].general = "Einar";
unit[uc].home = "???";
unit[uc].species = "Undead";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Savage";
unit[uc].personality = "Terrifying";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 3;
unit[uc].basepoints = 60;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Horde Movement";
unit[uc].specials[0].description = "You may move up to 6 Zombies of Morindan that you contol each turn. However, you may attack with only 3 Zombies of Morindan. You may attack with any 3 Zombies of Morindan, even Zombies of Morindan that you did not move this turn.";
unit[uc].specials[0].synergies = new Array("Zombies of Morindan");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Zombie Onslaught Special Attack";
unit[uc].specials[1].description = "Range 1. Attack 6. Three Zombies of Morindan on the same level may combine their attacks and roll their attack dice as one attack. All Zombies of Morindan in the attack must be engaged to the targeted figure.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Zombies Rise Again";
unit[uc].specials[2].description = "If a Zombie of Morindan that you control destroys an opponents's small or medium figure, replace that figure immediately, if possible, with one of your own previously destroyed Zombies of Morindan. Newly placed Zombies of Morindan cannot attack this turn. Undead are not affected by Zombies Rise Again.";
uc++;

///////////////////////
//Fields of Valor
///////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Ashigaru Harquebus";
unit[uc].unitcost = 60;
unit[uc].range = 6;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "harquebus";
unit[uc].wave = "Fields of Valor";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Ashigaru";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 1;
unit[uc].basepoints = 60;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Wait then Fire";
unit[uc].specials[0].description = "If none of the Ashigaru Harquebus move this turn, add 1 die to their attack.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Ashigaru Yari";
unit[uc].unitcost = 40;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "yari";
unit[uc].wave = "Fields of Valor";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Ashigaru";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 1;
unit[uc].basepoints = 40;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Encircle Special Attack";
unit[uc].specials[0].description = "Range 1. Attack 6. If 3 Ashigaru Yari you control are adjacent to the same enemy figure, they may roll their attack dice as one combined attack. The defending figure compares height to the lowest Ashigaru Yari to determine any height advantage. If Encircle Special Attack is used the 4th figure that moved this turn cannot attack.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Cyprien Esenwein";
unit[uc].unitcost = 150;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "cyprien";
unit[uc].wave = "Fields of Valor";
unit[uc].general = "Utgar";
unit[uc].home = "Earth";
unit[uc].species = "Undead";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Lord";
unit[uc].personality = "Terrifying";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 8;
unit[uc].attack = 3;
unit[uc].defense = 4;
unit[uc].basepoints = 150;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Life Drain";
unit[uc].specials[0].description = "Each time Cyprien Esenwein destroys a figure, you may remove a wound marker from this Army Card. Cyprien Esenwein cannot Life Drain destructible objects.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Chilling Touch";
unit[uc].specials[1].description = "After moving and before attacking, Cyprien Esenwein may attempt a Chilling Touch. To do this, choose a figure adjacent to Cyprien Esenwein and roll the 20-sided die. If you roll 1-12, nothing happens. If you roll 13-15, the chosen figure receives 1 wound.  If you roll 16-17, the chosen figure receives 2 wounds. If you roll 18-19, the chosen figure receives 3 wounds.  If you roll 20 or higher the chosen figure receives 6 wounds. Cyprien Esenwein's Chilling Touch does not affect Soulborgs or destructible objects.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Stealth Flying";
unit[uc].specials[2].description = "When counting spaces for Cyprien Esenwein's movement ignore elevations. Cyprien Esenwein may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Cyprien Esenwein starts to fly, if he is engaged he will not take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Isamu";
unit[uc].unitcost = 10;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "isamu";
unit[uc].wave = "Fields of Valor";
unit[uc].general = "Utgar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Ninja";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 1;
unit[uc].basepoints = 10;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Vanish 9";
unit[uc].specials[0].description = "If Isamu is attacked and at least 1 skull is rolled, roll the 20-sided die to vanish. If you roll 1-8, roll your defense dice normally. If you roll a 9 or higher, Isamu takes no damage and may immediately move up to 4 spaces. Isamu can vanish only if he ends his vanishing move not adjacent to any enemy figures.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Phantom Walk";
unit[uc].specials[1].description = "Isamu can move through all figures and is never attacked when leaving an engagement.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Dishonorable Attack";
unit[uc].specials[2].description = "When attacking a figure who follows Jandar, Isamu rolls 2 additional attack dice.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Iskra Esenwein";
unit[uc].unitcost = 50;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "iskra";
unit[uc].wave = "Fields of Valor";
unit[uc].general = "Utgar";
unit[uc].home = "Earth";
unit[uc].species = "Undead";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Duchess";
unit[uc].personality = "Terrifying";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Life Drain";
unit[uc].specials[0].description = "Each time Iskra Esenwein destroys a figure, you may remove a wound marker from this Army Card. Iskra Esenwein cannot Life Drain destructible objects.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Summoning the Rechets of Bogdan";
unit[uc].specials[1].description = "After taking a turn with Iskra Esenwein you may attempt to summon the Rechets of Bogdan if they are in your army and they have not been successfully summoned. Roll the 20-sided die. If you roll a 14 or higher you must place all 3 Rechets of Bogdan on empty spaces within 6 clear sight spaces of Iskra Esenwein. Any Rechets of Bogdan that you cannot place on the battlefield are immediately destroyed and cannot be summoned again. When the Rechets of Bogdan are summoned, you may immediately take a turn with them.";
unit[uc].specials[1].synergies = new Array("Rechets of Bogdan","Rechets of Bogdan");
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Flying";
unit[uc].specials[2].description = "When counting spaces for Iskra Esenwein's movement, ignore elevations. Iskra Esenwein may fly over water without stopping, pass over figures without becoming engaged and fly over obstacles such as ruins. When Iskra Esenwein starts to fly, if she is engaged she will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Kyntela Gwyn";
unit[uc].unitcost = 20;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "kyntela";
unit[uc].wave = "Fields of Valor";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Wizard";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 2;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 20;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Strength of Oak Aura";
unit[uc].specials[0].description = "All friendly elves adjacent to Kyntela Gwyn add 1 to their defense dice.";
unit[uc].specials[0].synergies = new Array("Syvarris","Warriors of Ashra","Aubrien Archers","Morsbane","Acolarh","Sonlen","Arkmer","Chardris","Emirroon","Jorhdawn","Ulginesh","Precian Archers")
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Marcu Esenwein";
unit[uc].unitcost = 20;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "marcu";
unit[uc].wave = "Fields of Valor";
unit[uc].general = "Utgar";
unit[uc].home = "";
unit[uc].species = "Undead";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Devourer";
unit[uc].personality = "Terrifying";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 7;
unit[uc].attack = 4;
unit[uc].defense = 1;
unit[uc].basepoints = 20;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Life Drain";
unit[uc].specials[0].description = "Each time Marcu Esenwein destroys a figure, you may remove a wound marker from this Army Card. Marcu Esenwein cannot Life Drain destructible objects.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Eternal Hatred";
unit[uc].specials[1].description = "After revealing an order marker on this card, you must roll the 20-sided die. If you roll a 17 or higher, choose an opponent. That opponent will now control Marcu Esenwein for the remainder of your turn, but will not be able to view any unrevealed order markers on this card. At the end of that turn, control of Marcu returns to you. All order markers and figures that were on Marcu's Army Card will stay on his Army Card.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Flying";
unit[uc].specials[2].description = "When counting spaces for Marcu Esenwein's movement, ignore elevations. Marcu Esenwein may fly over water without stopping, pass over figures without becoming engaged and fly over obstacles such as ruins. When Marcu Esenwein starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Rechets of Bogdan";
unit[uc].unitcost = 50;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "rechets";
unit[uc].wave = "Fields of Valor";
unit[uc].general = "Utgar";
unit[uc].home = "";
unit[uc].species = "Undead";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Devourer";
unit[uc].personality = "Terrifying";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Iskra's Summoning";
unit[uc].specials[0].description = "Rechets of Bogdan do not start the game on the battlefield. They must be summoned onto the battlefield by Iskra Esenwein.";
unit[uc].specials[0].synergies = new Array("Iskra Esenwein","Iskra Esenwein");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Lethal Sting";
unit[uc].specials[1].description = "When rolling dice against a small or medium figure, if a Rechet of Bogdan rolls a skull on every die, the defending figure cannot roll any defense dice and is immediately destroyed.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Flying";
unit[uc].specials[2].description = "When counting spaces for Rechets of Bogdan's movement, ignore elevations. Rechets of Bogdan may fly over water without stopping, pass over figures without becoming engaged and fly over obstacles such as ruins. When a Rechet of Bogdan starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Sonya Esenwein";
unit[uc].unitcost = 45;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "sonya";
unit[uc].wave = "Fields of Valor";
unit[uc].general = "Utgar";
unit[uc].home = "";
unit[uc].species = "Undead";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Lady";
unit[uc].personality = "Terrifying";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 45;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Life Drain";
unit[uc].specials[0].description = "Each time Sonya Esenwein destroys a figure, you may remove a wound marker from this Army Card. Sonya Esenwein cannot Life Drain destructible objects.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Eternal Strength";
unit[uc].specials[1].description = "Any time you roll the 20-sided die for Cyprien Esenwein's Chilling Touch, you may add 2 to your die roll.";
unit[uc].specials[1].synergies = new Array("Cyprien Esenwein");
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Eternal Heartbreak";
unit[uc].specials[2].description = "If you control Cyprien Esenwein and he is destroyed, Sonya Esenwein immediately receives 2 wounds.";
unit[uc].specials[3] = new Array();
unit[uc].specials[3].name = "Flying";
unit[uc].specials[3].description = "When counting spaces for Iskra Esenwein's movement, ignore elevations. Iskra Esenwein may fly over water without stopping, pass over figures without becoming engaged and fly over obstacles such as ruins. When Iskra Esenwein starts to fly, if she is engaged she will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Templar Cavalry";
unit[uc].unitcost = 120;
unit[uc].range = 8;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "templar";
unit[uc].wave = "Fields of Valor";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Knights";
unit[uc].personality = "Valiant";
unit[uc].size = "Large";
unit[uc].height = 6;
unit[uc].base = 2;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 8;
unit[uc].attack = 3;
unit[uc].defense = 4;
unit[uc].basepoints = 120;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Galloping Charge";
unit[uc].specials[0].description = "A Templay Cavalry Knight receives 2 additional attack dice when attacking a figure that is at least 4 clear sight spaces away from the Knight at the start of his turn.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Dismiss the Rabble";
unit[uc].specials[1].description = "When rolling defense dice against attacking small or medium Squad figures, Templar Cavalry Knights receive 1 additional defense die.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Righteous Smite";
unit[uc].specials[2].description = "When attacking an opponent's figure who follows Utgar, Templar Cavalry Knights receive 1 additional attack die.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Warden 816";
unit[uc].unitcost = 90;
unit[uc].range = 7;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "warden816";
unit[uc].wave = "Fields of Valor";
unit[uc].general = "Utgar";
unit[uc].home = "";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warden";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 2;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 6;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Evisceraxe Special Attack";
unit[uc].specials[0].description = "Range 1. Attack 5. The Evisceraxe Special Attack cannon be used on small figures.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Guard Leadership";
unit[uc].specials[1].description = "All Guards you control move one additional space.";
unit[uc].specials[1].synergies = new Array("Dumutef Guard","Zettian Guards","Blastatrons","Obsidian Guards","Marrden Nagrubs","Gurei-Oni","Jolinar the Earth Guardian","Forest Guard","Earth Elementals","Omnicron Protectors","Pyraxian Guards");
uc++;

////////////////////////////////
/// Swarm of the Marro
////////////////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Sgt. Drake Alexander-SOTM";
unit[uc].unitcost = 170;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "drake2";
unit[uc].wave = "Swarm of the Marro";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Soldier";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 6;
unit[uc].attack = 6;
unit[uc].defense = 4;
unit[uc].basepoints = 170;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Thorian Speed";
unit[uc].specials[0].description = "Opponents' figures must be adjacent to Sgt. Drake Alexander to attack him with a normal attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Grapple Arm";
unit[uc].specials[1].description = "Instead of his normal move, Sgt. Drake Alexander may use his Grapple Arm. Grappel Arm has a move of 4. When counting spaces for Grapple Arm, ignore elevations. Drake may grapple over water without stopping, over figures without becoming engaged, and over obstacles such as ruins. Drake may not grapple more than 45 levels up or down in a single Grapple Arm move. If Drake is engaged when he starts his Grapple Arm move, he will take any leaving engagement attacks.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Pistol Fire Special Attack";
unit[uc].specials[2].description = "Range 5. Attack 3. Drake may not use Pistol Fire Special Attack to attack a figure who follows Jandar.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Marro Drudge";
unit[uc].unitcost = 50;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "drudge";
unit[uc].wave = "Swarm of the Marro";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Hunters";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Swamp Water Strength";
unit[uc].specials[0].description = "When a Marro Drudge is on a water or swamp water space, add 1 to its attack and defense.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Swamp Water Tunnel";
unit[uc].specials[1].description = "If a Marro Drudge ends its normal movement on a swamp water space, you may immediately place it on any empty same-level swamp water space within 5 spaces. If a Marro Drudge is engaged when it starts to tunnel, it will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Marro Hive";
unit[uc].unitcost = 160;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "hive";
unit[uc].wave = "Swarm of the Marro";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Hive";
unit[uc].personality = "Terrifying";
unit[uc].size = "Huge";
unit[uc].height = 17;
unit[uc].base = 4;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 0;
unit[uc].attack = 1;
unit[uc].defense = 2;
unit[uc].basepoints = 160;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Hive Mind";
unit[uc].specials[0].description = "After revealing an order marker on this Army Card, you may take a turn with any small or medium common Marro Squad you control before taking a turn with Marr hive. Any figure that is taking a turn must be within 12 clear sight spaces of Marro Hive prior to its movement.";
unit[uc].specials[0].synergies = new Array("Marro Drones","Marro Drudge","Marro Stingers","Marro Dividers");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Marro Rebirth";
unit[uc].specials[1].description = "After taking a turn with Marro Hive, you may roll the 20-sided die. If you roll 1 13 or higher, you may place any previously destroyed common Marro Squad figure from your army on an empty space adjacent to Marro Hive.";
unit[uc].specials[1].synergies = new Array("Marro Drones","Marro Drudge","Marro Stingers");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Marrden Nagrubs";
unit[uc].unitcost = 30;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 3;
unit[uc].fieldname = "nagrubs";
unit[uc].wave = "Swarm of the Marro";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Nagrubs";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Guards";
unit[uc].personality = "Loyal";
unit[uc].size = "Small";
unit[uc].height = 3;
unit[uc].base = 2;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 30;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Hivelord Life Bonding";
unit[uc].specials[0].description = "Before taking a turn with Marrden Nagrubs, you may first take a turn with any Hivelord you control. Before moving the chosen Hivelord, you may destroy one adjacent Marrden Nagrub you control. If you destroy a Marrden Nagrub with Hivelord Life Bonding remove 1 wound marker from the chosen Hivelord's Army Card.";
unit[uc].specials[0].synergies = new Array("Tor-Kul-Na","Su-Bak-Na","Wo-Sa-Ga");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Climb X2";
unit[uc].specials[1].description = "When moving up or down levels of terrain, Marrden Nagrubs may double their height.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Major Q10";
unit[uc].unitcost = 150;
unit[uc].range = 8;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "q10";
unit[uc].wave = "Swarm of the Marro";
unit[uc].general = "Vydar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Major";
unit[uc].personality = "Merciful";
unit[uc].size = "Large";
unit[uc].height = 6;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 5;
unit[uc].basepoints = 150;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Machine Pistol Special Attack";
unit[uc].specials[0].description = "Range 7. Attack 2. Major Q10 may use this special attack 4 times in the same turn. Q10 may target the same figure or a different figure with each attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Wrist Rocket Special Attack";
unit[uc].specials[1].description = "Range 4. Attack 4. Major Q10 may use this special attack 2 times in the same turn. Q10 may target the same figure or a different figure with each attack.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Raelin the Kyrie Warrior-SOTM";
unit[uc].unitcost = 120;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "raelin2";
unit[uc].wave = "Swarm of the Marro";
unit[uc].general = "Jandar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warrior";
unit[uc].personality = "Resolute";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 120;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Whirlwind Assault";
unit[uc].specials[0].description = "Raelin may attack any or all figures adjacent to her. Roll each attack separately.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Extended Defensive Aura";
unit[uc].specials[1].description = "All figures you control within 6 clear sight spaces of Raelin add 1 to their defense dice. Raelin's Extended Defensive Aura does not affect Raelin.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Flying";
unit[uc].specials[2].description = "When counting spaces for Raelin's movement, ignore elevations. Raelin may fly over water without stopping, pass over figures without becoming engaged and fly over obstacles such as ruins. When Raelin starts to fly, if she is engaged she will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Shiori";
unit[uc].unitcost = 60;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "shiori";
unit[uc].wave = "Swarm of the Marro";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Ninja";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 60;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Concentrated Will";
unit[uc].specials[0].description = "If Shiori has only on unrevealed order marker on her Army Card, add 1 to her attack and defense.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Phantom Walk";
unit[uc].specials[1].description = "Shiori can move through all figures and is never attacked when leaving an engagement.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Shuriken Special Attack";
unit[uc].specials[2].description = "Range 5. Attack Special. If Shiori is attacking a small or medium figure, roll 3 attack dice for Shuriken Special Attack. If Shiori is attacking a figure of a different size or a destructible object, roll 2 attack dice for Shuriken Special Attack.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Sonlen";
unit[uc].unitcost = 160;
unit[uc].range = 6;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "sonlen";
unit[uc].wave = "Swarm of the Marro";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Archmage";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 3;
unit[uc].basepoints = 160;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Dragon Healing";
unit[uc].specials[0].description = "Before moving, you may choose a wounded Hero figure within 4 clear sight spaces of Sonlen. Roll the 20-sided die. If you roll a 15 or higher, remove one wound marker from the chosen Hero's Army Card. Sonlen's Dragon can use it Dragon Healing on Sonlen.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Dragon Swoop";
unit[uc].specials[1].description = "After moving and before attacking you may choose any figure within 4 clear sight spaces of Sonlen. Roll the 20-sided die. If you roll a 15 or higher the chosen figure receives on wound.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Marro Stingers";
unit[uc].unitcost = 60;
unit[uc].range = 5;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "stingers";
unit[uc].wave = "Swarm of the Marro";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Stingers";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 60;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Stinger Drain";
unit[uc].specials[0].description = "After moving and before attacking, you may roll the 20-sided die. If you roll a 1-4 you must destroy a Marro Stinger you control and you cannot attack this turn. If you roll a 5-9, add 0 to the attack value of this card. If you roll a 10 or higher, add 1 to the attack value of this card.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Tor-Kul-Na";
unit[uc].unitcost = 220;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "torkulna";
unit[uc].wave = "Swarm of the Marro";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Hivelord";
unit[uc].personality = "Terrifying";
unit[uc].size = "Huge";
unit[uc].height = 11;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 6;
unit[uc].attack = 6;
unit[uc].defense = 5;
unit[uc].basepoints = 220;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Trample Stomp";
unit[uc].specials[0].description = "At any point while moving, Tor-Kul-Na may choose a small or medium figure that is adjacent, on the same level, and on a space where Tor-Kul-Na may end his movement. Roll the 20-sided die. If you roll 1-7, the figure is safe and Tor-Kul-Na's movement ends. If you roll 8-20, the chosen figure receives one wound. If the wound destroys the figure, move Tor-Kul-Na onto the space that figure occupied, and you may continue Tor-Kul-Na's movement. If the chosen figure is not destroyed, Tor-Kul-Na's movement ends. Tor-Kul-Na must be on a space where he can end movement each time he uses this power.";
uc++;

///////////////////////////////////////////////////////////////////////////////
//Master Woo's Arrival
///////////////////////////////////////////////////////////////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Master Win Chiu Woo";
unit[uc].unitcost = 140;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "winchiuwoo";
unit[uc].wave = "Master Woo's Arrival";
unit[uc].general = "Aquilla";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Monk";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 140;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Master's Influence";
unit[uc].specials[0].description = "All Monk Squad figures you control may leap an additional 13 levels up or down when using their Stealth Leap special power. All Monks within 2 clear sight spaces of Master Woo add 1 to their attack dice and 1 to their defense dice.";
unit[uc].specials[0].synergies = new Array("Shaolin Monks", "Kung Fu Masters","Master Lin Jong Foo");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Master's Assault";
unit[uc].specials[1].description = "Master Woo may attack any or all figures adjacent to him. Roll each attack separately.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Stealth Leap 25";
unit[uc].specials[2].description = "Instead of his normal move, Master Woo may use Stealth Leap 25. Stealth Leap 25 has a move of 4. When counting space for Stealth Leap 25, ignore elevations. Master Woo may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Master Woo may not leap more than 25 levels up or down in a single leap. If Master Woo is engaged when he starts his Stealth Leap 25, he will not take any leaving engagement attacks.";
uc++;


///////////////////////////////////////////////////////////////////////////////
//Marvel: The Conflict Begins
///////////////////////////////////////////////////////////////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Abomination";
unit[uc].unitcost = 320;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 0;
unit[uc].fieldname = "abomination";
unit[uc].wave = "Marvel: The Conflict Begins";
unit[uc].general = "";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Creature";
unit[uc].personality = "Ferocious";
unit[uc].size = "Medium";
unit[uc].height = 6;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 8;
unit[uc].move = 5;
unit[uc].attack = 7;
unit[uc].defense = 6;
unit[uc].basepoints = 320;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Super Leap";
unit[uc].specials[0].description = "Instead of his normal move, Abomination may Super Leap. Super Leap has a move of 10. When counting spaces for Abomination's Super Leap movement, ignore elevations. Abomination may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Abomination may not leap more than 50 levels up or down in a single leap. If Abomination is engaged when he starts to leap, he will take any leaving engagement attacks. Abomination rolls 3 less attack dice on any turn that he chooses to use Super Leap.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Stomp Special Attack";
unit[uc].specials[1].description = "Range: 1, Attack: 3. Any figure adjacent to Abomination is affected by the Stomp Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately. Abomination cannot attack using his Stop Special Attack on the same turn he uses Super Leap.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Captain America";
unit[uc].unitcost = 220;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 0;
unit[uc].fieldname = "captain";
unit[uc].wave = "Marvel: The Conflict Begins";
unit[uc].general = "";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Soldier";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 6;
unit[uc].defense = 6;
unit[uc].basepoints = 220;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Shield Throw Special Attack";
unit[uc].specials[0].description = "Range 5. Attack 4. When Captain America attacks with his Shield Throw Special Attack, he may attack 2 additional times. He cannot attack the same figure more than once.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Tactician";
unit[uc].specials[1].description = "All friendly figures adjacent to Captain America add 1 extra die to their attack, and 1 extra die to their defense.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Counter Strike";
unit[uc].specials[2].description = "When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Doctor Doom";
unit[uc].unitcost = 245;
unit[uc].range = 6;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 0;
unit[uc].fieldname = "drdoom";
unit[uc].wave = "Marvel: The Conflict Begins";
unit[uc].general = "";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Ruler";
unit[uc].personality = "Egomaniacal";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 6;
unit[uc].attack = 5;
unit[uc].defense = 6;
unit[uc].basepoints = 245;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Mind Exchange 17";
unit[uc].specials[0].description = "After taking a turn with Doctor Doom, you may choose any Unique Hero figure within 4 clear sight spaces of Doctor Doom. Roll the 20-sided die, if you roll a 17 or higher, take temporary control of that hero and immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who controlled the Hero before the Mind Exchange. All Order Markers that were on the chosen Hero's card will stay on the card.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Doctor Doom's movement, ignore elevations. Doctor Doom may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Doctor Doom starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Incredible Hulk";
unit[uc].unitcost = 370;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 0;
unit[uc].fieldname = "hulk";
unit[uc].wave = "Marvel: The Conflict Begins";
unit[uc].general = "";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Creature";
unit[uc].personality = "Angry";
unit[uc].size = "Medium";
unit[uc].height = 6;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 8;
unit[uc].move = 5;
unit[uc].attack = 6;
unit[uc].defense = 6;
unit[uc].basepoints = 370;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Rage Smash 5";
unit[uc].specials[0].description = "When Incredible Hulk attacks using a normal attack, he receives one extra attack die for each Wound Marker he has, up to a maximum of 5 extra attack dice for Rage Smash.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Super Leap";
unit[uc].specials[1].description = "Instead of his normal move, Incredible Hulk may Super Leap. Super Leap has a move of 10. When counting spaces for Abomination's Super Leap movement, ignore elevations. Incredible Hulk may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Incredible Hulk may not leap more than 50 levels up or down in a single leap. If Incredible Hulk is engaged when he starts to leap, he will take any leaving engagement attacks. Incredible Hulk rolls 3 less attack dice on any turn that he chooses to use Super Leap.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Stomp Special Attack";
unit[uc].specials[2].description = "Range: 1, Attack: 3. Any figure adjacent to Incredible Hulk is affected by the Stomp Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately. Incredible Hulk cannot attack using his Stop Special Attack on the same turn he uses Super Leap.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Iron Man";
unit[uc].unitcost = 240;
unit[uc].range = 6;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 0;
unit[uc].fieldname = "ironman";
unit[uc].wave = "Marvel: The Conflict Begins";
unit[uc].general = "";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Adventurer";
unit[uc].personality = "Arrogant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 6;
unit[uc].basepoints = 240;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Double Attack";
unit[uc].specials[0].description = "When Iron Man attacks, he may attack one additional time.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Iron Man's movement, ignore elevations. Iron Man's may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Iron Man's starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Red Skull";
unit[uc].unitcost = 190;
unit[uc].range = 5;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 0;
unit[uc].fieldname = "redskull";
unit[uc].wave = "Marvel: The Conflict Begins";
unit[uc].general = "";
unit[uc].home = "Earth";
unit[uc].species = "Clone";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Mastermind";
unit[uc].personality = "Ruthless";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 3;
unit[uc].basepoints = 190;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Master Manipulator";
unit[uc].specials[0].description = "After revealing an Order Marker on Red Skull's card, instead of taking that turn with Red Skull, you may take a turn with any Unique Hero you control within clear sight of Red Skull.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Dust-of-Death";
unit[uc].specials[1].description = "After moving and before attacking, you may either: Roll the 20-sided die once for each figure adjacent to Red Skull, or Roll the 20-sided die once for any one figure up to 3 clear sight spaces away. If you roll a 19 or higher, that figure is destroyed.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Silver Surfer";
unit[uc].unitcost = 320;
unit[uc].range = 4;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 0;
unit[uc].fieldname = "silver";
unit[uc].wave = "Marvel: The Conflict Begins";
unit[uc].general = "";
unit[uc].home = "Earth";
unit[uc].species = "Zenn-Lavian";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Herald";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 7;
unit[uc].basepoints = 320;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Stealth Flying";
unit[uc].specials[0].description = "When counting spaces for Silver Surfer's movement, ignore elevations. Silver Surfer may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Silver Surfer starts to fly, if he is engaged he will not take any leaving engagement attacks.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Cosmic Force Blast Special Attack";
unit[uc].specials[1].description = "Range 6. Attack 6. If an opponent's Unique Hero receives at least one wound from Cosmic Force Blat Special Attack, roll the 20-sided die. If you roll a 16 or higher, you may remove one unrevealed Order Marker at random from that Unique Hero's Army Card.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Hyper Speed 5";
unit[uc].specials[2].description = "After taking a turn with Silver Surfer, Silver Surfer may move up to an additional 5 spaces. Silver Surfer cannot use Hyper Speed 5 if he attacked with his Cosmic Force Blast Special Attack during that turn.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Spider-man";
unit[uc].unitcost = 160;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 0;
unit[uc].fieldname = "spiderman";
unit[uc].wave = "Marvel: The Conflict Begins";
unit[uc].general = "";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Crime Fighter";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 160;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Spidey-Sense 11";
unit[uc].specials[0].description = "If Spider-Man is attacked by an opponent's figure and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-10, roll defense dice normally. If you roll an 11-20, Spider-Man takes no damage and may immediately move using his Swing Line 4 Special Power.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Swing Line 4";
unit[uc].specials[1].description = "Instead of a normal move, Spider-Man may use his Swing Line. Swing Line has a move of 4. When counting spaces for Spider-Man's Swing Line movement, ignore elevations. Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Man may not Swing Line more than 40 levels up or down in a single Swing line. If Spider-Man is engaged when he starts to Swing Line, he will not take any leaving engagement attacks.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Web Special Attack";
unit[uc].specials[2].description = "Range 4. Attack 3. Figures roll 1 less defense die when defending against Spider-Man's Web Special Attack.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Thanos";
unit[uc].unitcost = 360;
unit[uc].range = 6;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 0;
unit[uc].fieldname = "Thanos";
unit[uc].wave = "Marvel: The Conflict Begins";
unit[uc].general = "";
unit[uc].home = "Earth";
unit[uc].species = "Eternal";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Conqueror";
unit[uc].personality = "Nihilist";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 6;
unit[uc].attack = 6;
unit[uc].defense = 7;
unit[uc].basepoints = 360;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Rejected by Death";
unit[uc].specials[0].description = "At the start of your turns after Thanos has been destroyed, roll the 20-sided die. If you roll a 19 or higher, immediately place Thanos on a space adjacent to any figure you control and remove all Wound Markers on Thanos' card.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Thanos' movement, ignore elevations. Thanos may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Thanoss starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Venom";
unit[uc].unitcost = 150;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 0;
unit[uc].fieldname = "venom";
unit[uc].wave = "Marvel: The Conflict Begins";
unit[uc].general = "";
unit[uc].home = "Earth";
unit[uc].species = "Symbiote";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Vigilante";
unit[uc].personality = "Ferocious";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 160;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Spidey-Sense 14";
unit[uc].specials[0].description = "If Venom is attacked by an opponent's figure and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-13, roll defense dice normally. If you roll an 14-20, Venom takes no damage and may immediately move using his Swing Line 4 Special Power.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Swing Line 4";
unit[uc].specials[1].description = "Instead of a normal move, Venom may use his Swing Line. Swing Line has a move of 4. When counting spaces for Venom's Swing Line movement, ignore elevations. Venom may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Venom may not Swing Line more than 40 levels up or down in a single Swing line. If Venom is engaged when he starts to Swing Line, he will not take any leaving engagement attacks.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Web Special Attack";
unit[uc].specials[2].description = "Range 4. Attack 3. Figures roll 1 less defense die when defending against Venom's Web Special Attack.";
uc++;

///////////////////////////////////////////////////////////
//		Wave 8 - Defenders of Kinsland
//////////////////////////////////////////////////////////

unit[uc] = new Array();
unit[uc].unitname = "10th Regiment of Foot";
unit[uc].unitcost = 75;
unit[uc].range = 6;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "10thregiment";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Soldiers";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 4;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 75;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Wait Then Fire";
unit[uc].specials[0].description = "If none of the 10th Regiment of Foot move this turn, add 1 die to their attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Melee Defense 1";
unit[uc].specials[1].description = "When rolling defense dice against a normal attack from an adjacent figure, a Soldier in the 10th Regiment of Foot adds 1 to his defense dice.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Bayonet Attack 1";
unit[uc].specials[2].description = "When rolling attack dice against an adjacent figure, a Soldier in the 10th Regiment of Foot adds 1 to his attack dice. A Solder in the 10th Regiment of Foot can only use Bayonet Attack if he moved at least one space this turn.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Arkmer";
unit[uc].unitcost = 50;
unit[uc].range = 5;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "arkmer";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Wizard";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 2;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Staff of Lerkintin";
unit[uc].specials[0].description = "When defending with Arkmer, add as many defense dice as the number of Elves you control adjacent to Arkmer.";
unit[uc].specials[0].synergies = new Array("Syvarris","Emirroon","Kyntela Gwyn","Chardris","Jorhdawn","Morsbane","Acorlarh","Ulginesh","Sonlen","Warriors of Ashra","Aubrien Archers","Precian Archers");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Engagement Strike 13";
unit[uc].specials[1].description = "If an opponent's small or medium figure moves adjacent to Arkmer, roll the 20-sided die. If you roll a 13 or higher, the opponent's figure receives one wound. Figures may be targeted only as they move into engagement with Arkmer.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Chardris";
unit[uc].unitcost = 90;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "chardris";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Wizard";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 2;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Fire Strike Special Attack";
unit[uc].specials[0].description = "Range 6. Attack 2 + Special. When Chardris attacks with Fire Strike Special Attack, add 1 to Chardris' attack dice for every additional Elf Wizard you control within 3 clear sight spaces of Chardris, up to a maximum of +3 dice.";
unit[uc].specials[0].synergies = new Array("Emirroon","Kyntela Gwyn","Arkmer","Jorhdawn","Morsbane","Acorlarh","Ulginesh");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Emirroon";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "emirroon";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Wizard";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 80;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Elven Summoning Spell";
unit[uc].specials[0].description = "After moving and before attacking, you may roll the 20-sided die. Add the number of Elves you control adjacent to Emirroon to your die roll. If you roll 1-4, nothing happens. If you roll 5-11, you may place 1 Elf you control adjacent to Emirroon. If you roll 12-17 you may place up to 2 Elves you control adjacent to Emirroon. If you roll 18-20, you may place up to 3 Elves you control adjacent to Emiroon. If the summoned Elves are engaged, they will not take any leaving engagement attacks. Emirroon cannot summon an Elf that he is already adjacent to.";
unit[uc].specials[0].synergies = new Array("Emirroon","Kyntela Gwyn","Chardris","Jorhdawn","Morsbane","Acorlarh","Ulginesh","Syvarris","Sonlen","Warriors of Ashra","Aubrien Archers","Precian Archers");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Grok Riders";
unit[uc].unitcost = 130;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "grokriders";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Hunters";
unit[uc].personality = "Menacing";
unit[uc].size = "Large";
unit[uc].height = 5;
unit[uc].base = 2;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 7;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 130;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Marro Warlord Bonding";
unit[uc].specials[0].description = "Before taking a turn with Grok Riders, you may first take a turn with any Marro Warlord you control.";
unit[uc].specials[0].synergies = new Array("Me-Burq-Sa","Ne-Gok-Sa","Se-Gok-Su","Se-Qu-Ba");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Mark of the Warlord";
unit[uc].specials[1].description = "When attacking a figure that is adjacent to any Marro Warlord you control, Grok Riders add 2 to their attack dice.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Grok Training";
unit[uc].specials[2].description = "Marro Hive cannot rebirth Grok Riders with its Marro Rebirth special power.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Jorhdawn";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "jorhdawn";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Wizard";
unit[uc].personality = "Valiant";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 2;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Rain of Flame Special Attack";
unit[uc].specials[0].description = "Range 7. Attack 1 + Special. Choose a figure to attack. Any figures adjacent to the chosen figure are also effected by the Rain of Flame Special Attack. Add 1 to Jorhdawn's attack dice for every additional Elf Wizard you control within 3 clear sight spaces of Jorhdawn, up to a maximum of +3 dice. Roll attack dice once for all affected figures. Each affected figure rolls defense dice seperately. Jorhdawn cannot be affected by her own Rain of Flame Special Attack.";
unit[uc].specials[0].synergies = new Array("Emirroon","Kyntela Gwyn","Chardris","Arkmer","Morsbane","Acorlarh","Ulginesh");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Kato Katsuro";
unit[uc].unitcost = 200;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "katsuro";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Daiymo";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 200;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Kato Katsuro's Command";
unit[uc].specials[0].description = "Instead of taking a turn with Kato Katsuro, you may take a turn with on of the following that you control. 1 Samurai Hero, or 1 Samurai Squad, or 1 Ashigaru Harquebus Squad and/or 1 Ashigaru Yari Squad (you may choose which squad to activate first). Any figure in the above list that is taking a turn instead of Kato Katsuro must be with clear sight of Kato Katsuro before moving.";
unit[uc].specials[0].synergies = new Array("Ashigaru Harquebus","Ashigaru Yari","Izumi Samurai","Tagawa Samurai","Kozuke Samurai","Hatamoto Taro","Kaemon Awa","Tagawa Samurai Archers","Hirato Samurai");
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Otonashi";
unit[uc].unitcost = 10;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "otonashi";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Vydar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Ninja";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 2;
unit[uc].defense = 3;
unit[uc].basepoints = 10;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Tricky Speed 4";
unit[uc].specials[0].description = "If Otonoashi starts her turn adjacent to any figure you control who has a tricky personality, she may move 4 additional spaces.";
unit[uc].specials[0].synergies = new Array("Agent Carr", "Ne-Gok-Sa", "Tornak", "Dund", "Su-Bak-Na", "Deathwalker 7000", "Johnny \"Shotgun\" Sullivan", "Morsbane", "Kee-Mo-Shi", "Runa", "Warden 816", "Sonlen","Shiori","Arkmer","Emirroon","Ulginesh","Otonashi","Se-Qu-Ba","Agent Bale","Lodin","Xorn","Agent Skahen","Fuma Kotaro","Kumiko");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Phantom Walk";
unit[uc].specials[1].description = "Otonashi can move through all figures and is never attacked when leaving an engagement.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Attack The Wild 2";
unit[uc].specials[2].description = "When attacking a figure who has a wild personality, Otonashi rolls 2 additional attack dice.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Moriko";
unit[uc].unitcost = 110;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "moriko";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Ullar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Ninja";
unit[uc].personality = "Disciplined";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Saber Storm Special Attack";
unit[uc].specials[0].description = "Range 1. Attack 1, 2 or 3. Moriko starts each turn with 6 attack dice. Choose any adjacent figure and attack by rolling 1, 2 or 3 attack dice. Moriko may keep making special attacks with 1, 2 or 3 attack dice until she has rolled all 6 attack dice. Moriko may target the same or different figures with each attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Phantom Walk";
unit[uc].specials[1].description = "Moriko can move through all figures and is never attacked when leaving an engagement.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Sir Dupuis";
unit[uc].unitcost = 150;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "sirdupuis";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Knight";
unit[uc].personality = "Valiant";
unit[uc].size = "Large";
unit[uc].height = 6;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 8;
unit[uc].attack = 4;
unit[uc].defense = 3;
unit[uc].basepoints = 150;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Knights Courage";
unit[uc].specials[0].description = "Add 1 to Sir Dupuis' attack dice for every Knight you control within 4 clear sight spaces of Sir Dupuis up to a maximum of +3 dice.";
unit[uc].specials[0].synergies = new Array("Knights of Weston","Templar Cavalry","Black Knights of Wessex");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Tactical Disengagement 7";
unit[uc].specials[1].description = "When Sir Dupuis receives one or more wounds from a leaving engagement attack, immediately roll the 20-sided die. If you roll a 7 or higher, ignore any wounds from that leaving engagement attack.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Chalice of Fortitude";
unit[uc].specials[2].description = "If Sir Dupuis has 4 or more wound markers on his Army Card, add 1 to his defense dice.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Ulginesh";
unit[uc].unitcost = 150;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "ulginesh";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Ullar";
unit[uc].home = "Feylund";
unit[uc].species = "Elf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Wizard";
unit[uc].personality = "Tricky";
unit[uc].size = "Large";
unit[uc].height = 6;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 7;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 150;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Mind Link";
unit[uc].specials[0].description = "Instead of taking a turn with Ulginesh, you may take a turn with up to 2 different Elf Wizards you control. Ulginesh cannot be one of the 2 Elf Wizards. Any Elf Wizard that is taking a turn instead of Ulginesh must be within 6 clear sight spaces of Ulginesh before moving.";
unit[uc].specials[0].synergies = new Array("Emirroon","Kyntela Gwyn","Chardris","Arkmer","Morsbane","Acorlarh","Jorhdawn");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Ulginesh's movement, ignore elevations. Ulginesh may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Ulginesh starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Wolves of Badru";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "wolvesofbadru";
unit[uc].wave = "Defenders of Kinsland";
unit[uc].general = "Utgar";
unit[uc].home = "Feylund";
unit[uc].species = "Wolves";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Hunters";
unit[uc].personality = "Relentless";
unit[uc].size = "Small";
unit[uc].height = 3;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 80;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Darklord Bonding";
unit[uc].specials[0].description = "Before taking a turn with Wolves of Badru, you may first take a turn with any Darklord you control.";
unit[uc].specials[0].synergies = new Array("Khosumet the Darklord","Khemutef The Darklord","Fanghor the Furious");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Climb x2";
unit[uc].specials[1].description = "When moving up or down levels of terrain, Wolves of Badru may triple their height.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Pounce Special Attack";
unit[uc].specials[2].description = "Range 3. Attack 5. A Wolf of Badru that moved but did attack normally may use Pounce Special Attack. To pounce, choose a non-adjacent small or medium figure whose base is not higher or lower than 5 levels from the base of the attacking Wolf. If the figure is destroyed, immediately place the attacking Wolf on the space the figure occupied. If the figure is not destroyed, destroy the attacking Wolf.";
uc++;


///////////////////////////////////////////////////////////
//		Wave 8.5 - Aquilla's Alliance
//////////////////////////////////////////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Gurei-Oni";
unit[uc].unitcost = 100;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "gureioni";
unit[uc].wave = "Aquilla's Alliance";
unit[uc].general = "Einar";
unit[uc].home = "Feylund";
unit[uc].species = "Ogre";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Guard";
unit[uc].personality = "Tormenting";
unit[uc].size = "Large";
unit[uc].height = 7;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 100;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Evil Eye Defense";
unit[uc].specials[0].description = "When rolling defense dice against a normal attack from a non-adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Tetsubo Special Attack";
unit[uc].specials[1].description = "Range 1. Attack 3. Choose a figure to attack. You may also choose one figure adjacent to the targeted figure to be affected by the Tetsubo Special Attack as well. Roll attack once for both figures. Each figure rolls defense dice separately.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Sujoah";
unit[uc].unitcost = 185;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "sujoah";
unit[uc].wave = "Aquilla's Alliance";
unit[uc].general = "Aquilla";
unit[uc].home = "Valhalla";
unit[uc].species = "Insect";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Predator";
unit[uc].personality = "Relentless";
unit[uc].size = "Huge";
unit[uc].height = 6;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 8;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 185;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Poison Sting Special Attack";
unit[uc].specials[0].description = "Range 1. Attack 4. If Sujoah inflicts at least 1 wound with Posion Sting Special Attack, roll the 20-sided die for Poison Damage. If you roll 1-9, the defending figure receives no additional wounds for Poison Damage. If you roll 10-19, add 1 additional wound marker to the defending figure's Army Card, and roll again for Poison Damage. If you roll a 20, destroy the defending figure.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Sujoah's movement, ignore elevations. Sujoah may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Sujoah starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Wo-Sa-Ga";
unit[uc].unitcost = 135;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "wosaga";
unit[uc].wave = "Aquilla's Alliance";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Hivelord";
unit[uc].personality = "Terrifying";
unit[uc].size = "Huge";
unit[uc].height = 10;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 6;
unit[uc].attack = 6;
unit[uc].defense = 4;
unit[uc].basepoints = 135;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Coil Crush";
unit[uc].specials[0].description = "When attacking a small, medium or large figure, if Wo-Sa-Ga inflicts at least 2 wounds, roll the 20-sided die. If you roll a 15 or higher, destroy the defending figure.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Slither";
unit[uc].specials[1].description = "Wo-Sa-Ga does not have to stop her movement when entering water spaces.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Zelrig";
unit[uc].unitcost = 185;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "zelrig";
unit[uc].wave = "Aquilla's Alliance";
unit[uc].general = "Einar";
unit[uc].home = "Icaria";
unit[uc].species = "Dragon";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Emperor";
unit[uc].personality = "Disciplined";
unit[uc].size = "Huge";
unit[uc].height = 11;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 6;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 185;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Majestic Fires Special Attack";
unit[uc].specials[0].description = "Range 7. Attack 3. Choose a figure to attack. Any figures adjacent to the targeted figure are also affected by Majestic Fires Special Attack. Common Squad figures roll 2 less defense dice against Majestic Fires Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Zelrig cannot be affected by his own Majestic Fires Special Attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for Zelrig's movement, ignore elevations. Zelrig may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Zelrig starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Zetacron";
unit[uc].unitcost = 60;
unit[uc].range = 8;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "zetacron";
unit[uc].wave = "Aquilla's Alliance";
unit[uc].general = "Jandar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Scout";
unit[uc].personality = "Precise";
unit[uc].size = "Large";
unit[uc].height = 7;
unit[uc].base = 2;
unit[uc].figures = 1;
unit[uc].life = 2;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 4;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Deadly Shot";
unit[uc].specials[0].description = "When attacking with Zetacron, each skull rolled counts for one additional hit.";
uc++;

///////////////////////////////////////////////////////////
//		Ticalla Jungle
//////////////////////////////////////////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Fyorlag Spiders";
unit[uc].unitcost = 40;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "fyorlagspiders";
unit[uc].wave = "Ticalla Jungle";
unit[uc].general = "Aquilla";
unit[uc].home = "Valhalla";
unit[uc].species = "Arachnids";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Scouts";
unit[uc].personality = "Wild";
unit[uc].size = "Small";
unit[uc].height = 2;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 7;
unit[uc].attack = 2;
unit[uc].defense = 2;
unit[uc].basepoints = 40;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Climb x3";
unit[uc].specials[0].description = "When moving up or down levels of terrain, Fyorlag Spiders may triple their height.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Entangling Web";
unit[uc].specials[1].description = "After moving and before attacking, you may choose any one small or medium opponent's figure that is engaged with at least three Fyorlag Spiders that you control. Roll the 20-sided die. If you roll a 16 or higher, remove one unrevealed order marker at random from the chosen figure's Army Card (or cards if your opponent has more than one Common Army Card for that figure).";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Predator Bonding";
unit[uc].specials[2].description = "Before taking a turn with Fyorlag Spiders, you may first take a turn with any Predator your control.";
unit[uc].specials[2].synergies = new Array("Sujoah","Arach");
uc++;

///////////////////////////////////////////////////////////
//		Skahen's Rescue
//////////////////////////////////////////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Agent Skahen";
unit[uc].unitcost = 120;
unit[uc].range = 7;
unit[uc].unique = "hero";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "agentskahen";
unit[uc].wave = "Skahen's Rescue";
unit[uc].general = "Vydar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Agent";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 120;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Double Attack";
unit[uc].specials[0].description = "When Agent Skahen attacks, she may attack one additional time.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Cover Fire";
unit[uc].specials[1].description = "When attacking an opponent's figure, if Agent Skahen inflicts one or more wounds, you may move on Tricky figure you control who follows Vydar and is within 8 clear sight spaces of Agent Skahen up to 4 spaces. You cannot use Cover Fire to move Agent Skahen.";
unit[uc].specials[1].synergies = new Array("Agent Carr", "Ne-Gok-Sa", "Tornak", "Dund", "Su-Bak-Na", "Deathwalker 7000", "Johnny \"Shotgun\" Sullivan", "Morsbane", "Kee-Mo-Shi", "Runa", "Warden 816", "Sonlen","Shiori","Arkmer","Chardris","Emirroon","Ulginesh","Otonashi","Se-Qu-Ba","Agent Bale","Lodin","Xorn","Agent Ariah","Fuma Kotaro");
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Stealth Dodge";
unit[uc].specials[2].description = "When Agent Skahen rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.";
uc++;

///////////////////////////////////////////////////////////////////////////////
// WAVE 9 - Blackmoon's Seige
///////////////////////////////////////////////////////////////////////////////

unit[uc] = new Array();
unit[uc].unitname = "Atlaga The Kyrie Warrior";
unit[uc].unitcost = 90;
unit[uc].range = 5;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "atlaga";
unit[uc].wave = "Blackmoon's Seige";
unit[uc].general = "Ullar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Warrior";
unit[uc].personality = "Confident";
unit[uc].size = "Medium";
unit[uc].height = 6;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 3;
unit[uc].basepoints = 90;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Kyrie Leadership";
unit[uc].specials[0].description = "All Kyrie you control, except Atlaga, move one additional space.";
unit[uc].specials[0].synergies = new Array("Lodin","Yuko the Kyrie Warrior","Agent Ariah","Raelin the Kyrie Warrior","Kelda the Kyrie Warrior","Taelord the Kyrie Warrior","Minions of Utgar","Concan the Kyrie Warrior","Saylind the Kyrie Warrior","Sentinels of Jandar","Empress Kiova","Runa","Einar Imperium","Raelin the Kyrie Warrior-SOTM","Protectors of Ullar");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Ullar's Bolt of the Witherwood";
unit[uc].specials[1].description = "After moving and before attacking with Atlaga, you may choose any opponent's figure with 5 clear sight spaces of Atlaga. Roll the 20-sided die. If you roll a 1-15, nothing happens. If you 16 or higher, the chosen figure is destroyed. Atlaga may attempt to use this power only once per game.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Flying";
unit[uc].specials[2].description = "When counting spaces for Atlaga's movement, ignore elevations. Atlaga may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Atlaga starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Brave Arrow";
unit[uc].unitcost = 50;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "bravearror";
unit[uc].wave = "Blackmoon's Seige";
unit[uc].general = "Aquilla";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Tribesman";
unit[uc].personality = "Fearsome";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 4;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 3;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Scout Melee Attack Enhancement";
unit[uc].specials[0].description = "All friendly Scouts adjacent to Brave Arrow receive an additional attack die when attacking a figure adjacent to them.";
unit[uc].specials[0].synergies = new Array("Elite Onyx Vipers","Fyorlag Spiders","Mohican River Tribe","Theracus","Venoc Vipers","Zetacron");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Tracking";
unit[uc].specials[1].description = "While moving, Brave Arrow may add 2 to his move number. If he does, he cannot attack this turn.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Concealment 10";
unit[uc].specials[2].description = "If Brave Arrow is targetted and receives one or more wounds from an attacking figure who is not adjacent, you must roll the 20-sided die. Count the minimum number of spaces between the attacker and Brave Arrow. Add this number to your die roll. If you roll a 10 or higher, ignore any wounds Brave Arrow just received.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Capuan Gladiators";
unit[uc].unitcost = 70;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "capuan";
unit[uc].wave = "Blackmoon's Seige";
unit[uc].general = "Einar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Gladiators";
unit[uc].personality = "Rebellious";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 70;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Human Gladiator Hero Bonding";
unit[uc].specials[0].description = "Before taking a turn with the Capuan Gladiators, you may first take a turn with any Human Gladiator Hero you control.";
unit[uc].specials[0].synergies = new Array("Maximus","Xorn","Crixus","Retiarius","Spartacus");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Initiative Advantage";
unit[uc].specials[1].description = "If all your order markers are on Gladiator Army Cards you may add 1 to your initiative roll for every order marker on the Capuan Gladiators' Army Card, up to a maxiumum of +3 for Initiative Advantage.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Kumiko";
unit[uc].unitcost = 80;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "kumiko";
unit[uc].wave = "Blackmoon's Seige";
unit[uc].general = "Jandar";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Ninja";
unit[uc].personality = "Tricky";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 3;
unit[uc].move = 6;
unit[uc].attack = 3;
unit[uc].defense = 5;
unit[uc].basepoints = 80;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Ninjutsu Barrage Special Attack";
unit[uc].specials[0].description = "Range 1. Attack 3. Instead of moving and attacking normally with Kumiko, you may move Kumiko up to 3 spaces. Kumiko cant attack up to 3 times with Ninjutsu Barrage Special Attack at any point before, during or after this move as long as Kumiko is on a space where she could end her movement. Kumiko cannot attack the same figure more than once on a single turn.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Phantom Walk";
unit[uc].specials[1].description = "Kumiko can move through all figures and is never attacked when leaving an engagement.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Migol Ironwill";
unit[uc].unitcost = 110;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "migol";
unit[uc].wave = "Blackmoon's Seige";
unit[uc].general = "Aquilla";
unit[uc].home = "Feylund";
unit[uc].species = "Dwarf";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Leader";
unit[uc].personality = "Resolute";
unit[uc].size = "Small";
unit[uc].height = 3;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 5;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 4;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Deadly Strike";
unit[uc].specials[0].description = "When attacking with Migol Ironwill, each skull rolled counts as one addition hit.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "One Shield Defense";
unit[uc].specials[1].description = "When rolling defense dice, if Migol Ironwill rolls at least one shield, the most wounds Migol Ironwill can take for this attack is one.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Climb x2";
unit[uc].specials[2].description = "When moving up or down levels of terrain, Migol Ironwill may double his height.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Marro Dividers";
unit[uc].unitcost = 50;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "marrodividers";
unit[uc].wave = "Blackmoon's Seige";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Dividers";
unit[uc].personality = "Wild";
unit[uc].size = "Medium";
unit[uc].height = 4;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 50;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Cell Divide";
unit[uc].specials[0].description = "When a Marror Divider you control receives one or more wounds from a Normal or Special Attack by an opponent's figure, you may roll the 20-sided die before removing that figure. If you roll a 17 or higher, ignore any wounds that figure just received and, if possible, place one of your previously destroyed Marro Dividers on a same-level space adjacent tot he defending Marro Divider.";
unit[uc].specials[0].synergies = new Array("Marro Dividers");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Self-Replicating";
unit[uc].specials[1].description = "Marro Hive cannot rebirth Marro Dividers with its Marro Rebirth special power.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Mohican River Tribe";
unit[uc].unitcost = 70;
unit[uc].range = 6;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "mohicantribe";
unit[uc].wave = "Blackmoon's Seige";
unit[uc].general = "Aquilla";
unit[uc].home = "Earth";
unit[uc].species = "Human";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Scouts";
unit[uc].personality = "Fearsome";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 2;
unit[uc].defense = 1;
unit[uc].basepoints = 70;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "War Cry";
unit[uc].specials[0].description = "After taking a turn with the Mohican River Tribe, if at least two Mohican River Tribesmen you control are engaged, you may immediately take a turn with one Unique Tribesman Hero you control.";
unit[uc].specials[0].synergies = new Array("Brave Arrow");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Battle Fury";
unit[uc].specials[1].description = "If a Mohican River Tribesman is engaged, add 1 to his attack dice, and 2 to his defense dice.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Concealment 19";
unit[uc].specials[2].description = "If a Mohican River Tribesman you control is targetted and receives one or more wounds from an attacking figure who is not adjacent, you must roll the 20-sided die. Count the minimum number of spaces between the attacker and the Mohican River Tribesman. Add this number to your die roll. If you roll a 19 or higher, ignore any wounds the Mohican River Tribesman just received.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Protectors of Ullar";
unit[uc].unitcost = 110;
unit[uc].range = 5;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "protectorsofullar";
unit[uc].wave = "Blackmoon's Seige";
unit[uc].general = "Ullar";
unit[uc].home = "Valhalla";
unit[uc].species = "Kyrie";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Protectors";
unit[uc].personality = "Confident";
unit[uc].size = "Medium";
unit[uc].height = 6;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 4;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 110;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Combined Arbelest";
unit[uc].specials[0].description = "When attacking with a Protector of Ullar, roll 1 additional attack die for every wound that has been inflicted on the defending figure this turn by Protectors of Ullar you control.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Flying";
unit[uc].specials[1].description = "When counting spaces for a Protector of Ullar's movement, ignore elevations. Protector of Ullar may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Protector of Ullar starts to fly, if he is engaged he will take any leaving engagement attacks.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Omnicron Repulsors";
unit[uc].unitcost = 40;
unit[uc].range = 7;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "omnicronrepulsors";
unit[uc].wave = "Blackmoon's Seige";
unit[uc].general = "Jandar";
unit[uc].home = "Alpha Prime";
unit[uc].species = "Soulborg";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Repulsors";
unit[uc].personality = "Precise";
unit[uc].size = "Small";
unit[uc].height = 3;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 5;
unit[uc].attack = 1;
unit[uc].defense = 3;
unit[uc].basepoints = 40;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Circuitry Overload";
unit[uc].specials[0].description = "After moving and before attacking, you must roll the 20-sided die once for each Soulborg figure adjacent to any Omnicron Repulsors you control. If the figure is a squad figure and you roll a 13 or higher, destroy that figure. If the figure is a Hero figure and you roll a 16 or higher, that figure recieves a wound. Omnicron Repulsors are not effected by Circuitry Overload.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Targetting Beacon";
unit[uc].specials[1].description = "WHen attacking a non-adjacent figure, all Soulborg figures you control who follow Jandar add 1 to their attack if at least one Omnicron Repuslor you control is adjacent to the defending figure.";
unit[uc].specials[1].synergies = new Array("Omnicron Protectors","Omnicron Snipers","Zetacron");
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "EMP Response";
unit[uc].specials[2].description = "If an Omnicron Repulsor you control successfully defends against an attack by a Soulborg figure, you must roll the 20-sided die. If you roll a 14 or higher, the attacking figure must immediately end its turn and all order markers must be removed from its Army Card (or cards if your opponent has more that one Common Army Card for that figure).";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "The Axegrinders of Burning Forge";
unit[uc].unitcost = 70;
unit[uc].range = 1;
unit[uc].unique = "common";
unit[uc].numberAvailableInDraft = 2;
unit[uc].fieldname = "axegrinders";
unit[uc].wave = "Blackmoon's Seige";
unit[uc].general = "Aquilla";
unit[uc].home = "Feylund";
unit[uc].species = "Dwarves";
unit[uc].heroOrSquad = "Squad";
unit[uc].type = "Fighters";
unit[uc].personality = "Fearless";
unit[uc].size = "Small";
unit[uc].height = 3;
unit[uc].base = 1;
unit[uc].figures = 3;
unit[uc].life = 1;
unit[uc].move = 4;
unit[uc].attack = 3;
unit[uc].defense = 3;
unit[uc].basepoints = 70;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Dwarven Strategic Bonding";
unit[uc].specials[0].description = "Before taking a turn with The Axegrinders of Burning Forge, you may first take a turn with any Dwarf Hero you control. If you do not take a turn with any Dwarf Hero you control, add 2 to the Axgrinder's move number.";
unit[uc].specials[0].synergies = new Array("Migol Ironwill");
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Fearless Advantage";
unit[uc].specials[1].description = "An Axegrinder of Burning Forge rolls an additional die when attacking or defending against large or huge figures.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Climb x2";
unit[uc].specials[2].description = "When moving up or down levels of terrain, The Axegrinders of Burning Forge may double their height.";
uc++;

unit[uc] = new Array();
unit[uc].unitname = "Tul-Bak-Ra";
unit[uc].unitcost = 130;
unit[uc].range = 1;
unit[uc].unique = "unique";
unit[uc].numberAvailableInDraft = 1;
unit[uc].fieldname = "tulbakra";
unit[uc].wave = "Blackmoon's Seige";
unit[uc].general = "Utgar";
unit[uc].home = "Marr";
unit[uc].species = "Marro";
unit[uc].heroOrSquad = "Hero";
unit[uc].type = "Overlord";
unit[uc].personality = "Terrifying";
unit[uc].size = "Medium";
unit[uc].height = 5;
unit[uc].base = 1;
unit[uc].figures = 1;
unit[uc].life = 6;
unit[uc].move = 5;
unit[uc].attack = 4;
unit[uc].defense = 4;
unit[uc].basepoints = 130;
unit[uc].specials = new Array();
unit[uc].specials[0] = new Array();
unit[uc].specials[0].name = "Mind Blast Special Attack";
unit[uc].specials[0].description = "Range 3. Attack 3. Tul-Bak-Ra does not need clear line of sight to attack with Mind Blast Special Attack.";
unit[uc].specials[1] = new Array();
unit[uc].specials[1].name = "Teleportation";
unit[uc].specials[1].description = "Instead of moving Tul-Bak-Ra normally, you may choose any empty space that is on the same level as within 10 spaces of Tul-Bak-Ra. Place Tul-Bak-Ra on the chosen space. When Tul-Bak-Ra starts to Teleport, if he is engaged he will not take any leaving engagement attacks.";
unit[uc].specials[2] = new Array();
unit[uc].specials[2].name = "Teleport Reinforcements";
unit[uc].specials[2].description = "When Tul-Bak-Ra receives one or more wounds from an opposing figure's Normal or Special Attack but is not destroyed, you may choose one friendly Marro Squad figure for every wound Tul-Bak-Ra just received. Place the chosen figure(s) on any empty space(s) adjacent to Tul-Bak-Ra. If the teleported figure(s) are engaged, they will not take any leaving engagement attacks.";
unit[uc].specials[2].synergies = new Array("Grok Riders","Marro Dividers","Marro Drones","Marro Drudge","Marro Stingers","Marro Warriors");
uc++;